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Main - Gaming - Disappointed by Nintendo's E3? New thread | New reply

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RetroRain
Posted on 07-18-08 10:43 PM (rev. 3 of 07-18-08 11:05 PM) Link | Quote | ID: 87655


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EDIT - Edited post to make knuck happy.

I disagree with you knuck.

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knuck
Posted on 07-18-08 10:46 PM Link | Quote | ID: 87656


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Yeah the fact gamers do not care about graphics explains:
- Why we have consoles with dozens of CPUs, each one with loads of SPEs or whatever
- Why we have consoles with lots of ram
- Why games are made in HD
- Why nowadays video cards support shitloads of 3D effects and things on the screen at the same time

Yep, you're right, gamers do not care about graphics. It's just a coincidence that not every game out there looks like crash bandicoot or super mario 64.

RetroRain
Posted on 07-18-08 10:50 PM Link | Quote | ID: 87657


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Have a nice day knuck.

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blackhole89
Posted on 07-18-08 11:15 PM Link | Quote | ID: 87658


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Logical Operand, your replies aren't contributing anything. Cut it down.

As far as graphics are concerned, I think it's fairly safe to assume that they mainly evolved at such a rate because a purely technical edge over another game/platform was considered (rightfully) a more surefire way to ensure a game's sales, not to mention strategical "coevolution" partnerships with the relevant hardware industry. In the end, measurable polygon fill rates or some demonstratable graphical effect are a much easier means both for the developing corporations to market their games to the players and the lower-age/education gamers to show off to their peers (something that I think to be an important propellant for game marketing in that target group) than some ill-definable, hardly observable at a glance, subjective quality like gameplay or plot, or an underappreciated one like good music.

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AlwaysBored
Posted on 07-19-08 01:01 AM Link | Quote | ID: 87664


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If they're going to use old graphics I think the Yoshi's Island ones where awesome and could use some reusing

They should make a long game with sidescrolling levels and a story like Paper Mario (very deep), and perhaps add a level builder for gamers to experiment with, and then use the online features to do something like Brawl's custom level sharing.

IIIMarckus
Posted on 07-19-08 04:29 AM Link | Quote | ID: 87670


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If we have to talk about graphics and MM, I've heard only positive things about Mega Man Powered Up aside from the system it was released on—and really, it's enough to make me seriously consider getting a PSP. MMPU was pretty much marketed as having great graphics plus a couple other features, and MM9 is now being marketed based on its retro style. I don't see that it should make much difference either way.

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Ailure
Posted on 07-20-08 11:45 AM Link | Quote | ID: 87723

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It can be said that amongst gamers, while good graphics is a plus we kinda reached a point in evolution where... each step isn't really as large as it used to be.

What I mean is, you can't get away with "Awesome graphics".

Also devolopment do not just allow "better graphics". Dwarf Fortress would be a good example of a immersive games that still requires alot of resources. Yet it's graphics looks like a typical roguelike.

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knuck
Posted on 07-20-08 07:31 PM Link | Quote | ID: 87741


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Posted by Ailure
we kinda reached a point in evolution where... each step isn't really as large as it used to be.

Uh... what? I honestly don't know what you're talking about.

Posted by Ailure
What I mean is, you can't get away with "Awesome graphics".

Crysis.

Posted by Ailure
Dwarf Fortress would be a good example of a immersive games that still requires alot of resources
Uh... can you elaborate? I honestly can't see that zzt clone using 4 cpu cores.

Xeruss
Posted on 07-20-08 07:38 PM Link | Quote | ID: 87742


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Posted by knuck
Posted by Ailure
we kinda reached a point in evolution where... each step isn't really as large as it used to be.

Uh... what? I honestly don't know what you're talking about.


The jump from 2D to 3D can only happen once. All future graphical advances can't exactly pull off the same thing.

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brother bread
Posted on 08-04-08 12:15 AM Link | Quote | ID: 88518


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There was an E3 this year? :O

GreyMaria
Posted on 08-04-08 01:00 AM Link | Quote | ID: 88522

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Posted by knuck
Posted by Ailure
Dwarf Fortress would be a good example of a immersive games that still requires alot of resources
Uh... can you elaborate? I honestly can't see that zzt clone using 4 cpu cores.


Let's put it this way... the code is crappy, bloated, and pretty much slow.

And there's a lot of it. A lot of pathfinding. A lot of pathfinding. you go download the game and play until your fort has 200 dwarves, 80 cats/dogs, 20 horses, and 200 thousand units of *narrow cave spider silk sock*s.

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Ailure
Posted on 08-05-08 02:11 AM Link | Quote | ID: 88548

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Not only pathfinding, but the fact that the game is very complex. The game have alot to go through each tick, and by default it runs at 100 ticks per second. In reality this just means anything between 10-30 ticks, depending on the fortress and the computer.

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KP9000
Posted on 08-06-08 01:32 AM Link | Quote | ID: 88593


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So what the fuck did they do when this game came out then? 64KB RAM not good enough for them?

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