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Main - SMW Hacking - Abandoned Side Project: NSMB Remake New thread | New reply

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icegoom
Posted on 03-03-07 07:01 PM (rev. 2 of 05-22-07 04:01 PM) Link | Quote | ID: 9986


Cheep-cheep
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This probably isn't the release most people are wanting from me. I'm getting this out of my way so I can focus entirely on Lost World.

A little backstory on this... Back in December, Juga put up a one level demo of a New SMB remake at SMW Central. Not to sound cruel, but it was just really incompetently done. Just for fun, I decided to spend one night fixing all the errors in his level. I used screenshots and spritesheets to recreate the graphics, and since I don't actually have a DS, I watched some Youtube videos to get the level design. I also did several fixes like applying BMF's Perfect Bricks patch, making stompable Goombas, and changing some enemy tilemaps.

I enjoyed remaking 1-1 enough that I decided to remake the entire first world using the same processes. I started this on Christmas Eve and gave myself a deadline of New Year's Day. I got quite a bit done, but didn't quite achieve my goal of a complete world. I've picked at it here and there and since then, but I don't really have the drive to finish it when I have an actual hack I need to be working on.

So... anyone who's interested in this can work on it further. I'm including the .asm files for custom sprites and a .dsc file so you can see which custom blocks have been used. Or... anyone is free to just gut it for ExGfx. There's a pretty nice original Mario sprite included. (Well, big Mario's good. Little Mario is big Mario lazily resized)

Just putting this out there. If no one's interested, maybe I'll work on it some more after I finish Lost World. Whatever. Screens:





And Download.

Raccoon Sam
Posted on 03-03-07 07:13 PM Link | Quote | ID: 9995


Cobrat
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Looks awesome!
I had an idea like this once but never took it anywhere.

Great job. I'ma play it now.

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Smallhacker
Posted on 03-03-07 10:02 PM Link | Quote | ID: 10124


Panser
Swedish weirdo times eleven

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Your drawing skills never ceases to amaze me.

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Chaos Force
Posted on 03-03-07 10:58 PM Link | Quote | ID: 10142


Micro-Goomba
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I'd love to finish up this project for you, but I have to finish up SMB: The Castle 2 first before I even think about it. :/

Higsby
Posted on 03-04-07 12:43 AM Link | Quote | ID: 10163


Pokey
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This is amazing. I'm impressed that you got the NSMB graphics to looks so good in SMW. If you plan to work on it more I would look forward to it.

Katelyn
Posted on 03-04-07 12:51 AM Link | Quote | ID: 10165

beh
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Wow, this hack looks cool. I can't wait to play NSMB in a SMW hack

Juggling Joker
Posted on 03-04-07 01:30 AM Link | Quote | ID: 10180


Paragoomba
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Great. If only I actually liked NSMB. Probably my least favorite side scrolling Mario game. Gonna have to agree that your work is as stellar as always, though. I tried my hand at converting the ripped graphics to a more manageable SNES format a couple of months ago, but didn't have much luck.

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Cat Justice
Posted on 03-04-07 04:46 AM Link | Quote | ID: 10277


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Just change that old castle background and everything will look just right. The way those graphics were made makes it hard to believe they are all functional but I've played hacks with those same graphics in them and I must say you've impressed me. All of your graphics give me a Tales of Phantasia vibe, I don't know why.

Katelyn
Posted on 03-04-07 04:48 AM Link | Quote | ID: 10279

beh
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How will you implement the ground pound and shell Mario?

Davros
Posted on 03-04-07 06:37 AM Link | Quote | ID: 10335


Koopa
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*rubs eyes in disbelief*

This is way better than any other graphics I have seen. With this hack, everyone will be so jealous. *coughJugacough*

Keep up the good work.


Sgraff87
Posted on 03-04-07 07:05 AM Link | Quote | ID: 10340


Panser
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Looks nice as an adaptation.
I would say Mario's legs look stiff and his arms a bit short though.

Kirby Mario
Posted on 03-04-07 08:34 AM Link | Quote | ID: 10356


Cheep-cheep
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This could be used if people are too lazy to buy the actual game. The graphics look like if they're from the actual game. Good overall.

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icegoom
Posted on 03-04-07 10:13 AM Link | Quote | ID: 10371


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Posted by Juggling Joker
Great. If only I actually liked NSMB. Probably my least favorite side scrolling Mario game. Gonna have to agree that your work is as stellar as always, though. I tried my hand at converting the ripped graphics to a more manageable SNES format a couple of months ago, but didn't have much luck.

