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Main - ROM Hacking Archives - ROM hacking utilities | New thread | New reply |
Daterribleppic |
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![]() ![]() Micro-Goomba Level: 10 Posts: 2/14 EXP: 3796 Next: 618 Since: 11-10-08 Last post: 5139 days Last view: 4217 days |
Does anyone know of another hacking utility for Simon's Quest besides Simon Says. I try to use it but it always gives me an error message? Also what would be the best tool to use to hack Ninja Gaiden games? I have Tile Layer and Nesticle and a few other utilities but I want to know if there is something out there that is not on Zophar.net or Romhacking.net or other websites that can be useful.
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CaptainEagle |
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![]() ![]() Red Paragoomba Level: 18 Posts: 3/50 EXP: 25547 Next: 4350 Since: 12-11-08 From: None of your buisness Last post: 5160 days Last view: 5155 days |
Megaman rock and roll link doesent work. ____________________ ![]() |
Mega-Dog |
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![]() ![]() Red Goomba Level: 16 Posts: 20/37 EXP: 16704 Next: 3552 Since: 02-27-08 From: Minnesota Last post: 653 days Last view: 383 days |
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Daterribleppic |
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![]() ![]() Micro-Goomba Level: 10 Posts: 3/14 EXP: 3796 Next: 618 Since: 11-10-08 Last post: 5139 days Last view: 4217 days |
Posted by Mega-DogPosted by Daterribleppic Nice Mega-Dog. Thanks for the effort. I will be looking forward to the NG editor. I want to create this Simon's Quest hack. It's gonna be a big project. |
never-obsolete |
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![]() ![]() Rat Level: 24 Posts: 38/96 EXP: 72120 Next: 6005 Since: 02-22-07 From: Phoenix, AZ Last post: 2202 days Last view: 2202 days |
Coincidentally, I've written editors for both Castlevania II and Ninja Gaiden. Both are being tested at the moment, so when I hear from the testers there'll be public releases. |
Daterribleppic |
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![]() ![]() Micro-Goomba Level: 10 Posts: 5/14 EXP: 3796 Next: 618 Since: 11-10-08 Last post: 5139 days Last view: 4217 days |
Posted by never-obsolete May I be a tester? I would like to. What do I need to know in order to do it? |
never-obsolete |
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![]() ![]() Rat Level: 24 Posts: 39/96 EXP: 72120 Next: 6005 Since: 02-22-07 From: Phoenix, AZ Last post: 2202 days Last view: 2202 days |
CursEd - Castlevania 2
NinJax - Ninja Gaiden Rabbit - Tecmo NBA Basketball/Tecmo Super NBA Basketball |
Daterribleppic |
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![]() ![]() Micro-Goomba Level: 10 Posts: 10/14 EXP: 3796 Next: 618 Since: 11-10-08 Last post: 5139 days Last view: 4217 days |
Posted by never-obsolete Thanks never-ob. It says component COMDLG32.OCX or one of its dependencies is not correctly registered: a file is missing or invalid when I opened it. How may I be of service to you? |
Xeruss |
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![]() ![]() Sledge Brother Compromised account. Level: 86 Posts: 729/1815 EXP: 5930532 Next: 211575 Since: 02-19-07 From: Oregon Last post: 1419 days Last view: 1418 days |
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Daterribleppic |
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![]() ![]() Micro-Goomba Level: 10 Posts: 11/14 EXP: 3796 Next: 618 Since: 11-10-08 Last post: 5139 days Last view: 4217 days |
Posted by XerussPosted by Daterribleppic Thanks Xeruss I will. |
never-obsolete |
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![]() ![]() Rat Level: 24 Posts: 40/96 EXP: 72120 Next: 6005 Since: 02-22-07 From: Phoenix, AZ Last post: 2202 days Last view: 2202 days |
Sorry, I forgot to mention they require comdlg32 and comctrl32. Here's some documentation I threw together for Googie, that should get you started for NinJax. |
Daterribleppic |
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![]() ![]() Micro-Goomba Level: 10 Posts: 12/14 EXP: 3796 Next: 618 Since: 11-10-08 Last post: 5139 days Last view: 4217 days |
Posted by never-obsolete Thanks guys. |
Daterribleppic |
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![]() ![]() Micro-Goomba Level: 10 Posts: 13/14 EXP: 3796 Next: 618 Since: 11-10-08 Last post: 5139 days Last view: 4217 days |
Sorry to do back to back on this but on the topic of the Cursed CV II editor what is add new pointer and how do you do it? Also how do you get the backgrounds to interleave properly when using TileMolester?
