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Main - Super Mario RPG Hacking - How do I _________..? New thread | New reply

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SuperMarioRPGHacker
Posted on 04-18-14 06:49 PM Link | Quote | ID: 156394


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I put a Mallow NPC in the entrance from kero sewers (level #333) at the bottom from the pipe, but the mallow npc not is solid! what i gonna do?!

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Darkkefka
Posted on 04-19-14 02:02 PM Link | Quote | ID: 156406


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Posted by SuperMarioRPGHacker
I put a Mallow NPC in the entrance from kero sewers (level #333) at the bottom from the pipe, but the mallow npc not is solid! what i gonna do?!


First:
Dude, I understand that you want to promote your hack, but this isn't the way to do it...

2nd:
You need to use the "Other properties" menu on the bottom of the NPC edit page to make them solid.

SuperMarioRPGHacker
Posted on 04-19-14 03:52 PM Link | Quote | ID: 156407


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thanks the help!

i think gonna stop promote her.

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Niamek
Posted on 04-27-14 04:43 PM Link | Quote | ID: 156449


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Hello!


I write here since I really need some pointers about how the solidity tiles work.


1- What is the use of an overhead tile?
I ask this because I noticed that if I put an height of 0 for the overhead tiles, it's like there is no tile!

2-Priority: I understand nothing about it.

-> What is P3 for object on edge?
->What is P3 for object over edge?
->How to use these 3 options efficiently?

->Sometimes I see some tiles with priority checked... that always come with an overhead tile?

Thank you for answering with details. I've experimented a lot, and I still can't figure out.

giangurgolo
Posted on 04-28-14 10:35 PM Link | Quote | ID: 156454


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From the help database:

An "overlap" is an object that hides NPCs under all layers.

P3 for object on edge
Mario or any NPCs on top of the tile's edges will overlap all other map layers.

P3 for object over edge
Mario or any NPCs above the tile's edges will overlap all map layers.

P3 for object on tile
Mario or any NPCs on the surface of the tile will overlap all map layers.

Niamek
Posted on 04-30-14 12:35 AM Link | Quote | ID: 156459


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Hello giangurgolo,

I've read it, but I still can't get to understand.

By on top, it means just standing? By above it means only when you are in the air? By on top of the edge means only in the very corner of the tile?

Thank you.

giangurgolo
Posted on 05-01-14 06:37 PM Link | Quote | ID: 156463


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You're correct.

Darkkefka
Posted on 05-01-14 11:02 PM Link | Quote | ID: 156465


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One major issue I have is than when I import any custom image, it doesn't always import the proper colors. What am I doing wrong??

Niamek
Posted on 05-01-14 11:09 PM Link | Quote | ID: 156467


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Thank you Giangurgolo.

one last question: why is there always an overhead tile with one of the three priority tiles?

giangurgolo
Posted on 05-02-14 12:06 AM Link | Quote | ID: 156468


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Darkkefka: colors are reduced to 16 so images with more than 16 colors will be changed from the original after importing

Niamek: I don't know, the game developers made them this way

Niamek
Posted on 05-02-14 12:22 AM Link | Quote | ID: 156470


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Thank you for your answer, Giangurglo.

Niamek
Posted on 05-04-14 12:04 AM (rev. 3 of 05-04-14 12:32 AM) Link | Quote | ID: 156479


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Hello, it's me again,

I just want to be sure, I noticed that if I have "on tile", does it means also in the air? Or it's just when your feet touch the tile?




EDIT: Just tried, and it doesn't look it works.

Where I jump: Ok!
http://steppic.com/show/0919cf32b18af3941823a835d990dc24.html

When I jump: wrong!
http://steppic.com/show/7404484d485926745cd2956dcc52a327.html

I have the: P3 for object on edge true and P3 for object over edge true.

Niamek
Posted on 05-08-14 01:59 AM Link | Quote | ID: 156503


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After some thinking:

Does that means that we have like a certtain limitation due to the priorities?

Like we can't do everything we want because of the way the priorities tiles work?

Niamek
Posted on 05-10-14 11:49 PM Link | Quote | ID: 156518


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Posted by giangurgolo
Darkkefka: colors are reduced to 16 so images with more than 16 colors will be changed from the original after importing

Niamek: I don't know, the game developers made them this way



After more testing, I think you're wrong.


P3 for object on tile: It gives the sprite full priority(So it overlaps all, no matter where the sprite is, even if it's in the air.

P3 for object over edge: From my testing, it gives the priority to the sprites that is above the overhead tile(!)

For the first one, I don't know, yet.

So, it's normal to have always a overhead tile for the P3 for object overedge. without an overhead tile, this priority option is useless.

Darkkefka
Posted on 05-26-14 08:15 AM Link | Quote | ID: 156633


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There's a way to switch out Mario..however it leads to bug because the character on top will be in the overworld. Is there a wayto switch Mario for battles without removing him from the overworld?

Niamek
Posted on 05-29-14 07:34 PM Link | Quote | ID: 156648


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I think those two are linked.

What you can do is remove Mario from play on the battle with a script command(like the one belome used, for example). But you are left with 2 allies.

SuperMarioRpgHacks
Posted on 06-20-14 07:29 AM Link | Quote | ID: 156874

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How can i post images?

lwelyk
Posted on 07-31-14 12:01 AM Link | Quote | ID: 157579

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Every time I import sprite molds it works fine if I import 1 single mold, which then leaves me stuck with 1 mold unable to add more. When I import more than 1 the palette imports wrong and no matter what I do if I import anything it screws up other sprites. I'm trying to replace mario sprites with the ones in this zipped folder:

https://www.mediafire.com/?bd28bqtl7k2vpt8

I could really use some assistance with this.

SMRPG HACKER
Posted on 09-13-14 01:02 AM (rev. 2 of 09-13-14 01:10 AM) Link | Quote | ID: 158342


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Posted by lwelyk
Every time I import sprite molds it works fine if I import 1 single mold, which then leaves me stuck with 1 mold unable to add more. When I import more than 1 the palette imports wrong and no matter what I do if I import anything it screws up other sprites. I'm trying to replace mario sprites with the ones in this zipped folder:

https://www.mediafire.com/?bd28bqtl7k2vpt8

I could really use some assistance with this.


remember that palletes in SNES can only be 16 colors deep so if you are sure that you are under 16 colors, import a mold say yes to dialog box 1,2 and 3
then import all the molds and say yes to dialog box 1,2, and not 3. tell me if that helps.

Posted by Darkkefka
There's a way to switch out Mario..however it leads to bug because the character on top will be in the overworld. Is there a wayto switch Mario for battles without removing him from the overworld?


Mario and anyone in the party for that matter has a separate set of battle sprites edit them and his walking, jumping, and overworld shouldn't be affected

ShaneM
Posted on 09-13-14 03:46 AM (rev. 3 of 09-13-14 03:48 AM) Link | Quote | ID: 158349


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Posted by SuperMarioRpgHacks
How can i post images?


You use a service such as Photobucket. When you are ready to post a picture uploaded from there, use [ img ] pic [ /img ] and that's it. (Please be sure to put the link where I wrote "pic" and also to remove the spaces from the "img" and the word "pic".) --ShaneM

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