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Main - SMW Hacking - Abandoned Side Project: NSMB Remake | New thread | New reply |
icegoom |
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Cheep-cheep Level: 33 Posts: 19/195 EXP: 215661 Next: 13518 Since: 02-25-07 From: United States Last post: 6049 days Last view: 6050 days |
This probably isn't the release most people are wanting from me. I'm getting this out of my way so I can focus entirely on Lost World.
A little backstory on this... Back in December, Juga put up a one level demo of a New SMB remake at SMW Central. Not to sound cruel, but it was just really incompetently done. Just for fun, I decided to spend one night fixing all the errors in his level. I used screenshots and spritesheets to recreate the graphics, and since I don't actually have a DS, I watched some Youtube videos to get the level design. I also did several fixes like applying BMF's Perfect Bricks patch, making stompable Goombas, and changing some enemy tilemaps. I enjoyed remaking 1-1 enough that I decided to remake the entire first world using the same processes. I started this on Christmas Eve and gave myself a deadline of New Year's Day. I got quite a bit done, but didn't quite achieve my goal of a complete world. I've picked at it here and there and since then, but I don't really have the drive to finish it when I have an actual hack I need to be working on. So... anyone who's interested in this can work on it further. I'm including the .asm files for custom sprites and a .dsc file so you can see which custom blocks have been used. Or... anyone is free to just gut it for ExGfx. There's a pretty nice original Mario sprite included. (Well, big Mario's good. Little Mario is big Mario lazily resized) Just putting this out there. If no one's interested, maybe I'll work on it some more after I finish Lost World. Whatever. Screens: And Download. |
Raccoon Sam |
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Cobrat Level: 56 Posts: 78/672 EXP: 1380264 Next: 17912 Since: 02-19-07 From: Hi Last post: 3470 days Last view: 2701 days |
Looks awesome!
I had an idea like this once but never took it anywhere. Great job. I'ma play it now. ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 27/339 EXP: 494560 Next: 26802 Since: 02-19-07 From: Stockholm, Sweden Last post: 5187 days Last view: 5186 days |
Your drawing skills never ceases to amaze me. ____________________ |
Chaos Force |
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Micro-Goomba Level: 11 Posts: 3/15 EXP: 4602 Next: 1383 Since: 02-21-07 Last post: 4927 days Last view: 3298 days |
I'd love to finish up this project for you, but I have to finish up SMB: The Castle 2 first before I even think about it. :/ |
Higsby |
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Pokey Level: 57 Posts: 97/681 EXP: 1408059 Next: 77869 Since: 02-19-07 From: Canada Last post: 6121 days Last view: 5916 days |
This is amazing. I'm impressed that you got the NSMB graphics to looks so good in SMW. If you plan to work on it more I would look forward to it. |
Katelyn |
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beh Level: 86 Posts: 377/1816 EXP: 6130958 Next: 11149 Since: 02-21-07 Last post: 6148 days Last view: 6148 days |
Wow, this hack looks cool. I can't wait to play NSMB in a SMW hack |
Juggling Joker |
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Paragoomba Level: 21 Posts: 8/72 EXP: 48396 Next: 1547 Since: 02-22-07 Last post: 5918 days Last view: 5159 days |
Great. If only I actually liked NSMB. Probably my least favorite side scrolling Mario game. Gonna have to agree that your work is as stellar as always, though. I tried my hand at converting the ripped graphics to a more manageable SNES format a couple of months ago, but didn't have much luck. ____________________ Not The Only Starfish |
Cat Justice |
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Mole Level: 43 Posts: 45/365 EXP: 552453 Next: 12593 Since: 02-21-07 Last post: 5342 days Last view: 5342 days |
Just change that old castle background and everything will look just right. The way those graphics were made makes it hard to believe they are all functional but I've played hacks with those same graphics in them and I must say you've impressed me. All of your graphics give me a Tales of Phantasia vibe, I don't know why. |
Katelyn |
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beh Level: 86 Posts: 387/1816 EXP: 6130958 Next: 11149 Since: 02-21-07 Last post: 6148 days Last view: 6148 days |
How will you implement the ground pound and shell Mario? |
Davros |
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Koopa Level: 26 Posts: 7/111 EXP: 92650 Next: 9625 Since: 02-20-07 Last post: 6071 days Last view: 5925 days |
*rubs eyes in disbelief*
This is way better than any other graphics I have seen. With this hack, everyone will be so jealous. *coughJugacough* Keep up the good work. |
Sgraff87 |
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Panser Level: 42 Posts: 31/345 EXP: 507723 Next: 13639 Since: 02-19-07 Last post: 5991 days Last view: 5666 days |
Looks nice as an adaptation.
