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0 users currently in Super Mario RPG Hacking | 2 guests |
Main - Super Mario RPG Hacking - How do I _________..? | New thread | New reply |
giangurgolo |
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Level: 34 Posts: 158/219 EXP: 249537 Next: 4114 Since: 02-01-08 Last post: 3247 days Last view: 3247 days |
Since keystroke tables are customizable, they're saved to the application's settings on the user's computer.
What problems are you having editing attacks in v3.12? Are these the same problems with the text icons or something different? |
josete2k |
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Goomba Level: 12 Posts: 6/23 EXP: 7197 Next: 724 Since: 08-29-12 Last post: 4088 days Last view: 3654 days |
See.this.picture (from my another post):
In 3.12.0 I can properly edit descriptions using [numer of char] instead "รก", but when i change to the next attack, they're always set wrong. Only works fine if special character is set in a position like [xx], but not if it is placed in a [xxx] position. |
KingCheezBurrito |
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Red Goomba Level: 17 Posts: 17/48 EXP: 21620 Next: 3123 Since: 09-29-12 From: Mobius Last post: 3745 days Last view: 2660 days |
How do you create NPCs and Exit Fields? I want to create a trampoline at Bowser's Castle Area 01, but I don't know how. Can you please help me? ____________________ I like trains... |
josete2k |
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Goomba Level: 12 Posts: 15/23 EXP: 7197 Next: 724 Since: 08-29-12 Last post: 4088 days Last view: 3654 days |
Hey, Anyone knows if changing the pass "PEARL" in the ship is possible? I want to put PERLA instead... |
Mecakoto |
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Shyguy Level: 23 Posts: 85/93 EXP: 66918 Next: 805 Since: 01-28-09 From: A computer. Last post: 3461 days Last view: 3356 days |
Posted by josete2k Ya, but it involves event script editing. Events 3232 - 3237 control the 6 boxes. Do not edit them. To edit the letters themselves, you have to edit all of the following dialog numbers to match what you want. You should be able to see how this works when you first see them: 1696-1700 is the first box 1708-1712 is the second 1720-1724 is the third 1732-1736 is the fourth 1744-1748 is the fifth 1756-1760 is the sixth The event that defines which of the messages comes up can be found at Event number 3225. Do not edit the event itself. It's a major part of this puzzle as a whole. Note: The following addresses are from a clean rom. For reference, the first event (2A56) states "If Mem [address] =4, jump to [Address 2 lines under it. This address is similar]" You can edit the following in Event 3218, if you choose to re-position where the correct letters are, to make that character's position register as correct: Address 2A56 controls the first box, 2A5E controls the second, 2A66 controls the third, 2A6E controls the fourth, 2A76 controls the 5th, and 2A7E controls the 6th. Change their values to the position the letter is in, with far left being 0, the one to the right of it being 1, the one right of that being 2, etc. The rest is done for you. If you edit only these events and dialog pages, and nothing else, it should work. ____________________ http://www.youtube.com/user/mecakoto |
josete2k |
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Goomba Level: 12 Posts: 16/23 EXP: 7197 Next: 724 Since: 08-29-12 Last post: 4088 days Last view: 3654 days |
Thank you, It's done.
And now, I've read that with lazyshell is not possible to edit the animated intro in order to change names and the "Help!" draw. I downloaded the german patch and it has all of these changed... could someone make a simply guide to do that? Edit: ok I've found the offsets and it's done. |
SMRPG HACKER |
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Koopa Level: 25 Posts: 73/107 EXP: 79306 Next: 10314 Since: 04-06-10 From: On mars Last post: 3230 days Last view: 3230 days |
hey anybody do you know what 90 03 in Smrpg ASM is |
Mauron |
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Micro-Goomba Level: 9 Posts: 11/12 EXP: 2821 Next: 341 Since: 09-13-11 Last post: 4110 days Last view: 2324 days |
Posted by SMRPG HACKER In ASM that would be BCC $03, which is a conditional branch that would skip an instruction. I can't give a more helpful answer without more details. What is the address of this instruction, and how do you trigger it? |
SMRPG HACKER |
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Koopa Level: 25 Posts: 75/107 EXP: 79306 Next: 10314 Since: 04-06-10 From: On mars Last post: 3230 days Last view: 3230 days |
c442 is in question with that code and c47e I am being lead to believe that these are related to the coin limit, i was able to break part of it(got it to go to 9999 but it would do that even if you where selling a 1 coin item), i think 90 03 holds some other parts of it.
