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Main - ROM Hacking - SMB3 Map Editor BETA Release No. 2 (v1.0)--Thoughts | New thread | New reply |
What was your general opinion of the editor? | |
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No opinion either way | |
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Multiple voting is not allowed. Changing your vote is allowed. 6 users have voted so far. |
beneficii |
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Shyguy Level: 23 Posts: 27/85 EXP: 62130 Next: 5593 Since: 02-19-07 Last post: 3145 days Last view: 3121 days |
On this editor, what are the opinions of people who have used it? Because I am preparing to release SMB3 Map Editor GAMMA (v1.0), I would like to do a short survey on the opinions of those who have used it. Please, in addition to the question on the poll, post here to answer the questions in the survey.
1. How easy to understand was the readme file? Very easy Easy Medium Hard Very Hard No opinion 2. How easy to use was the draw tiles mode? Very easy Easy Medium Hard Very Hard No opinion 3. How easy to use was the pointers mode? Very easy Easy Medium Hard Very Hard No opinion 4. How easy to use was the sprites mode? Very easy Easy Medium Hard Very Hard No opinion 5a. How easy to use was the start spaces mode? Very easy Easy Medium Hard Very Hard No opinion 5b. In addition to the above, how reliable did you find the start spaces hack (the IPS file included with the editor) in producing predictable effects in the game? Did not use it Reliable No problems, but little testing Unreliable (Please explain what was unreliable) 6. How easy to use was the airship retreat points mode? Very easy Easy Medium Hard Very Hard No opinion 7. How easy to use was the locks mode? Very easy Easy Medium Hard Very Hard No opinion 8. How easy to use was the pipes mode? Very easy Easy Medium Hard Very Hard No opinion 9. Please describe how and for what purposes you used this editor. 10. Please describe your general ROM Hacking experience. 11. Please describe any problems you have with the editor or the files distributed therewith. 12. Please describe what you would look forward to in this editor's future releases. Thank you for your time and I look forward to your responses. ____________________ 「しっかり統制された民兵は自由な国の安全保証にとって必要なので、国民が武器を所有し携帯する権利は侵されてはならない」アメリカ合衆国憲法修正第2条 |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 1693/4196 EXP: 21549537 Next: 287064 Since: 02-19-07 From: Ithaca, NY, US Last post: 481 days Last view: 93 days |
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Insectduel |
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Hammer Brother Level: 68 Posts: 71/1069 EXP: 2689966 Next: 38834 Since: 02-16-08 From: Insectduel's office Last post: 1267 days Last view: 1266 days |
I haven't hack SMB3 in a while. But I don't barely do it for some fucking reason. Even for Mario-All Stars. I guess I got a few ideas in my head.
1. How easy to understand was the readme file? Medium 2. How easy to use was the draw tiles mode? Medium 3. How easy to use was the pointers mode? Easy 4. How easy to use was the sprites mode? Very easy 5a. How easy to use was the start spaces mode? Easy 5b. In addition to the above, how reliable did you find the start spaces hack (the IPS file included with the editor) in producing predictable effects in the game? Reliable 6. How easy to use was the airship retreat points mode? Hard 7. How easy to use was the locks mode? Easy 8. How easy to use was the pipes mode? Medium 9. Please describe how and for what purposes you used this editor. No reason. 10. Please describe your general ROM Hacking experience. No comment. 11. Please describe any problems you have with the editor or the files distributed therewith. No problems using the editor. What so ever. 12. Please describe what you would look forward to in this editor's future releases. Don't know. But don't ask me about it. I don't know what features it would have. |
beneficii |
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Shyguy Level: 23 Posts: 28/85 EXP: 62130 Next: 5593 Since: 02-19-07 Last post: 3145 days Last view: 3121 days |
Thank you Insectduel for your comment.
blackhole, My apologies, here is a link: http://www.geocities.com/beneficii/smb3mapb.zip With my GAMMA release I plan on making it so that one could modify the locations of the various things that the editor uses. Of course, it won't change the actual location in the game, but this is so that if someone does extensive ASM hacking and moves a lot of stuff around, or just wants some greater flexibility, they can have it. It's a weakness in the editor that I plan to finally fix. As a new question, 13. Should the files for the locations of things and other parameters be INI files or BIN files? ____________________ 「しっかり統制された民兵は自由な国の安全保証にとって必要なので、国民が武器を所有し携帯する権利は侵されてはならない」アメリカ合衆国憲法修正第2条 |
Legomen |
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Red Koopa Level: 28 Posts: 93/139 EXP: 129000 Next: 2338 Since: 05-19-07 Last post: 5610 days Last view: 5559 days |
1. How easy to understand was the readme file?
Medium 2. How easy to use was the draw tiles mode? betveen Easy and Medium 3. How easy to use was the pointers mode? Easy, but annoying somtimes 4. How easy to use was the sprites mode? Very easy 5a. How easy to use was the start spaces mode? Very easy 5b. In addition to the above, how reliable did you find the start spaces hack (the IPS file included with the editor) in producing predictable effects in the game? Did not use it 6. How easy to use was the airship retreat points mode? Easy 7. How easy to use was the locks mode? Medium 8. How easy to use was the pipes mode? Very Hard (never got clue how the hell they work, but I only once tryed) 9. Please describe how and for what purposes you used this editor. hacking rom? 10. Please describe your general ROM Hacking experience. illegal, but who cares... :\ 11. Please describe any problems you have with the editor or the files distributed therewith. None problems 12. Please describe what you would look forward to in this editor's future releases. Editing what world mario go when selecting 1player or two player game ____________________ Sorry for my bad english |
Main - ROM Hacking - SMB3 Map Editor BETA Release No. 2 (v1.0)--Thoughts | New thread | New reply |
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