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0 users currently in Super Mario RPG Hacking | 3 guests |
Main - Super Mario RPG Hacking - How do I _________..? | New thread | New reply |
giangurgolo |
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Level: 34 Posts: 201/219 EXP: 249546 Next: 4105 Since: 02-01-08 Last post: 3247 days Last view: 3247 days |
They're not hardcoded, look in the NPC's event and see if NPC #s correspond. |
Darkkefka |
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Red Koopa Level: 26 Posts: 74/123 EXP: 94173 Next: 8102 Since: 04-09-11 Last post: 3123 days Last view: 3291 days |
Posted by giangurgolo Looks like most of them are. I tried changing the NPC numbers to match the one I want, but I'm having problems. Either the chest will be glitch or it won't be there at all. Example. The Hidden Frog coin in the Rose Town Item Shop. If I wanted to move it from there to a spot in the Rose Way instead, how would I do that? I seem to have no problem moving it in the same room, but I can't seem to move it to a ompletly new area in the game. Or rather..is there a way to make my OWN hidden treasure instead of moving the current ones. Maybe that would be faster. There's a normal chest in that very same room. I'm looking at the events and such, and I don't see anything that makes one into a normal chest, and abother into a "Hidden" chest. |
DS Piron |
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Micro-Goomba Level: 9 Posts: 8/12 EXP: 2639 Next: 523 Since: 04-13-13 Last post: 3491 days Last view: 3654 days |
After Derping around a bit, I found that the chests are made invisible through the room events.
Now all I have to do is figure out why the one outside the place can't be touched, but it might be something simple, I don't have a lot of SMRPG hacking experience. |
Darkkefka |
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Red Koopa Level: 26 Posts: 75/123 EXP: 94173 Next: 8102 Since: 04-09-11 Last post: 3123 days Last view: 3291 days |
Posted by DS Piron Hmm..I don't see any events in the room that control it. Is it being controlled elsewhere. Something's funny. In the editor, the hidden chest in the Item shop appears as a normal chest on sprite. The hidden chest in the first Forest area appears as a blank sprite. Then of course there's the signal ring. What event makes that thing beep when your in a room with a hidden treasure? |
giangurgolo |
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Level: 34 Posts: 202/219 EXP: 249546 Next: 4105 Since: 02-01-08 Last post: 3247 days Last view: 3247 days |
Try changing the partition # to the same as the level where the treasure was moved from. |
Darkkefka |
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Red Koopa Level: 26 Posts: 76/123 EXP: 94173 Next: 8102 Since: 04-09-11 Last post: 3123 days Last view: 3291 days |
No good..unless I'm missing something. The partition looks confusing..
I might have to make a custom hidden treasure using events and give it the 70C8 memory so it can count as a hidden treasure. The only problem with this is i'll need to eit events..an changing the event number can be very bad. I'll have to make sure the numbers stay the same from start to end. Also, I won't be able to make the signal ring detect it. Which reminds me..... the Signal Ring Scrooge Ring, EXP booster have effects that can't seem to be changed. Is there a way to edit those..like make EXP booster triple EXP instead of Double. |
DS Piron |
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Micro-Goomba Level: 9 Posts: 9/12 EXP: 2639 Next: 523 Since: 04-13-13 Last post: 3491 days Last view: 3654 days |
Posted by DarkkefkaPosted by DS Piron ...Look at this -V (153 bytes collapsed: Posted by Darkkefka Hm. The Forest Maze one is more complicated than the Rose Town one, for sure. It uses three NPCs for each state (Hidden, Revealed/Visible, and taken. From the looks of it, you can't have Treasure NPCs give items, as their contents are determined by their's $70A7. Posted by Darkkefka Posted by "Event 3588" This is called in the room event. Then the room checks $7099, and plays the sound if it's set. Item# 93 is the Signal Ring. Also, double-clicking 2075AA or 2075B3 results in this error. Posted by Error - Lazy Shell |
Darkkefka |
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Red Koopa Level: 26 Posts: 77/123 EXP: 94173 Next: 8102 Since: 04-09-11 Last post: 3123 days Last view: 3291 days |
OOOHH!!!!
