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Main - SMW Hacking - Lunar Magic Tutorial [QUESTION] New thread | New reply


DiscoPeach
Posted on 06-16-08 06:06 AM Link | Quote | ID: 85188


Octoballoon
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Since: 04-15-08
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Ok. I didn't see a sticky with this topic and I've rotted a couple of hours away googling this only to come up emptyhanded. So I'll risk asking for it.

For Hyrule Magic, I found an excellent tutorial that pretty much covered everything and until now I have been able to pretty much sail freely through the program. However, I haven't been able to find any good tutorials for Lunar Magic. I don't know if I'm being naive or condescending, but I'd like to know if there are any decent ones out there.

I've downloaded many tutorials, but they seem to be for people with extensive knowledge and experience with Lunar Magic. But, I'm not looking for a tutorial for n00bs or people you have to treat as children for the message to get through, either. I'm pretty much looking for a beginner's tutorial that could help me through the initial process of Lunar Magic and SMW hacking. To more or less help me with the basics.

I can obviously move stuff around and add stuff to the maps and levels, but I'm a little blurry on how to make custom blocks (using the tools correctly) and other things like exits, sprite editing, etc. Is there any tutorial here or does anybody have one?

Thanks!

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MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

Lunaria
(post deleted) ID: 85192

blackhole89
Posted on 06-16-08 04:49 PM Link | Quote | ID: 85197


The Guardian
Moloch whose eyes are a thousand blind windows!
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Custom blocks and sprites aren't a feature of LM to begin with, nor are they typically considered part of the "initial process". As far as I recall, some basic documentation as to the respective modus operandi was included with both blocktool and sprtool.

For the exits, note that SMW's levels are partitioned into "screens" (horizontally for horizontal levels and vertically for vertical levels; the width and height corresponds to the width/height of a single SNES screen respectively). For every screen, you can set a "screen exit"; whenever you pass through an exit-enabled object (pipe, door), you will be led through the screen exit of the screen that your X/Y position is situated in. (It's particularly important to note that it's not the location of the exit-enabled object that counts; if you have a door situated right next to a screen boundary, for instance, you can enter it in a manner that your top left corner still is in the previous screen, thus leading you through the previous screen's screen exit)

Screen exits are modified through "Levels"->"Add/Modify/Delete Screen Exits...". Each screen exit can either lead to a level (i.e. the level's (primary) entrance) or any of the $200 available secondary entrances (which are edited through the mostly self-explaining "Levels"->"Modify Secondary Entrances...").

Also, by pressing F1, you can toggle display of a level's screen partition and exits.

____________________



spel werdz rite
Posted on 06-16-08 10:54 PM Link | Quote | ID: 85233


Paratroopa
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The reason there are tutorials for Hyrule Magic is because it had a poor Help File. The one for Lunar Magic is very thorough and easy to understand. I would suggest reading through it and you will learn basically every aspect you need to be a good SMW hacker.

DiscoPeach
Posted on 06-17-08 05:04 AM Link | Quote | ID: 85248


Octoballoon
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Since: 04-15-08
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Thanks, blackhole89! I didn't think tinkering around with the exits would be so simple (shame on me ). I downloaded Blocktool but still haven't gotten around to using it. I've downloaded some custom blocks from other hackers to more or less see what can be accomplished with Blocktool. Spritetool I still haven't downloaded. I'm pretty satisfied with most of the in-game sprites. Although I have stumbled across some custom graphics with their respective progamming. I'll try and see what I come up with!

spel werdz rite: yeah, I know what you mean. I've been fooling around with the program and stuff and the help me file does help me a bit, but sometimes dealing with something completely new for the first time takes a bit of practice, time, and patience to pull through. You guys must have doctorates already in SMW hacking, lol!

Thanks for all the help! I've been burning all my time away doing a million things at once (but that's how I like to do things ). I'm finishing one game and starting the sequel to my baby in RPGMaker2000 and also doing a LttP hack thanks to Hyrule Magic. Now I got some mad ideas for SMW. I must be losing my mind... hahaha

____________________
MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

Main - SMW Hacking - Lunar Magic Tutorial [QUESTION] New thread | New reply

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