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Main - ROM Hacking - Need some opinions on a new ASM feature for Dark Mario | New thread | New reply |
RetroRain |
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Fuzz Ball Level: 66 Posts: 116/994 EXP: 2438114 Next: 23737 Since: 09-30-07 Last post: 1934 days Last view: 957 days |
I've been wanting to show off more of Dark Mario (Super Mario Bros. 3 hack), but I can't until I'm ready. There is still a lot of work that I need to do, but when the time comes, you will not be disappointed in the next trailer.
What I can say, without showing anything, is that the graphics have gotten a complete overhaul, redesigned from the ground up. And they are much better looking, and of higher quality. Level designs are awesome. One of the levels so far has multiple paths you can take to reach the end of it. Oh, and you'll no longer be taking Goal Cards to end the level. I'm using the Goal Card system for something else... Now, for this new ASM feature. It's an idea I'm thinking of doing, but I need some opinions. I already have a couple of more features that I'm still working on (they will be revealed in the next trailer), but this new thing is called the... Realistic Life System Basically, I take out the lives concept. And give Mario an EKG. Similar to Resident Evil, the more Mario gets hurt, the more the EKG turns to Danger status. RAM Address: 5 = Perfect Health 4 = Fine 3 = Okay 2 = Caution 1 = Danger 0 = DEAD Once you are dead, the game is over. The lives system is history, but you have health units. At one of the health units, probably 1, you will turn to small Mario. If you get hit then, you are finished. Oh, and when you die, it will say, "YOU DIED". I even thought about adding blood to the game, but I don't know if I want to do that yet. I have the addresses I need to add blood. Now, what does this mean? You need to be extra careful with what you do. And I'm telling you right now, this game is hard. I've been testing my levels, and they are good designs. Basically, if you plan on rushing through the levels, you will die. Plain and simple. But if you take your time, you should be okay. There will be things that can be used to replenish your health units. The only problem I see, is the lava for example. But I won't worry about it too much. Just means you have to be careful. There is a new ASM feature, which I'm halfway done with, which I don't want to reveal, because I might use it in the actual game. I will give you a hint about it though, its a new weapon for Mario. Dark Mario is shaping up nicely. But who knows when I'll be ready to show off something. I don't think I'll be ready for at least a few weeks. So, the Realistic Life System, good idea or bad idea? ____________________ My YouTube Channel |
Trax |
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Yellow Stalfos Level: 71 Posts: 360/1145 EXP: 3035704 Next: 131410 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
I think it's pretty much awesome, à la Mario 64. I'd say from experience that it's easy to render the game too easy because of the life energy principle. Mario in Mario 64 was quite invincible in that matter... |
RT-55J |
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Armor Guardian Level: 81 Posts: 500/1562 EXP: 4889056 Next: 103793 Since: 02-23-07 From: Wild Side Arcade Last post: 313 days Last view: 54 days |
The life system might be a good idea if you give the player a chance to save occasionally, like at every fortress or something.
And what about bottomless pits? |
RetroRain |
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Fuzz Ball Level: 66 Posts: 117/994 EXP: 2438114 Next: 23737 Since: 09-30-07 Last post: 1934 days Last view: 957 days |
If you fall into a pit, you are dead. Plain and simple. Hence, the "Realistic Life System." ____________________ My YouTube Channel |
EggplantPimp |
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Buzzy Beetle Level: 44 Posts: 69/378 EXP: 578956 Next: 32329 Since: 04-30-07 From: Boo York, Home Of The Big Pumpkin Last post: 1252 days Last view: 1252 days |
I like this idea, DO IT! ^___^'
____________________ - Nikki |
NightKev |
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Cape Luigi Level: 131 Posts: 2761/4792 EXP: 26229253 Next: 195367 Since: 03-15-07 Last post: 3734 days Last view: 3646 days |
Which game (and for which system) are you hacking? ____________________ |
Legomen |
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Red Koopa Level: 28 Posts: 94/139 EXP: 128895 Next: 2443 Since: 05-19-07 Last post: 5600 days Last view: 5549 days |
Posted by NightKev I quess super mario 3 for NES? ____________________ Sorry for my bad english |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1009/2851 EXP: 11920449 Next: 341811 Since: 07-13-07 Last post: 4497 days Last view: 4466 days |
Ja, correct. Dark Mario is a hack of SMB3.
I recall seeing a screenshot of it. :V ____________________ we're currently experiencing some technical difficulties |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2889/3965 EXP: 19778529 Next: 278167 Since: 02-19-07 From: Sweden, Skåne Last post: 3301 days Last view: 2052 days |
Posted by RockmanSounds like it would encourage the use of savestates... ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Dr. Hell |
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Lakitu Level: 52 Posts: 320/552 EXP: 1026450 Next: 57390 Since: 03-02-07 From: Pittsburgh, PA Last post: 5033 days Last view: 4990 days |
Yeah, I think completely doing away with lives is a little too brutal, but I still like the life system. I say you still go with it, but at least give the player lives. I don't really remember how the continue system works in SMB3 though. I haven't had a continue in that game in a looong time... but I guess if you have unlimited continues, that's cool too. |
pieguy1732 |
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Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 1107/1711 EXP: 5462384 Next: 199568 Since: 01-04-08 Last post: 5017 days Last view: 4946 days |
I like it, but as stated before completely removing lives would make it a bit too hard.
Perhaps you should give the player the option of saving after every level, like in SM64 (which has a similar system but with lives). ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 268/1407 EXP: 4180974 Next: 10155 Since: 02-19-07 From: Brooklyn, NY Last post: 8 days Last view: 8 days |
I like the idea, but give the player at least 3 lives.
Try using AsM magic that when you continue after a game over, you don't have to start playing through all the levels again, pass through the levels you already finished. ____________________ My Linktree |
Main - ROM Hacking - Need some opinions on a new ASM feature for Dark Mario | New thread | New reply |
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