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Main - ROM Hacking - Things that make you think "WHY???" | New thread | New reply |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 38/339 EXP: 494492 Next: 26870 Since: 02-19-07 From: Stockholm, Sweden Last post: 5185 days Last view: 5184 days |
Posted by pikaguy900 The tongue touches with the "Side Exit Enabled" sprite. It's not edible and does therefore play the sound. ____________________ |
Xkeeper |
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Level: 105 Posts: 667/2846 EXP: 12028648 Next: 233612 Since: 02-19-07 Last post: 6060 days Last view: 2797 days |
I thought the SEE sprite was all the way near the top of the screen, though. ____________________ I dealt with it. |
Phoenix Yoshi |
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Red Cheep-cheep Level: 34 Posts: 86/216 EXP: 251488 Next: 2163 Since: 02-19-07 From: Georgia Last post: 5566 days Last view: 5539 days |
Posted by Xkeeper No, Smallhacker's right- The Sprite is right there where Mario enters the level from. That explains it all. Maybe that's why Nintendo put the thing at the top of all other levels they used it on? Edit: Though, that doesn't explain why they put it there in the first place, and ONLY in that one single level... No other level has the sprite in a location Yoshi could get to... |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 40/339 EXP: 494492 Next: 26870 Since: 02-19-07 From: Stockholm, Sweden Last post: 5185 days Last view: 5184 days |
Posted by pikaguy900 I found that odd too. Except for the special sprites that depends on it's Y coordinate (such as the Koopa kids), this level and Yoshi's House are the only levels where the special sprites aren't placed at the very top. ____________________ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 91/672 EXP: 1380073 Next: 18103 Since: 02-19-07 From: Hi Last post: 3468 days Last view: 2699 days |
There's also an invisible object that Yoshi can't eat in Yoshi's Island 3. It's yet unclear why. ____________________ |
Ninetales |
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Panser Level: 42 Posts: 93/338 EXP: 492302 Next: 29060 Since: 02-19-07 Last post: 5511 days Last view: 4909 days |
Posted by Raccoon Sam That one's easily heard by going to this spot: There's nothing there in LM, so there's no real reason why that's happening... |
Xkeeper |
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Level: 105 Posts: 678/2846 EXP: 12028648 Next: 233612 Since: 02-19-07 Last post: 6060 days Last view: 2797 days |
Is it just me, or are most of those directly nearby those rotating platforms? ____________________ I dealt with it. |
RT-55J |
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Armor Guardian Level: 81 Posts: 11/1562 EXP: 4889366 Next: 103483 Since: 02-23-07 From: Wild Side Arcade Last post: 314 days Last view: 55 days |
I'd be willing to bet that the platforms are what Yoshi is trying to eat. |
Kailieann |
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Red Cheep-cheep Level: 34 Posts: 123/217 EXP: 253244 Next: 407 Since: 02-19-07 From: Beyond Last post: 5637 days Last view: 5637 days |
There's a similar uneatable object in Top Secret Area. I checked in LM, and it was the Enable Side-Exit sprite. |
Xkeeper |
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Level: 105 Posts: 744/2846 EXP: 12028648 Next: 233612 Since: 02-19-07 Last post: 6060 days Last view: 2797 days |
Posted by KailieannThe grand irony in this, is that sprite is what started this whole discussion in the first place ____________________ I dealt with it. |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 431/3965 EXP: 19779781 Next: 276915 Since: 02-19-07 From: Sweden, Skåne Last post: 3302 days Last view: 2052 days |
Posted by SmallhackerProbably just shoddiness.Posted by pikaguy900 The Top secret level seems to be a level used for beta testing originally, and the dev team decided that they could as well keep it in. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Xkeeper |
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Level: 105 Posts: 746/2846 EXP: 12028648 Next: 233612 Since: 02-19-07 Last post: 6060 days Last view: 2797 days |
Posted by AilureEh. Consider, also, the chances of this cropping up during playtesting; slim to none. Hell, we really only found out about it by pure accident, I'd guess Also, amkes me wonder. What happens if you make the sprite edible, and eat it? Does the level cease being side-exit enabled? ____________________ I dealt with it. |
The Kins |
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Paratroopa Level: 28 Posts: 43/140 EXP: 131235 Next: 103 Since: 02-19-07 From: AUSSIELAND Last post: 5913 days Last view: 5913 days |
Posted by TweakerI know of at least one developer that uses "HACK" and at one point included a running tally of it's use in the source code in a public blog of a developer, which was pretty funny.Posted by The Kins (If I remember correctly, the game was Stranglehold for the 360/PS3 and the count was 86 at the time) |
Raccoon Sam |
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Cobrat Level: 56 Posts: 93/672 EXP: 1380073 Next: 18103 Since: 02-19-07 From: Hi Last post: 3468 days Last view: 2699 days |
Posted by XkeeperPosted by AilureEh. Consider, also, the chances of this cropping up during playtesting; slim to none. Hell, we really only found out about it by pure accident, I'd guess Even better, if you'd set the side exit enabled sprite to be the sprite that Yoshi lays after eating amounts of Berries. ____________________ |
Kles |
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Level: 75 Posts: 526/1301 EXP: 3717558 Next: 109346 Since: 02-19-07 From: Canada |
Posted by Raccoon SamPosted by XkeeperPosted by AilureEh. Consider, also, the chances of this cropping up during playtesting; slim to none. Hell, we really only found out about it by pure accident, I'd guess Haha, someone needs to do this. It would be so funny. |
Raccoon Sam |
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Cobrat Level: 56 Posts: 94/672 EXP: 1380073 Next: 18103 Since: 02-19-07 From: Hi Last post: 3468 days Last view: 2699 days |
Posted by KlesPosted by Raccoon SamPosted by XkeeperPosted by AilureEh. Consider, also, the chances of this cropping up during playtesting; slim to none. Hell, we really only found out about it by pure accident, I'd guess Hrm, I still have doubts on it... Is the sprite X/Y dependent? ____________________ |
Ninetales |
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Panser Level: 42 Posts: 102/338 EXP: 492302 Next: 29060 Since: 02-19-07 Last post: 5511 days Last view: 4909 days |
Posted by Raccoon SamThe sprite is X dependent, and enables the Yoshi's House smoke at even X positions.Posted by KlesPosted by Raccoon SamPosted by XkeeperPosted by AilureEh. Consider, also, the chances of this cropping up during playtesting; slim to none. Hell, we really only found out about it by pure accident, I'd guess That said, it would be interesting, but I doubt the level would cease being side-exit enabled if the sprite's like the other command sprites that scroll offscreen while their effects are still felt. Dunno how one would test this though. |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 43/339 EXP: 494492 Next: 26870 Since: 02-19-07 From: Stockholm, Sweden Last post: 5185 days Last view: 5184 days |
Posted by Xkeeper No. It remains side-exit enabled until one returns to the overworld. (If you enter a pipe/door to another room, it will still be enabled.) ____________________ |
Xkeeper |
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Level: 105 Posts: 752/2846 EXP: 12028648 Next: 233612 Since: 02-19-07 Last post: 6060 days Last view: 2797 days |
That's confusing. Why wouldn't they just set the sprite to self-destruct, then?
This game really is a multitude of lame hacks and patches... ____________________ I dealt with it. |
Bio |
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Red Paragoomba Level: 19 Posts: 8/58 EXP: 34994 Next: 783 Since: 02-19-07 Last post: 5834 days Last view: 5697 days |
Posted by Xkeeper because it's also used to generate the smoke and the fireplace in Yoshi's house? |
Main - ROM Hacking - Things that make you think "WHY???" | New thread | New reply |
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