I would say Mario's legs look stiff and his arms a bit short though. |
Kirby Mario |
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Cheep-cheep Level: 33 Posts: 31/199 EXP: 222401 Next: 6778 Since: 02-21-07 Last post: 6100 days Last view: 6071 days |
This could be used if people are too lazy to buy the actual game. The graphics look like if they're from the actual game. Good overall. ____________________ If you read this, then you must really be bored. |
icegoom |
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Cheep-cheep Level: 33 Posts: 20/195 EXP: 215661 Next: 13518 Since: 02-25-07 From: United States Last post: 6049 days Last view: 6050 days |
Posted by Juggling Joker I've never actually played NSMB, but from what I've seen in videos, the levels strike me as being rather short and simplistic. Maybe it picks up after World 1. Color reducing ripped tiles isn't too bad if you manually pick out your palette beforehand. The hard part was the backgrounds, which I had to draw pretty much from scratch. (Probably why I did two of them, and niether is really complete) Posted by Cat Justice Both the Tower and Castle have moving layer 2 pieces, so I had to use SMW's layer 3 background. It'd be nice if we could figure out how to edit that thing... Posted by Nyletak Hee hee! I'll leave those to whatever ASM god decides to take this over. (Yeah, right) The spin jump is slightly analogous to the ground pound in that it can break bricks from above, I guess. Posted by Davros I don't know that Juga's seen this yet, but I can't imagine he's going to be very happy with me, since he's since indicated a desire to continue his NSMB remake. I heavily considered never, ever releasing this because it's pretty jerk-like for me to swoop in and steal someone else's idea, but meh. His first release was pretty crappy. He could use this as a base to continue his work if he so wishes. Posted by Sgraff87 After four complete redraws, I've yet to come up with a player sprite I'm fully satisfied with. It's just really difficult to make a decent-looking sprite with SMW's limitations on size and number of walking frames. Maybe I'll perfect it on my fifth try? Posted by Kirby Mario Ha ha! That's me! |
Phoenix Yoshi |
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Red Cheep-cheep Level: 34 Posts: 72/216 EXP: 251523 Next: 2128 Since: 02-19-07 From: Georgia Last post: 5568 days Last view: 5540 days |
Posted by icegoom I have the game, and let me tell you, it really doesn't get MUCH better. Most levels are short, but then again, just about all of SMB's levels were, too, and it's a classic. NSMB DOES have it's share of nice levels, though. If you're going to continue this project, I wouldn't mind doing the levels for you. I DO have the game, after all. |
NEONswift |
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Paragoomba Level: 21 Posts: 4/66 EXP: 42441 Next: 7502 Since: 03-04-07 From: England Last post: 5864 days Last view: 5582 days |
Your spriting/gfx talents are beginning to freak me out icegoom. Seriously this looks too good for a SNES to even possibly handle ____________________ Deviant Art Profile |
Katelyn |
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beh Level: 86 Posts: 410/1816 EXP: 6130958 Next: 11149 Since: 02-21-07 Last post: 6148 days Last view: 6148 days |
I wonder how hard it would be to implement the Mega Mario and Mini Mario...
It would be cool if you did, though |
FirePhoenix0 |
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Bullet Bill Level: 50 Posts: 73/505 EXP: 898932 Next: 48385 Since: 02-23-07 Last post: 5522 days Last view: 5505 days |
Posted by Nyletak Mini-Mario might be easier than Mega-Mario, only because you would have to expand Mario's tilemap a ton for the time that he is Mega then tell the game to shrink him and return his tilemap to normal. ____________________ |
Hapi-San |
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Shyguy Level: 22 Posts: 52/80 EXP: 56696 Next: 1654 Since: 02-19-07 From: London, UK Last post: 6027 days Last view: 5994 days |
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darkwitch |
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Paragoomba Level: 20 Posts: 27/65 EXP: 41515 Next: 924 Since: 02-21-07 From: Puerto Rico Last post: 6223 days Last view: 6223 days |
Posted by Smallhacker QFT. Awesome man, I really damn love it, and this, this baby is making me return to SMW hacking D:. The graphics are a 10/10 . |
dirtbag |
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Red Koopa Level: 27 Posts: 8/128 EXP: 114697 Next: 1462 Since: 02-24-07 Last post: 3189 days Last view: 3103 days |
That is a great hack! Now get back to your main hack - I can't wait! |
Main - SMW Hacking - Abandoned Side Project: NSMB Remake | New thread | New reply |
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