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Mauron |
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Micro-Goomba Level: 9 Posts: 12/12 EXP: 2821 Next: 341 Since: 09-13-11 Last post: 4110 days Last view: 2324 days |
c9 e7 03 // CMP #$03E7
90 03 // BCC $03 a9 e7 03 // LDA #$03E7 In a high level language, that would be written as this:
For a 9999, both instances of e7 03 should be replaced with 0f 27. |
SMRPG HACKER |
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Koopa Level: 25 Posts: 76/107 EXP: 79306 Next: 10314 Since: 04-06-10 From: On mars Last post: 3230 days Last view: 3230 days |
Ok what about (30 15 at $0262B0)(B0 03 at $0170E6)? Sorry don't know much about asm btw these are related to my previous comment.
edit: also is possible to reset it to your turn on the use of a items, (use the item then go again) also is it possible to make a three use item |
sleepy |
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Newcomer Level: 7 Posts: 1/7 EXP: 1180 Next: 268 Since: 03-10-13 Last post: 4061 days Last view: 3618 days |
SMRPG HACKER |
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Koopa Level: 25 Posts: 78/107 EXP: 79306 Next: 10314 Since: 04-06-10 From: On mars Last post: 3230 days Last view: 3230 days |
It's next to the item selection box in the items editor.
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silbiwen |
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Newcomer Level: 5 Posts: 2/3 EXP: 330 Next: 199 Since: 03-21-13 Last post: 3820 days Last view: 3819 days |
EDIT: Sorry for the useless post, figured out I was simply looking at something wrong shortly after I asked. |
SMRPG HACKER |
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Koopa Level: 25 Posts: 85/107 EXP: 79306 Next: 10314 Since: 04-06-10 From: On mars Last post: 3230 days Last view: 3230 days |
Does anybody know where some unused graphics offsets are, so i can overwrite them? |
Darkkefka |
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Red Koopa Level: 26 Posts: 53/123 EXP: 94169 Next: 8106 Since: 04-09-11 Last post: 3122 days Last view: 3290 days |
ASM. ..........ASM. .......ASM. ........ASM.. WHAT IN BLAZES IS ASM.?????!!!
WHERE IS THE PROGRAM? HOW DO I GET IT?? HOW DO I USE IT??!!! WILL SOMEBODY PLEASE PLEASE TEACH ME!!!!!!! |
DS Piron |
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Micro-Goomba Level: 9 Posts: 4/12 EXP: 2639 Next: 523 Since: 04-13-13 Last post: 3490 days Last view: 3654 days |
In case you don't actually know what ASM is
ASM is short for ASMembly, it is the most basic code, it's what the processor sees, from what I know. You could probably google it, this is what I got for googling ASM http://wiki.superfamicom.org/snes/show/ASM+Hacking+for+Dummies http://wiki.superfamicom.org/snes/show/ASM+Tutorial+Part+1 |
Darkkefka |
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Red Koopa Level: 26 Posts: 72/123 EXP: 94169 Next: 8106 Since: 04-09-11 Last post: 3122 days Last view: 3290 days |
How do I use the previwer? I'm changing a lot of things on screen and levels, and sometimes it forcers you to start a new game because the game will glitch up if you continue to play the same file while editing. |
giangurgolo |
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Level: 34 Posts: 200/219 EXP: 249537 Next: 4114 Since: 02-01-08 Last post: 3247 days Last view: 3247 days |
Try leaving/re-entering the level from another one. |
Darkkefka |
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Red Koopa Level: 26 Posts: 73/123 EXP: 94169 Next: 8106 Since: 04-09-11 Last post: 3122 days Last view: 3290 days |
Sorry for asking so many questions, but i'm taking this hack very seriously.
It seems that making/moving a hidden treasure box isn't as simple as copying it and pasting it on another map. I want to change the locations of the hidden treasure, but when I move it to another map, it bugs up. Are those hardcoded? |
Main - Super Mario RPG Hacking - How do I _________..? | New thread | New reply |
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