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Daterribleppic
Posted on 11-14-08 03:56 PM Link | Quote | ID: 94303


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Does anyone know of another hacking utility for Simon's Quest besides Simon Says. I try to use it but it always gives me an error message? Also what would be the best tool to use to hack Ninja Gaiden games? I have Tile Layer and Nesticle and a few other utilities but I want to know if there is something out there that is not on Zophar.net or Romhacking.net or other websites that can be useful.








CaptainEagle
Posted on 12-11-08 06:54 AM Link | Quote | ID: 96505


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Megaman rock and roll link doesent work.

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Mega-Dog
Posted on 12-19-08 03:39 PM Link | Quote | ID: 97153


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Posted by Daterribleppic
Does anyone know of another hacking utility for Simon's Quest besides Simon Says. I try to use it but it always gives me an error message? Also what would be the best tool to use to hack Ninja Gaiden games? I have Tile Layer and Nesticle and a few other utilities but I want to know if there is something out there that is not on Zophar.net or Romhacking.net or other websites that can be useful.


Wait on Ninja Gaiden. I believe I have an editor in process to be released next year

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Daterribleppic
Posted on 12-24-08 05:04 AM Link | Quote | ID: 97469


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Posted by Mega-Dog
Posted by Daterribleppic
Does anyone know of another hacking utility for Simon's Quest besides Simon Says. I try to use it but it always gives me an error message? Also what would be the best tool to use to hack Ninja Gaiden games? I have Tile Layer and Nesticle and a few other utilities but I want to know if there is something out there that is not on Zophar.net or Romhacking.net or other websites that can be useful.


Wait on Ninja Gaiden. I believe I have an editor in process to be released next year


Nice Mega-Dog. Thanks for the effort. I will be looking forward to the NG editor. I want to create this Simon's Quest hack. It's gonna be a big project.

never-obsolete
Posted on 12-24-08 08:18 PM Link | Quote | ID: 97510


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Coincidentally, I've written editors for both Castlevania II and Ninja Gaiden. Both are being tested at the moment, so when I hear from the testers there'll be public releases.

Daterribleppic
Posted on 12-25-08 10:35 PM Link | Quote | ID: 97552


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Posted by never-obsolete
Coincidentally, I've written editors for both Castlevania II and Ninja Gaiden. Both are being tested at the moment, so when I hear from the testers there'll be public releases.




May I be a tester? I would like to. What do I need to know in order to do it?

never-obsolete
Posted on 01-29-09 05:26 PM (rev. 2 of 01-29-09 05:28 PM) Link | Quote | ID: 99742


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CursEd - Castlevania 2
NinJax - Ninja Gaiden
Rabbit - Tecmo NBA Basketball/Tecmo Super NBA Basketball

Daterribleppic
Posted on 01-30-09 02:11 AM Link | Quote | ID: 99791


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Posted by never-obsolete
CursEd - Castlevania 2
NinJax - Ninja Gaiden
Rabbit - Tecmo NBA Basketball/Tecmo Super NBA Basketball




Thanks never-ob.


It says component COMDLG32.OCX or one of its dependencies is not correctly registered: a file is missing or invalid when I opened it.

How may I be of service to you?

Xeruss
Posted on 01-30-09 07:41 AM Link | Quote | ID: 99807


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Posted by Daterribleppic
It says component COMDLG32.OCX or one of its dependencies is not correctly registered: a file is missing or invalid when I opened it.


First find a good site to download the .ocx from, then place it in System32 and follow the instructions here.

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Daterribleppic
Posted on 01-30-09 03:06 PM Link | Quote | ID: 99813


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Posted by Xeruss
Posted by Daterribleppic
It says component COMDLG32.OCX or one of its dependencies is not correctly registered: a file is missing or invalid when I opened it.


First find a good site to download the .ocx from, then place it in System32 and follow the instructions here.



Thanks Xeruss I will.

never-obsolete
Posted on 01-30-09 03:55 PM (rev. 2 of 01-30-09 03:58 PM) Link | Quote | ID: 99818


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It says component COMDLG32.OCX or one of its dependencies is not correctly registered: a file is missing or invalid when I opened it.



Sorry, I forgot to mention they require comdlg32 and comctrl32.

Here's some documentation I threw together for Googie, that should get you started for NinJax.

Daterribleppic
Posted on 01-31-09 06:51 AM Link | Quote | ID: 99857


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Posted by never-obsolete


It says component COMDLG32.OCX or one of its dependencies is not correctly registered: a file is missing or invalid when I opened it.



