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Main - Super Mario RPG Hacking - How do I _________..? | New thread | New reply |
SuperMarioRPGHacker |
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Octorok Level: 11 Posts: 7/21 EXP: 5823 Next: 162 Since: 04-18-14 Last post: 3659 days Last view: 3659 days |
I put a Mallow NPC in the entrance from kero sewers (level #333) at the bottom from the pipe, but the mallow npc not is solid! what i gonna do?! ____________________ FINAL FANTASY MARIO BLOG: http://finalfantasymario.blogspot.com.br Some SMRPG Hacking questions? Ask me here: http://finalfantasymario.blogspot.com.br/2014/04/smrpg-hacking-questions.html |
Darkkefka |
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Red Koopa Level: 26 Posts: 105/123 EXP: 94177 Next: 8098 Since: 04-09-11 Last post: 3123 days Last view: 3291 days |
Posted by SuperMarioRPGHacker First: Dude, I understand that you want to promote your hack, but this isn't the way to do it... 2nd: You need to use the "Other properties" menu on the bottom of the NPC edit page to make them solid. |
SuperMarioRPGHacker |
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Octorok Level: 11 Posts: 19/21 EXP: 5823 Next: 162 Since: 04-18-14 Last post: 3659 days Last view: 3659 days |
thanks the help! i think gonna stop promote her. ____________________ FINAL FANTASY MARIO BLOG: http://finalfantasymario.blogspot.com.br Some SMRPG Hacking questions? Ask me here: http://finalfantasymario.blogspot.com.br/2014/04/smrpg-hacking-questions.html |
Niamek |
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Goomba Level: 12 Posts: 1/23 EXP: 6666 Next: 1255 Since: 04-27-14 Last post: 3378 days Last view: 3310 days |
Hello!
I write here since I really need some pointers about how the solidity tiles work. 1- What is the use of an overhead tile? I ask this because I noticed that if I put an height of 0 for the overhead tiles, it's like there is no tile! 2-Priority: I understand nothing about it. -> What is P3 for object on edge? ->What is P3 for object over edge? ->How to use these 3 options efficiently? ->Sometimes I see some tiles with priority checked... that always come with an overhead tile? Thank you for answering with details. I've experimented a lot, and I still can't figure out. |
giangurgolo |
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Level: 34 Posts: 214/219 EXP: 249554 Next: 4097 Since: 02-01-08 Last post: 3248 days Last view: 3248 days |
From the help database:
An "overlap" is an object that hides NPCs under all layers. P3 for object on edge Mario or any NPCs on top of the tile's edges will overlap all other map layers. P3 for object over edge Mario or any NPCs above the tile's edges will overlap all map layers. P3 for object on tile Mario or any NPCs on the surface of the tile will overlap all map layers. |
Niamek |
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Goomba Level: 12 Posts: 2/23 EXP: 6666 Next: 1255 Since: 04-27-14 Last post: 3378 days Last view: 3310 days |
Hello giangurgolo,
I've read it, but I still can't get to understand. By on top, it means just standing? By above it means only when you are in the air? By on top of the edge means only in the very corner of the tile? Thank you. |
giangurgolo |
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Level: 34 Posts: 215/219 EXP: 249554 Next: 4097 Since: 02-01-08 Last post: 3248 days Last view: 3248 days |
You're correct. |
Darkkefka |
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Red Koopa Level: 26 Posts: 107/123 EXP: 94177 Next: 8098 Since: 04-09-11 Last post: 3123 days Last view: 3291 days |
One major issue I have is than when I import any custom image, it doesn't always import the proper colors. What am I doing wrong?? |
Niamek |
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Goomba Level: 12 Posts: 3/23 EXP: 6666 Next: 1255 Since: 04-27-14 Last post: 3378 days Last view: 3310 days |
Thank you Giangurgolo.
