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0 users currently in Super Mario RPG Hacking | 1 guest |
Main - Super Mario RPG Hacking - How do I _________..? | New thread | New reply |
geno'sawesome |
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Newcomer Level: 7 Posts: 1/7 EXP: 1349 Next: 99 Since: 10-15-09 Last post: 5303 days Last view: 5229 days |
im new to the hole hacking thing, but i have a problem with lazy shell editor of course. ok so i want to like put a geno clone in the first area of bowsers castle 1st time as a npc then be able to fight that geno clone but no matter how much i try i cant get it to work can someone help me please? thank you |
al2fenrir |
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Panser Level: 41 Posts: 19/333 EXP: 443705 Next: 36440 Since: 09-20-09 Last post: 4957 days Last view: 4963 days |
You can start by reading the help file that comes with Lazy Shell. You have to set stats, battle formation, battle pack, and attach it to the level that you want to edit.
____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
geno'sawesome |
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Newcomer Level: 7 Posts: 2/7 EXP: 1349 Next: 99 Since: 10-15-09 Last post: 5303 days Last view: 5229 days |
well i have read it. but it doesnt tell you what terms like partition mean and stuff like that so to me its like reading japanese. i have gotten it to work once when i was fooling around with it once but now i dont know |
al2fenrir |
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Panser Level: 41 Posts: 21/333 EXP: 443705 Next: 36440 Since: 09-20-09 Last post: 4957 days Last view: 4963 days |
Posted by geno'sawesome VRAM partition is a hardcoded index used by the ROM. This acts like a memory. When you put heavy gfx into the levels, they may glitch as the program won't recognize them. Sadly, there is a limit to how many and what you could put in the levels. Howbeit, editing the ROM via ASM hack could override this problem, but Lazy Shell is not designed to do this. The key to make the gfx work is to order the NPCs from largest to smallest ie. Treasure Box before Goomba. There is not much of a problem when you assign small sprites, but the problem usually sets in when you insert large ones. Partition 85 seems to be perfect if you have 2-3 large sprites in the level. Here is an additional resource.. http://giangurgolo.home.att.net/smrpg/ Just figure it out. Hacking is never easy task. ____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
geno'sawesome |
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Newcomer Level: 7 Posts: 3/7 EXP: 1349 Next: 99 Since: 10-15-09 Last post: 5303 days Last view: 5229 days |
ok thanks, do you of any news on a full tutorial at all? becuase im waiting for one to learn from |
geno'sawesome |
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Newcomer Level: 7 Posts: 7/7 EXP: 1349 Next: 99 Since: 10-15-09 Last post: 5303 days Last view: 5229 days |
ok i figured it out. i didnt press the enter event button when i went to preivew it (duh!) lol. but i have another problem. i want to start text hacking but its not as easy as it looked. could someone explain to me how to use it and what everything means. thanks. and im sorry if im being anoyying for asking too many questions. |
al2fenrir |
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Panser Level: 41 Posts: 30/333 EXP: 443705 Next: 36440 Since: 09-20-09 Last post: 4957 days Last view: 4963 days |
Go to Sprites, and edit the dialogues. That's all there is to it.
If you want to attach a dialogue to a certain character, go to scripts, and enter an event script.. Just take a peek into already existing events that has a dialogue in them. Copy the procedure, and apply it to your script. Be careful though. Lazy Shell's event script editor is kinda buggy. It sometimes alter the memory codes. It could ruin some scripts and make your game glitch. ____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
hypershadic88 |
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Red Paragoomba Level: 19 Posts: 1/58 EXP: 32166 Next: 3611 Since: 10-19-09 Last post: 4602 days Last view: 4616 days |
Hey I was wondering how I could go about having an enemy change itself
into another enemy? kinda like how boomer and johnny change from blue to red. To be more precise though I want croco to change into that unused purple dragon enemy. |
al2fenrir |
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Panser Level: 41 Posts: 33/333 EXP: 443705 Next: 36440 Since: 09-20-09 Last post: 4957 days Last view: 4963 days |
No, it can't be done without hacking via ASM. ____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
hypershadic88 |
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Red Paragoomba Level: 19 Posts: 4/58 EXP: 32166 Next: 3611 Since: 10-19-09 Last post: 4602 days Last view: 4616 days |
I'm trying to make a new boss so I can replace the hammerbro,
but I've run into a few problems, I want to make it so that when he gets below a certain hp he will summon two sky troopas, but there are two problems #1 When they aren't on the field you can still see their shadows. #2 I want to make it so it's an one time deal but he keeps summoning them back. I read of a way to fix problem two but it makes it so he never summons them, here it is If target: self, Hp is below : 1008 ---If memory address: 7EE004 , bit(s) are clear: 0 ------Set memory address: 7EE004 , bit(s): 0 ------Then blah blah blah ------Wait 1 turn, restart script Is this what I should do or did I do something wrong? Note the above is how someone else wrote it. |
al2fenrir |
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Panser Level: 41 Posts: 37/333 EXP: 443705 Next: 36440 Since: 09-20-09 Last post: 4957 days Last view: 4963 days |
#1 There's nothing can be done with the shadow. The only thing you could do is to change sprite behavior "sprite shadow" to another one, but this will make the sky troopa look as if it's walking.
