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Main - ROM Hacking - Story/Details of Mega Man: Fully Loaded New thread | New reply


RetroRain
Posted on 06-24-08 11:37 PM (rev. 4 of 08-05-08 08:21 AM) Link | Quote | ID: 85852


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One day, in the peaceful city, lots of reploids suddenly go maverick, and start destroying the city. The reploids unaffected are running for their lives. One of the reploids, a teenage boy, falls into the underground sewer, and thus, his journey begins...

You play as Dash, the young teenage reploid. The game has an intro stage, which is the underground sewer that Dash fell in. You start out with literally nothing in your arsenal. There is no Mega Buster, because he has none built in him. He is just a normal reploid. This means, you have no attacks. You can't attack any enemies, and thus must dodge them until you stumble upon a DNA chip. Once you aquire this, you can transform into a Mega Man, and back, at any time. When you are a Mega Man, you can fire your gun (not M. Buster), but it uses ammo. However, you can easily reload your gun by tapping the d-pad.

This game takes place after Mega Man ZX Advent. Once Dash aquires the power of Mega Man, his journey truly begins, as he battles the mavericks, and finds out what is causing their transformations.


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kuja killer
Posted on 06-25-08 01:11 AM (rev. 3 of 06-25-08 01:15 AM) Link | Quote | ID: 85855


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Hmm just curious how you handeled the weapon switching deal.
I've got that concept coded into my mm3 hack too (i did it a LONG time ago, like almost 2 years ago when i decided to code in the addition of weapon swapping with select button)

But it can cause quite a few problems unless you really handle it very well.
Ex:
- The code needs to be placed at a specific area so it will only work during gameplay (not non-gameplay screens like stage select, wily intro, ending, etc)
- You will have to at least restrict the select button from working on a few types of situations. Sorry i can't think of them directly off the top of my head but I needed to for mm3, and im sure it would be required in 2 as well.
- Actually one of them would be in terms of switching right in the middle of a weapon sprite currently on the screen. I do not remember if megaman has any animations on mm2 where he holds out his hand instead of the arm cannon, so if you attempt to switch weapons during these specific times, it's going to cause graphical glitches.
- Also mm2 should have 2 different controller input registers. one of holding down a button, one for pressing a button, you want to use the "pressed button" status otherwise the weapons will cycle through a million mph

I just feel that it's very important to take these things into careful consideration.

RetroRain
Posted on 06-25-08 03:04 AM Link | Quote | ID: 85859


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Yes, there is a lot involved in cycling through the weapons. You have to deal with the controller press, plus you have to increase the weapon-equipped address, and you have to jump to a subroutine that also handles the palette changes that go with each weapon, and there is also one more routine that you have to add, that makes the weapon solidly equipped. As of right now in my hack, the toggled weapons is implemented, but the graphics of the weapons are glitched, but I think I know what is causing them to be glitched. There is a special routine in the menu, that is executed when you select the weapon from the menu. I haven't bothered with doing it yet, because part of it has to do with actually earning the weapons, so I'm not really ready to finish it just yet. But I set aside free space, so I can back to it later and put the rest of the code in.

Doing the button presses is easy. Then again, any routine is easy. Just JSR to some free space, put your new code in, put the old code after your new code, and RTS. If you need anymore help, send me a PM.

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kuja killer
Posted on 06-25-08 03:10 AM Link | Quote | ID: 85860


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no i never needed any help, I didn't ask for any.
Just only wanted to say.
My code took around 70 bytes to do.

RetroRain
Posted on 06-25-08 03:16 AM (rev. 3 of 06-25-08 06:04 AM) Link | Quote | ID: 85861


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Oh, I thought you needed help, when you said "Hmm just curious how you handeled the weapon switching deal." I guess I misinterpreted it.

EDIT - I'm halfway done with the Mega Man Powerup!

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infidelity
Posted on 06-26-08 03:11 AM Link | Quote | ID: 85908


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Awesome concept! Great job on the select button addition! Looking forward to when this is complete. Keep us all informed!

Jigglysaint
Posted on 06-28-08 01:23 AM Link | Quote | ID: 86064


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Nice to see more Megaman ASM hacks in the works. If I ever get my butt going and finish Megaman 4 DX, things will be good.

For my hack, I took the concept of aquiring the boss weapons and now you get them seperately from the bosses. Each boss will give you a key to it's level where you need to come back and find a hidden secondary path that will lead to the bosses weapon. What's interesting about this is that it throws out the window the suggested boss order. For example, to get Rain Flush, you need to have beaten Toadman, then go find the Wire, then get the Grapple upgrade(that let's the wire attact to ladders), then go back and find the hidden area(under a waterfall) and get the Rain Flush.

Anyway enough advertising. Like I said before, it's nice to see some more Megaman ASM hacks.

RetroRain
Posted on 07-09-08 08:28 PM Link | Quote | ID: 87161


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I scrapped this hack. But I'm not necessarily abandoning it. I will be restarting the project at a later date. I got turned off by all of the ASM work involved in creating the character, Dash. I got most of the coding done too, but all of the coding I was doing, I wasn't really having fun with it. I just wanted to get away from SMB3 for a little bit, and seeing all of the MM hacks in the works, made me start this project. I'll try to learn my lesson, not to announce a hack too early.

So yeah, the hack isn't dead. All of the work I did, is just scrapped. I will restart it at a later time.

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infidelity
Posted on 07-11-08 12:48 PM Link | Quote | ID: 87310


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sorry to hear that

RetroRain
Posted on 07-11-08 02:03 PM Link | Quote | ID: 87316


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Don't worry, when I restart it, it's going to be a lot better. It's going to be a lot more planned, too.

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Commando125
Posted on 07-13-08 01:18 PM Link | Quote | ID: 87412

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How many hacks do you have!?!? O_o

RetroRain
Posted on 08-05-08 08:13 AM (rev. 4 of 08-09-08 03:38 AM) Link | Quote | ID: 88572


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I restarted this project today. The coding for the Mega Man transformation is done.

You start out un-armed, and once you aquire the DNA chip, you can change between Normal and Megaman, with the select button. All I have to do is the graphical changes, but that will come later.

Next, I'm going to code the ammo system. When you become a Mega Man, you will have a gun with ammo, as in MMZX. You can fire off about 10 shots at a time. When they are depleted, you can reload using the d-pad. The meter will appear right next to your health meter.

The story was tweaked a little bit, and the underground subway is now a sewer instead. And I have the graphics roughly drawn and level mapped out on paper. Just wanted to let you guys know that I got the motivation to restart the project, but I won't be showing off anything until a good amount is done.

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infidelity
Posted on 08-05-08 01:04 PM Link | Quote | ID: 88579


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That's awesome your getting back into it. This hack sounds very interesting, I'm looking forward to it's completion.

RetroRain
Posted on 08-05-08 11:23 PM (rev. 3 of 08-06-08 03:16 AM) Link | Quote | ID: 88592


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Thanks infidelity.

EDIT -

All of the gameplay coding is done. All that is left is the graphics coding.

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Main - ROM Hacking - Story/Details of Mega Man: Fully Loaded New thread | New reply

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