Aside from that I am happy to say the work and sprites I created have me inspired to continue this thing to the end. I would like to add the back grounds from Dr Jekyll and Mr. Hyde to this game. That game looks like it came straight from the Castlevania cutting room floor. Lots of good stuff on it. Which brings me to a gripe I have with hacking the tiles on Simon's Quest. The tiles in Jekyll are perfectly interleaved right from the start but even when you assemble the CV2 tiles they are still somewhat scrambled. |
never-obsolete |
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![]() ![]() Rat Level: 24 Posts: 43/96 EXP: 72120 Next: 6005 Since: 02-22-07 From: Phoenix, AZ Last post: 2202 days Last view: 2202 days |
Posted by Daterribleppic Screens are mirrored on different maps so the pointer editor allows you to change what screens are mirrored where. A visual:
So changing any of the data for screen "A" will affect both towns. Use caution when changing pointers because any 16bit value is technically a valid pointer, though it may or may not be pointing to actual screen data.
Not sure on that, I still use Tile Layer Pro.
I'm a bit confused on what you're asking, do you mean sprite or background tiles? Sprites have to be arranged like that because they are 8x16. Background tiles can be arranged however you like, just keep in mind that solidity/breakability is based on the tile id number. |
Daterribleppic |
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![]() ![]() Micro-Goomba Level: 10 Posts: 14/14 EXP: 3796 Next: 618 Since: 11-10-08 Last post: 5139 days Last view: 4217 days |
I am just saying I wish I knew to make it simpler to edit both sprites and backgrounds. Using the interleave option on Tile Molester is helpful but even then it is limited. Also customizing the block size of the ROM file doesn't always arrange the tiles in a editor freindly fashion. If you have any input I thank you.
Just a quick addendum. I noticed that on CursEd once you select the ferryman on Actor edit mode it automatically edits that character into another and you can not revert back to him. No big deal but if you save then you are stuck with that selection. Is there any remedy to that? For that matter do you have any documentation for CursEd like you have for NinJax? |
never-obsolete |
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![]() ![]() Rat Level: 24 Posts: 44/96 EXP: 72120 Next: 6005 Since: 02-22-07 From: Phoenix, AZ Last post: 2202 days Last view: 2202 days |
Didn't notice this post before, but I got the email. I'll fix the ferryman bug, and the documentation needs to be finished up and I'll post it. Thanks for the feedback. |
P.JBoy |
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![]() ![]() Octorok Level: 14 Posts: 28/28 EXP: 11326 Next: 1745 Since: 03-29-07 From: England's house Last post: 5114 days Last view: 5114 days |
interdpth has released the source of Double Helix if that constitutes to the list ____________________ #jzd, the unofficial metroid hacking team " |
never-obsolete |
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![]() ![]() Rat Level: 24 Posts: 45/96 EXP: 72120 Next: 6005 Since: 02-22-07 From: Phoenix, AZ Last post: 2202 days Last view: 2202 days |
here's CursEd v0.21.0. Fixed some bugs and added the Ferryman to the global property editor. A few of the *.DAT files were updated so the old ones should be overwritten. |
Senaye |
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![]() Level: 44 Posts: 25/435 EXP: 601112 Next: 10173 Since: 03-22-11 From: Somewhere Last post: 3004 days Last view: 3004 days |
Your forgetting about interdpth's ZM and MF Editor, there is two, this ones better I find, This is DH (Double Helix)
http://www.zophar.net/utilities/gbalevel/double-helix.html Lol, Sorry, Didn't see P.J.'s post. Damn you PJ! > ![]() |
Mega-Mario |
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![]() Spamming from alt accounts. Level: 80 Posts: 1501/1610 EXP: 4708777 Next: 74192 Since: 09-10-08 Last post: 3195 days Last view: 2615 days |
My SM64DS Editor's not yet in the list? I am disappoint ![]() Basically, it lets you edit the levels in SM64DS, in a fashion similar to TT64 but for the DS game ![]() ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
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