#2 Once the below hp trigger has been met, there's no way to cancel, let alone with another trigger. Unfortunately, there's no trigger capable of canceling it unless Hammer Bro recovers his HP. Anyway, try "if target is dead" trigger, set it to the sky troopa (monster x). Then set a different command. I haven't tried it yet though, and I dunno if it's gonna work. You may need ASM hack to do the trick. ____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
hypershadic88 |
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Red Paragoomba Level: 19 Posts: 5/58 EXP: 32166 Next: 3611 Since: 10-19-09 Last post: 4602 days Last view: 4616 days |
Thanks, you helped me fix the shadow issue, as for the continuous summons
I think I'll let those stay, I'll just edit mack to never summon his minions back, as to no be repetitive in battle style. |
Sukasa |
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Red Birdo Level: 92 Posts: 2043/2112 EXP: 7689133 Next: 67804 Since: 02-19-07 Last post: 4447 days Last view: 3219 days |
The script segment you posted,
Should work. Just change the bits used, if you need to. Essentially, this just checks the boss' HP every turn, and if it's under 1008, it checks if he's summoned them before. If not, it summons them, otherwise it does nothing. |
hypershadic88 |
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Red Paragoomba Level: 19 Posts: 10/58 EXP: 32166 Next: 3611 Since: 10-19-09 Last post: 4602 days Last view: 4616 days |
What exactly do you mean by change the bits used?
Do you mean the 0 through 6 bit thing? Does it matter how they are ordered in the list? for example if I put it like this: -----If memory address: 7EE004 , bit(s) are clear: 0 -----If target: self, Hp is below : 1008 -----Set memory address: 7EE004 , bit(s): 0 -----Then blah blah blah -----Wait 1 turn, restart script Would it still work? Also is there another sequence of commands like above that can get him to not summon them back? |
Sukasa |
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Red Birdo Level: 92 Posts: 2049/2112 EXP: 7689133 Next: 67804 Since: 02-19-07 Last post: 4447 days Last view: 3219 days |
By changing the bits, I meant change them to something that won't conflict with any other "set/clear bits" thing.
And yeah, that would work. |
hypershadic88 |
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Red Paragoomba Level: 19 Posts: 12/58 EXP: 32166 Next: 3611 Since: 10-19-09 Last post: 4602 days Last view: 4616 days |
I finally got it to work thanks for all the help. |
al2fenrir |
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Panser Level: 41 Posts: 48/333 EXP: 443705 Next: 36440 Since: 09-20-09 Last post: 4957 days Last view: 4963 days |
Anybody knows where the offset of the dummy spell animation pointer is located? I can't seem to find em anywhere. ____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
Zelkova |
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Newcomer Level: 3 Posts: 1/1 EXP: 72 Next: 56 Since: 11-29-09 Last post: 5261 days Last view: 5261 days |
Sorry if this can't be done or something nooby. I simply love Mario RPG and hate that the level cap is 30. I want to make it at least 100 and redo the stats so that they evenly go with the game while keeping all of the monsters the same. So basically I trying to make training more fun and maybe give spells earlier.
Is there a way to make the level cap 100 on the program? I seen one SMRPG rom hack with the level cap at 50 so I know it can be done, just not sure if it can be with this program. |
al2fenrir |
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Panser Level: 41 Posts: 67/333 EXP: 443705 Next: 36440 Since: 09-20-09 Last post: 4957 days Last view: 4963 days |
It can be done via Hex editing. See http://giangurgolo.home.att.net/smrpg/ for the references. Gian had provided the information about the ROM and their offsets. ____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
al2fenrir |
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Panser Level: 41 Posts: 88/333 EXP: 443705 Next: 36440 Since: 09-20-09 Last post: 4957 days Last view: 4963 days |
Alas.. I encountered NPC overload. Now, some NPCs wont show up. Anyone knows how to resolve this?
When I tried it on Lazy Shell preview, it shows up fine, but when it's on the emulator, it's not. Could it be VRAM issue? Deleting NPCs also wont do any good. I'm afraid, this is one of those ASM limitations. ____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
Main - Super Mario RPG Hacking - How do I _________..? | New thread | New reply |
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