one last question: why is there always an overhead tile with one of the three priority tiles? |
giangurgolo |
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Level: 34 Posts: 216/219 EXP: 249554 Next: 4097 Since: 02-01-08 Last post: 3248 days Last view: 3248 days |
Darkkefka: colors are reduced to 16 so images with more than 16 colors will be changed from the original after importing
Niamek: I don't know, the game developers made them this way |
Niamek |
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Goomba Level: 12 Posts: 4/23 EXP: 6666 Next: 1255 Since: 04-27-14 Last post: 3378 days Last view: 3310 days |
Thank you for your answer, Giangurglo. |
Niamek |
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Goomba Level: 12 Posts: 6/23 EXP: 6666 Next: 1255 Since: 04-27-14 Last post: 3378 days Last view: 3310 days |
Hello, it's me again,
I just want to be sure, I noticed that if I have "on tile", does it means also in the air? Or it's just when your feet touch the tile? EDIT: Just tried, and it doesn't look it works. Where I jump: Ok! http://steppic.com/show/0919cf32b18af3941823a835d990dc24.html When I jump: wrong! http://steppic.com/show/7404484d485926745cd2956dcc52a327.html I have the: P3 for object on edge true and P3 for object over edge true. |
Niamek |
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Goomba Level: 12 Posts: 9/23 EXP: 6666 Next: 1255 Since: 04-27-14 Last post: 3378 days Last view: 3310 days |
After some thinking:
Does that means that we have like a certtain limitation due to the priorities? Like we can't do everything we want because of the way the priorities tiles work? |
Niamek |
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Goomba Level: 12 Posts: 10/23 EXP: 6666 Next: 1255 Since: 04-27-14 Last post: 3378 days Last view: 3310 days |
Posted by giangurgolo After more testing, I think you're wrong. P3 for object on tile: It gives the sprite full priority(So it overlaps all, no matter where the sprite is, even if it's in the air. P3 for object over edge: From my testing, it gives the priority to the sprites that is above the overhead tile(!) For the first one, I don't know, yet. So, it's normal to have always a overhead tile for the P3 for object overedge. without an overhead tile, this priority option is useless. |
Darkkefka |
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Red Koopa Level: 26 Posts: 110/123 EXP: 94177 Next: 8098 Since: 04-09-11 Last post: 3123 days Last view: 3291 days |
There's a way to switch out Mario..however it leads to bug because the character on top will be in the overworld. Is there a wayto switch Mario for battles without removing him from the overworld? |
Niamek |
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Goomba Level: 12 Posts: 12/23 EXP: 6666 Next: 1255 Since: 04-27-14 Last post: 3378 days Last view: 3310 days |
I think those two are linked.
What you can do is remove Mario from play on the battle with a script command(like the one belome used, for example). But you are left with 2 allies. |
SuperMarioRpgHacks |
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Newcomer Level: 5 Posts: 2/4 EXP: 479 Next: 50 Since: 06-19-14 Last post: 3488 days Last view: 3575 days |
How can i post images? |
lwelyk |
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Newcomer Level: 3 Posts: 1/1 EXP: 59 Next: 69 Since: 07-31-14 Last post: 3558 days Last view: 3558 days |
Every time I import sprite molds it works fine if I import 1 single mold, which then leaves me stuck with 1 mold unable to add more. When I import more than 1 the palette imports wrong and no matter what I do if I import anything it screws up other sprites. I'm trying to replace mario sprites with the ones in this zipped folder:
https://www.mediafire.com/?bd28bqtl7k2vpt8 I could really use some assistance with this. |
SMRPG HACKER |
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Koopa Level: 25 Posts: 103/107 EXP: 79312 Next: 10308 Since: 04-06-10 From: On mars Last post: 3230 days Last view: 3230 days |
Posted by lwelyk remember that palletes in SNES can only be 16 colors deep so if you are sure that you are under 16 colors, import a mold say yes to dialog box 1,2 and 3 then import all the molds and say yes to dialog box 1,2, and not 3. tell me if that helps. Posted by Darkkefka Mario and anyone in the party for that matter has a separate set of battle sprites edit them and his walking, jumping, and overworld shouldn't be affected |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 139/285 EXP: 293503 Next: 14607 Since: 02-17-14 Last post: 3138 days Last view: 2653 days |
Posted by SuperMarioRpgHacks You use a service such as Photobucket. When you are ready to post a picture uploaded from there, use [ img ] pic [ /img ] and that's it. (Please be sure to put the link where I wrote "pic" and also to remove the spaces from the "img" and the word "pic".) --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
Main - Super Mario RPG Hacking - How do I _________..? | New thread | New reply |
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