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Main - ROM Hacking - Red Falcon, Contra editor (Formerly "Contra hacks...") | New thread | New reply |
shadowtails2 |
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Goomba Level: 13 Posts: 6/25 EXP: 9258 Next: 1009 Since: 04-19-09 Last post: 3653 days Last view: 3577 days |
Can somebody send me red falcon to usenext@seznam.cz please? |
Trax |
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Yellow Stalfos Level: 71 Posts: 789/1145 EXP: 3035780 Next: 131334 Since: 07-06-07 From: Québec Last post: 3627 days Last view: 2879 days |
Don't ask for everything constantly and be patient. Editors are not made overnight, they demand time and dedication... |
shadowtails2 |
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Goomba Level: 13 Posts: 7/25 EXP: 9258 Next: 1009 Since: 04-19-09 Last post: 3653 days Last view: 3577 days |
Posted by Trax Thank you trax for your beta.In post at top i mean beta version. |
finisher |
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Red Goomba Level: 18 Posts: 13/48 EXP: 25325 Next: 4572 Since: 06-09-08 Last post: 3956 days Last view: 2497 days |
I know someone who's making a Super C hack. Although it's nowhere near as extensive as Trax's Jungle hack, it's still nice to see some work being done on the game. So far, it's gone as far as graphics, minor gameply tweaks and a little level tweak.
At least it's better than this: http://www.youtube.com/watch?v=pI97jO2WdRQ But not yet as good as this: http://www.youtube.com/watch?v=hMtVk3OJvnc |
Trax |
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Yellow Stalfos Level: 71 Posts: 793/1145 EXP: 3035780 Next: 131334 Since: 07-06-07 From: Québec Last post: 3627 days Last view: 2879 days |
Games without graphic banks usually have graphics scattered throughout the ROM and loaded as needed. Contra's graphics cannot be edited with a normal tile editor because the graphics data is compressed. There are some 20 different blocks of compressed data, and each level load its own set of blocks. I will eventually integrate a graphics editor in Red Falcon... |
Raccoon Sam |
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Cobrat Level: 56 Posts: 626/672 EXP: 1380019 Next: 18157 Since: 02-19-07 From: Hi Last post: 3467 days Last view: 2699 days |
Integrated graphics editor..? I don't think that's a good idea. Instead I propose an integrated graphics de- and recompressor, so the user can edit the graphics in his or her tile editor of choice.
This also gives Windows and Linux users the opportunity to edit the graphics, if the original Mac user can't or doesn't want to do the job, for example. ____________________ |
roxahris |
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Level: 52 Posts: 440/568 EXP: 1072424 Next: 11416 Since: 02-19-07 From: Here? Last post: 3923 days Last view: 3886 days |
Posted by Raccoon SamWhat, you want people to have to decompress the graphics every time they want to edit them, load them into a tile editor, and then save and reimport them? All just to edit maybe just a few tiles? I think you should just keep the internal graphics editor idea, with the importer/exporter as an extra option. ____________________ Love your lawn. |
Trax |
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Yellow Stalfos Level: 71 Posts: 795/1145 EXP: 3035780 Next: 131334 Since: 07-06-07 From: Québec Last post: 3627 days Last view: 2879 days |
Well, Raccoon Sam's proposition is not that bad if you consider that there are already a few full-fledged tile editors out there. If the compression/decompression process is smooth, I don't see any problem with that. You end up with a binary file that is then loaded as needed...
However... The other thing to consider is the fact that the blocks of compressed graphics data are not the same length. If you intend to keep intact the tile mappings, you need to be very precise as to where your tiles end up in the PPU memory. Moreover, the graphics data blocks loading routine also include a code that moves the writing head in the PPU itself. If, anywhere in a graphics block, you bump into 0x7F, advance one byte and use the next 2 bytes to make the address to move the PPU writing head to. This means some graphics blocks can generate tiles in non-contiguous spaces in the PPU memory... In that regard, it would be safer to have an integrated tile editor, although I'm still wondering how we are expected to manage the PPU displacements. Likely, any graphics block will have its own subset of chunks with their respective PPU address offset... To be continued... |
Raccoon Sam |
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Cobrat Level: 56 Posts: 627/672 EXP: 1380019 Next: 18157 Since: 02-19-07 From: Hi Last post: 3467 days Last view: 2699 days |
Roxahris has a good point.
