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Main - Super Mario RPG Hacking - How do I _________..? | New thread | New reply |
Sukasa |
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Red Birdo Level: 93 Posts: 878/2112 EXP: 7773450 Next: 279360 Since: 02-19-07 Last post: 4586 days Last view: 3357 days |
So, for anyone new to SMRPG hacking, as every single one of you excepting omega and giangurgolo is, this is the thread where you can ask questions about how to do stuff that may not be easy or obvious at first. Of course, there are some exceptions. Posts requesting stupid things like how you find the ROM or where you get it, etc. will be deleted at any moderator's discretion. If a question you had was deleted, do not repost it. |
Delmaru |
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Leever Level: 33 Posts: 180/193 EXP: 211567 Next: 17612 Since: 08-26-07 Last post: 5581 days Last view: 5546 days |
Shinnok |
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Newcomer Level: 6 Posts: 1/4 EXP: 604 Next: 303 Since: 01-25-09 Last post: 5707 days Last view: 5696 days |
@Delmaru: I have the answer to your first question, as the second I don't know. To remove the priority things, toggle the blue rectangle with P1 in the center of it. Now go to the level properties, and go to the menu "Other". It'll appear something like "Overlap Tilesets". The rest will look pretty obvious, just select the ones you want to delete and taa-daa.
EDIT: Just got a question. How do I add sprites to the level, like, personally I'm wanting to put a Terrapin NPC in the first room of the castle. As the Terrapin is number #100 in the list, I put #256 (Hex-dec conversion), but he doesn't want to appear. He doesn't even appear in Lazy Shell! Thanks in advance. Just for a reference, I reed the "manual" that comes with Lazy Shell, but it didn't make any difference for me. |
PressAdob |
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Red Goomba Level: 16 Posts: 8/36 EXP: 16473 Next: 3783 Since: 10-09-08 Last post: 3967 days Last view: 3963 days |
How do I make mallow the only active party member? I mean, I can see how to add party members, but there is no remove code.
Peach does get removed during the game though, why is it not a command? Or is it something hardcoded? :/ |
Delmaru |
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Leever Level: 33 Posts: 181/193 EXP: 211567 Next: 17612 Since: 08-26-07 Last post: 5581 days Last view: 5546 days |
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Phoenix Yoshi |
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Red Cheep-cheep Level: 35 Posts: 211/216 EXP: 254230 Next: 25706 Since: 02-19-07 From: Georgia Last post: 5704 days Last view: 5676 days |
Been a long time since I've posted here... Anyways, I'm having a small problem.
EDIT: New problem. I have a boss that summons monsters when its HP dips below a certain amount. I have three problems. 1: The monster I edited from Crippo changes colors with the attacks being used and all that. (Layer 3 effects, I think...) Like, when the A/B/X/Y stuff pops up, it switches to using that palette. I cannot figure out why, as no other enemy will do this! 2: Similar thing happens if I destroy one of the "working" things with a weapon- As the enemy explodes into stars, the weapon changes to their palette. Again, no idea what the heck is going on. 3: The other two enemies that "work" do not animate when they attack, for some reason. I edited THOSE enemies from Merlin and Lumbler. To make matters worse, when they're resummoned, they come back down as explosion stars! (And YET AGAIN, they change palettes with the other effects that are happening.) Please, help me out here. I'm honestly confused as to what I have to do to fix all this. I checked Mack and Punchinello... But Mack sets a bit on an address, while Punchinello doesn't... So I'm not sure how they made this work. Some other enemies work, but they glitch up for a tiny before getting into position. (Possibly because the main boss uses the Magikoopa sprite?) I don't want to replace enemies if I can figure out how to fix this on these three... |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 145/178 EXP: 185194 Next: 169 Since: 01-18-08 Last post: 5621 days Last view: 4928 days |
Delmaru, your talking about the Physical Layer. In the Level editor at the top where you see the 5 multi colored buttons (to the left of the text "Edit"), the grey one toggles the Physical layer on and off (also under the "View" menu).