I've never actually played NSMB, but from what I've seen in videos, the levels strike me as being rather short and simplistic. Maybe it picks up after World 1.

Color reducing ripped tiles isn't too bad if you manually pick out your palette beforehand. The hard part was the backgrounds, which I had to draw pretty much from scratch. (Probably why I did two of them, and niether is really complete)

Posted by Cat Justice
Just change that old castle background and everything will look just right.

Both the Tower and Castle have moving layer 2 pieces, so I had to use SMW's layer 3 background. It'd be nice if we could figure out how to edit that thing...

Posted by Nyletak
How will you implement the ground pound and shell Mario?

Hee hee! I'll leave those to whatever ASM god decides to take this over. (Yeah, right) The spin jump is slightly analogous to the ground pound in that it can break bricks from above, I guess.

Posted by Davros
With this hack, everyone will be so jealous. *coughJugacough*

I don't know that Juga's seen this yet, but I can't imagine he's going to be very happy with me, since he's since indicated a desire to continue his NSMB remake. I heavily considered never, ever releasing this because it's pretty jerk-like for me to swoop in and steal someone else's idea, but meh. His first release was pretty crappy. He could use this as a base to continue his work if he so wishes.

Posted by Sgraff87
I would say Mario's legs look stiff and his arms a bit short though.

After four complete redraws, I've yet to come up with a player sprite I'm fully satisfied with. It's just really difficult to make a decent-looking sprite with SMW's limitations on size and number of walking frames. Maybe I'll perfect it on my fifth try?

Posted by Kirby Mario
This could be used if people are too lazy to buy the actual game.

Ha ha! That's me!

Phoenix Yoshi
Posted on 03-04-07 02:25 PM Link | Quote | ID: 10394


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Posted by icegoom

I've never actually played NSMB, but from what I've seen in videos, the levels strike me as being rather short and simplistic. Maybe it picks up after World 1.


I have the game, and let me tell you, it really doesn't get MUCH better. Most levels are short, but then again, just about all of SMB's levels were, too, and it's a classic. NSMB DOES have it's share of nice levels, though. If you're going to continue this project, I wouldn't mind doing the levels for you. I DO have the game, after all.

NEONswift
Posted on 03-04-07 07:26 PM Link | Quote | ID: 10429


Paragoomba
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Your spriting/gfx talents are beginning to freak me out icegoom. Seriously this looks too good for a SNES to even possibly handle

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Katelyn
Posted on 03-04-07 07:34 PM Link | Quote | ID: 10432

beh
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I wonder how hard it would be to implement the Mega Mario and Mini Mario...

It would be cool if you did, though

FirePhoenix0
Posted on 03-04-07 11:09 PM Link | Quote | ID: 10511


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Posted by Nyletak
I wonder how hard it would be to implement the Mega Mario and Mini Mario...

It would be cool if you did, though

Mini-Mario might be easier than Mega-Mario, only because you would have to expand Mario's tilemap a ton for the time that he is Mega then tell the game to shrink him and return his tilemap to normal.

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Hapi-San
Posted on 03-04-07 11:14 PM Link | Quote | ID: 10516


Shyguy
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Posted by FirePhoenix0
Posted by Nyletak
I wonder how hard it would be to implement the Mega Mario and Mini Mario...

It would be cool if you did, though

Mini-Mario might be easier than Mega-Mario, only because you would have to expand Mario's tilemap a ton for the time that he is Mega then tell the game to shrink him and return his tilemap to normal.


I don't view this forum often, but wasn't there something about getting the SuperFX chip implemented in SMW? If so, couldn't that be used for the Mega Mario, instead of all-new sprites at that size?

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darkwitch
Posted on 03-05-07 03:51 PM Link | Quote | ID: 10780


Paragoomba
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Posted by Smallhacker
Your drawing skills never ceases to amaze me.


QFT.

Awesome man, I really damn love it, and this, this baby is making me return to SMW hacking D:.

The graphics are a 10/10 .

dirtbag
Posted on 03-05-07 09:26 PM Link | Quote | ID: 10821


Red Koopa
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That is a great hack! Now get back to your main hack - I can't wait!
Pages: 1 2 3


Main - SMW Hacking - Abandoned Side Project: NSMB Remake New thread | New reply

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