Sorry, I forgot to mention they require comdlg32 and comctrl32.

Here's some documentation I threw together for Googie, that should get you started for NinJax.


Thanks guys.

Daterribleppic
Posted on 02-25-09 05:05 AM (rev. 3 of 02-25-09 05:04 PM) Link | Quote | ID: 101801


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Sorry to do back to back on this but on the topic of the Cursed CV II editor what is add new pointer and how do you do it? Also how do you get the backgrounds to interleave properly when using TileMolester?


Aside from that I am happy to say the work and sprites I created have me inspired to continue this thing to the end. I would like to add the back grounds from Dr Jekyll and Mr. Hyde to this game. That game looks like it came straight from the Castlevania cutting room floor. Lots of good stuff on it. Which brings me to a gripe I have with hacking the tiles on Simon's Quest. The tiles in Jekyll are perfectly interleaved right from the start but even when you assemble the CV2 tiles they are still somewhat scrambled.

never-obsolete
Posted on 02-25-09 08:55 PM Link | Quote | ID: 101835


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Posted by Daterribleppic
Sorry to do back to back on this but on the topic of the Cursed CV II editor what is add new pointer and how do you do it?



Screens are mirrored on different maps so the pointer editor allows you to change what screens are mirrored where. A visual:


TOWN1:
+-+-+-+
|A|B|C|
+-+-+-+
|D|E|F|
+-+-+-+


TOWN2:
+-+-+-+
|G|A|H|
+-+-+-+


So changing any of the data for screen "A" will affect both towns. Use caution when changing pointers because any 16bit value is technically a valid pointer, though it may or may not be pointing to actual screen data.




Also how do you get the backgrounds to interleave properly when using TileMolester?



Not sure on that, I still use Tile Layer Pro.



Which brings me to a gripe I have with hacking the tiles on Simon's Quest. The tiles in Jekyll are perfectly interleaved right from the start but even when you assemble the CV2 tiles they are still somewhat scrambled.


I'm a bit confused on what you're asking, do you mean sprite or background tiles? Sprites have to be arranged like that because they are 8x16. Background tiles can be arranged however you like, just keep in mind that solidity/breakability is based on the tile id number.

Daterribleppic
Posted on 03-03-09 05:40 AM (rev. 3 of 03-04-09 07:04 PM) Link | Quote | ID: 102064


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I am just saying I wish I knew to make it simpler to edit both sprites and backgrounds. Using the interleave option on Tile Molester is helpful but even then it is limited. Also customizing the block size of the ROM file doesn't always arrange the tiles in a editor freindly fashion. If you have any input I thank you.


Just a quick addendum. I noticed that on CursEd once you select the ferryman on Actor edit mode it automatically edits that character into another and you can not revert back to him. No big deal but if you save then you are stuck with that selection. Is there any remedy to that? For that matter do you have any documentation for CursEd like you have for NinJax?

never-obsolete
Posted on 03-11-09 09:13 PM (rev. 2 of 03-11-09 09:14 PM) Link | Quote | ID: 102499


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Just a quick addendum. I noticed that on CursEd once you select the ferryman on Actor edit mode it automatically edits that character into another and you can not revert back to him. No big deal but if you save then you are stuck with that selection. Is there any remedy to that? For that matter do you have any documentation for CursEd like you have for NinJax?



Didn't notice this post before, but I got the email. I'll fix the ferryman bug, and the documentation needs to be finished up and I'll post it. Thanks for the feedback.

P.JBoy
Posted on 03-28-09 04:54 PM Link | Quote | ID: 104174


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interdpth has released the source of Double Helix if that constitutes to the list

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never-obsolete
Posted on 04-14-09 05:50 PM (rev. 3 of 04-14-09 05:57 PM) Link | Quote | ID: 105043


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here's CursEd v0.21.0. Fixed some bugs and added the Ferryman to the global property editor. A few of the *.DAT files were updated so the old ones should be overwritten.

Senaye
Posted on 03-24-11 08:33 PM (rev. 3 of 03-24-11 08:35 PM) Link | Quote | ID: 140371


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Your forgetting about interdpth's ZM and MF Editor, there is two, this ones better I find, This is DH (Double Helix)

http://www.zophar.net/utilities/gbalevel/double-helix.html

Lol, Sorry, Didn't see P.J.'s post. Damn you PJ! >


Mega-Mario
Posted on 03-24-11 10:36 PM Link | Quote | ID: 140377

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My SM64DS Editor's not yet in the list? I am disappoint

Basically, it lets you edit the levels in SM64DS, in a fashion similar to TT64 but for the DS game

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