I was unaware of the room event. I thought that was the event you highlighted in the events tab. I'm going to have to study this. Update: hank you for taking the time to look into this. Looks like changing their location is too much trouble, but now that I know what controls them,I might be able to make new ones. |
silbiwen |
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Newcomer Level: 5 Posts: 3/3 EXP: 330 Next: 199 Since: 03-21-13 Last post: 3821 days Last view: 3820 days |
Here's a dumb question I can't narrow down a proper term for so I can search the no doubt five times it's been answered, but is there a way to edit the background of the battle results/rewards dialogue box? With Mario's peace sign scrolling in the background? Being able to replace the file select/shop/overworld menu backgrounds is pretty spiffy and it'd be cool if there were a way to alter this particular thing and I'm just missing it. |
Darkkefka |
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Red Koopa Level: 26 Posts: 100/123 EXP: 94173 Next: 8102 Since: 04-09-11 Last post: 3123 days Last view: 3291 days |
I'm trying to get mallows HP to display over 999 in battle. I used the doc code discussed in the other topic, but I must have either done something wrong or I'm missing something. Mallows HP still looks funny when it's over 999. Do I need to change a pointer too? |
SMRPG HACKER |
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Koopa Level: 25 Posts: 98/107 EXP: 79309 Next: 10311 Since: 04-06-10 From: On mars Last post: 3230 days Last view: 3230 days |
I Don't Know, that was my extent of my knowledge of Hp. caps perhaps, PM Gaingurgolo ask him if he still has the muscle patch |
Darkkefka |
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Red Koopa Level: 26 Posts: 101/123 EXP: 94173 Next: 8102 Since: 04-09-11 Last post: 3123 days Last view: 3291 days |
I would have PMed him a while back, but I couldn't find that option until now. I'll ask him.
That's what I have so far. I can't get the current HP to show more than 999, and I can't see how to increase the frame box(which is blue in my game) to the size needed to show the HP. I want to learn this step first, THEN I'll deal with the numbers in battle. |
SMRPG HACKER |
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Koopa Level: 25 Posts: 99/107 EXP: 79309 Next: 10311 Since: 04-06-10 From: On mars Last post: 3230 days Last view: 3230 days |
ok it would be interesting to see if Gain still had it, truly if anyone has it |
justin3009 |
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Tektite Level: 18 Posts: 42/56 EXP: 29570 Next: 327 Since: 09-08-10 From: Wisconsin Last post: 2935 days Last view: 886 days |
Expanding the box size shouldn't be a problem code wise, but there's really not much room on the screen. Many games try to avoid all the way to the edges as they can get 'cut off' on TV. Unless you can think of a way to shrink 'Special Item' down (If it's event related, maybe Key Items?)
Though the other bit of having 4 digit HP could be a hassle. You'd have to update each byte accordingly and add extra code to accommodate for each one. |
SMRPG HACKER |
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Koopa Level: 25 Posts: 100/107 EXP: 79309 Next: 10311 Since: 04-06-10 From: On mars Last post: 3230 days Last view: 3230 days |
the Special item text is in the menus tab. |
Darkkefka |
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Red Koopa Level: 26 Posts: 102/123 EXP: 94173 Next: 8102 Since: 04-09-11 Last post: 3123 days Last view: 3291 days |
Posted by justin3009 if I can learn how to expand the box, I can simply lower the size of the letters/number. My main concern is getting your CURRENT HP to display more than 999. And I still haven't learned this for the battle menu yet. I have the codes for it, but I still need to know the pointer locations. |
Darkkefka |
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Red Koopa Level: 26 Posts: 103/123 EXP: 94173 Next: 8102 Since: 04-09-11 Last post: 3123 days Last view: 3291 days |
Ok, in the docs zip under codes..we have this:
C2C8E61A automatically timed hits WHICH offset number is this??? I don't know if it's 2920033 or another number. And which vale makes the auto timed hits?? Also....When the Chow reads you Super Jumping count...he reads memory 7FF8C0..which is the super jump spell I guess... However, It seems that if you change the last 2 digits, he will read something else. IS there a way to tell what those digits make him read? I want him to read another move in my game instead of super jump. |
DruidVorse |
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Paragoomba Level: 21 Posts: 65/70 EXP: 42714 Next: 7229 Since: 10-03-09 From: Buenos Aires, Argentina Last post: 3390 days Last view: 1943 days |
I played the function demo patch of Gian and found that the Special items option is called "Rare items" ____________________ Looking for some info about beta/cancelled/unreleased games? Then go to www.unseen64.net or tcrf.net Look for Secret of Evermore - Super Mario RPG - Castlevania Simphony of the night beta [E3 VERSION] - Castlevania: The Bloodletting and many more. My Youtube Channel |
justin3009 |
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Tektite Level: 18 Posts: 43/56 EXP: 29570 Next: 327 Since: 09-08-10 From: Wisconsin Last post: 2935 days Last view: 886 days |
If that's the case, then it's just needed to shrink down that line of text, shove everything over and expand the PC boxes. That's not too difficult unless it's coded like Final Fantasy's mess at times.
For a fourth digit though, I'm sure you can literally copy and paste one of the other digits code and change specific values to match the fourth digit. Something similar was done with Chrono Trigger to add 3 digit MP. It's possible but requires a bit of work to get it. |
Darkkefka |
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Red Koopa Level: 26 Posts: 104/123 EXP: 94173 Next: 8102 Since: 04-09-11 Last post: 3123 days Last view: 3291 days |
Unfortunity, I figured out the 4 digit hp, but doing so messes up the coin display. |
Main - Super Mario RPG Hacking - How do I _________..? | New thread | New reply |
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