Maybe I'm just too used to Tile Molester and don't want to let it go. I suppose an integrated graphics editor would be the optimal choice, then, but it better be a good one (no offense, I don't doubt your programming skill, Trax). ____________________ |
shadowtails2 |
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Goomba Level: 13 Posts: 8/25 EXP: 9258 Next: 1009 Since: 04-19-09 Last post: 3653 days Last view: 3577 days |
Hello trax how can i create ips path with your red falcon editor?I have export the level but it is in tiff format.So How can i make it? |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 1799/5344 EXP: 30944712 Next: 718269 Since: 02-20-07 From: The Netherlands Last post: 4498 days Last view: 2633 days |
Posted by Trax Tiff is an image format. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
shadowtails2 |
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Goomba Level: 13 Posts: 9/25 EXP: 9258 Next: 1009 Since: 04-19-09 Last post: 3653 days Last view: 3577 days |
Posted by KawaPosted by Trax Oh s*** i think that your beta has got save function.Do you prepare some beta with save function? |
Trax |
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Yellow Stalfos Level: 71 Posts: 802/1145 EXP: 3035780 Next: 131334 Since: 07-06-07 From: Québec Last post: 3627 days Last view: 2879 days |
Of course it has a save function, if it didn't, I couldn't have made my one-level demo. It only saves Level 1 for now. I'm working on the other levels right now... |
shadowtails2 |
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Goomba Level: 13 Posts: 10/25 EXP: 9258 Next: 1009 Since: 04-19-09 Last post: 3653 days Last view: 3577 days |
How can i convert the tiff image to ips?I have created with export level functin because when i press save button nothing happened.No new file has not been created.
The editor is very good made.I hope that there will be final version in this year. |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 1801/5344 EXP: 30944712 Next: 718269 Since: 02-20-07 From: The Netherlands Last post: 4498 days Last view: 2633 days |
Posted by TraxSorry 'bout that, apparently shadowtails2 isn't the only one that should pay more attention. Anyway... Posted by shadowtails2To reiterate: TIFF is an image format, like PNG, BMP and JPEG. IPS is a format that encodes the changes between two files so you can turn the original Contra or whatever into a hacked version with different levels and whatnot. When you press Save, I'll bet it writes to the very same file you opened, contra.nes or whatever it was called (or not at all if it's not level 1, Trax fill me in here if I'm wrong). You don't usually get a free IPS file when you save in a rom hacking app. You need a seperate program to create IPS files from hacked roms, same way you need one to install them. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
shadowtails2 |
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Goomba Level: 13 Posts: 11/25 EXP: 9258 Next: 1009 Since: 04-19-09 Last post: 3653 days Last view: 3577 days |
So i made two jungle levels and i must say that the editor is very nice made.I hope that graphics glitch will be fixed and new level support will be soon.Great work Trax |
finisher |
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Red Goomba Level: 18 Posts: 14/48 EXP: 25325 Next: 4572 Since: 06-09-08 Last post: 3956 days Last view: 2497 days |
Two levels already? Care to share, or they're just for personal development
I'm rather interested in these Contra hacks, y'know. |
shadowtails2 |
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Goomba Level: 13 Posts: 12/25 EXP: 9258 Next: 1009 Since: 04-19-09 Last post: 3653 days Last view: 3577 days |
Posted by finisher I can upload it if you want.So on 17.5. it will be there. But The first is extended version of original contra level. |
finisher |
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Red Goomba Level: 18 Posts: 15/48 EXP: 25325 Next: 4572 Since: 06-09-08 Last post: 3956 days Last view: 2497 days |
Yes, that would be nice
By the way, you said 17.5 What do you mean? |
shadowtails2 |
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Goomba Level: 13 Posts: 14/25 EXP: 9258 Next: 1009 Since: 04-19-09 Last post: 3653 days Last view: 3577 days |
Posted by finisher Here you can find my level one hacks http://acmlm.kafuka.org:81/board/thread.php?pid=107310#107310 Now i am waiting for new level support. |
Main - ROM Hacking - Red Falcon, Contra editor (Formerly "Contra hacks...") | New thread | New reply |
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