I think that removing members from a party is an event script, so I would find how its done in the original, and just copy that. |
Shinnok |
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Newcomer Level: 6 Posts: 2/4 EXP: 604 Next: 303 Since: 01-25-09 Last post: 5707 days Last view: 5696 days |
@Delmaru: Thanks for the help, but actually, no, the original terrapin sprites uses the same number I'm using, #256. I still have no idea how to put NPCs, all sprites I try to put they even don't appear in Lazy Shell, eventually, they don't appear in-game. Any ideas? They just appear as a pink rectangle in Lazy Shell. |
Delmaru |
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Leever Level: 33 Posts: 183/193 EXP: 211567 Next: 17612 Since: 08-26-07 Last post: 5581 days Last view: 5546 days |
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Shinnok |
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Newcomer Level: 6 Posts: 3/4 EXP: 604 Next: 303 Since: 01-25-09 Last post: 5707 days Last view: 5696 days |
Oh, finally I have discovered. Just click on "Show NPC Instance" and it will appear. Also, toggle the NPC red square (should be pretty obvious, heh).
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Elementalpowerstar |
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Paratroopa Level: 29 Posts: 38/155 EXP: 146141 Next: 1744 Since: 12-29-08 From: --- Last post: 3935 days Last view: 3828 days |
Hey.
I'm wondering how NPC's direct and show dialouge values, the Help file my copy came with it didn't re-direct to the action/battle scripts. This might be the only thing I've not been able to do. ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 149/178 EXP: 185194 Next: 169 Since: 01-18-08 Last post: 5621 days Last view: 4928 days |
I wrote a quick tutorial to show you how.
http://acmlm.no-ip.org/board/thread.php?id=4582 |
Yakibomb |
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Level: 28 Posts: 18/137 EXP: 124392 Next: 6946 Since: 03-21-08 Last post: 909 days Last view: 909 days |
For importing graphics, I just use YY-CHR..? Is there anything else special noting before I go about doing it? ____________________ Layout by Erik557 & LDA.
Thank you! |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 41/155 EXP: 146141 Next: 1744 Since: 12-29-08 From: --- Last post: 3935 days Last view: 3828 days |
...I''m having trouble being able to engage battle with formations 256+. It keeps reverting them back to #255. It isn't hexicdecimal based, because I tried putting in "D" and that didn't work...
Any help? ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 153/178 EXP: 185194 Next: 169 Since: 01-18-08 Last post: 5621 days Last view: 4928 days |
You have to hit the dropdown menu "Formations 0-255" and select "Formations 256-511" |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 42/155 EXP: 146141 Next: 1744 Since: 12-29-08 From: --- Last post: 3935 days Last view: 3828 days |
Alright, my game's final Boss is Culex, and I'm trying to use his room that never seemed to be used in the game, 15F. But the only problem is, it seems that none of the tile boundaries seem to work there, and I've been there, they don't interact with mario.. I know there is supposed to be just one event, which I'm considering to using to make Mario walk all the way to CUlex and battle him at the start, but I don't know. Any help Omega? His room seems to be something special. ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 158/178 EXP: 185194 Next: 169 Since: 01-18-08 Last post: 5621 days Last view: 4928 days |
You need to have a look around or check the help file, lots of your questions have already been answered somewhere.
There are no tile boundaries in SMRPG, its all done with a Physical Layer. Toggle it next to the other layers. |
Mecakoto |
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Shyguy Level: 24 Posts: 1/93 EXP: 67743 Next: 10382 Since: 01-28-09 From: A computer. Last post: 3599 days Last view: 3494 days |
I've looked around the help files and looked at previous renditions of various equipment, but neither was conclusive.
I want to give some equipment negative bonuses, but because bonuses don't go past 255 or go under 0, I find that I can never really be sure. I have experimented and it seems that anything over 200 either gives negative bonuses, which I want, or causes a glitched graphic to appear. So, my question: How do I control negative bonuses of equipment items? ____________________ http://www.youtube.com/user/mecakoto |
Waddler-D |
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Paragoomba Level: 21 Posts: 8/71 EXP: 45201 Next: 4742 Since: 01-24-09 Last post: 4951 days Last view: 4918 days |
The way to give items negative bonuses is to give that's over 128. Check out the Lazy Shell armor in the item editor with a unhacked rom. Basically, the way it works is that 255 = -1 and going down from that value means that the negative will grow larger. I think HP will work in the same way, after you get past 32768 (correct me on this, I'm not an expert with numbers all the time), it'll be negative. ____________________ AIM: WaddlerD 85 |
Mecakoto |
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Shyguy Level: 24 Posts: 2/93 EXP: 67743 Next: 10382 Since: 01-28-09 From: A computer. Last post: 3599 days Last view: 3494 days |
So, for example, 129 would be -128?
Also, thanks for the info. ____________________ http://www.youtube.com/user/mecakoto |
Main - Super Mario RPG Hacking - How do I _________..? | New thread | New reply |
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