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Main - ROM Hacking - Inexplicable crash of Hyrule Magic when editing overworld New thread | New reply


DiscoPeach
Posted on 04-26-08 06:03 AM Link | Quote | ID: 82394


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I don't know if this is a default problem with the program, but it seems that whenever I change the tiles in some areas, and I go save, Hyrule Magic crashes. I don't know why. For example, Area33 and Area2D both cause a crash when I edit them IN THE SLIGHTEST. I have no idea what's wrong. If anyone knows why this happens or just know a way around the problem, I'd be most grateful because I wouldn't like to have missing areas in my game or in the WorldMap, for that matter .

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MathOnNapkins
Posted on 04-26-08 06:33 AM Link | Quote | ID: 82396


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Welcome to using Hyrule Magic. Just avoid those areas for now.

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DiscoPeach
Posted on 04-26-08 06:43 AM Link | Quote | ID: 82397


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:'( noooooo!! dammit! oh well. Are there anymore of these "technicalities" with Hyrule Magic that I should know about? 2 hours into editing Area2D caused a fucking crash when I went to save. Lost all the custom tiles I made and everything. I was PISSED. But, I love the program anyways . Can't wait to see what I can make out of this. Oh well back to the drawing board.

Anybody have any kind of bug reference guide for Hyrule Magic? It's gonna be hard to work around the uneditable areas but I'll manage at least for now.

Thanks for opening my n00bish eyes to the dark corners of Hyrule Magic, MathOnNapkins :'(. At least I have something more to entertain myself with on Hyrule Magic.

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MathOnNapkins
Posted on 04-26-08 08:36 AM Link | Quote | ID: 82399


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From: durff

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Well I'm trying to write an overworld editor at the moment. I never know how long these things will take me. In the meantime you should look for SePH / Orochimaru's perfect guide to Hyrule Magic. It's full of lots of information that can help you work around the limitations of Hyrule Magic. Some things weren't even meant to be done with an editor anyway (like removing the rain overlay from the start of the game and the thunder sfx. removing those requires a bit of hex editing and possibly changing of code too)

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DiscoPeach
Posted on 05-01-08 05:07 AM Link | Quote | ID: 82592


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Yeah, I read that. I found Orochimaru's guide, but I've been told that it's a tad outdated. I know Hyrule Magic has its limitations, but I tried to edit it again, being as I've only started, and it seems that it's easier to edit the overworld when you haven't imported custom graphix, yet (at least that's the conclusion I came to). I already made a custom title screen, and some monsters and I recompressed them back in the game. And then it got all bitchy. So I decided to alter the graphics AFTER I edit everything. So far, I've been able to edit pretty heavily. It might not be the reason why, but at least by changing what I did it turned out pretty well. Thanks!

P.S. good luck with that Overworld editor! Let me know when it's done! If you can place the tiles 16x16 instead of 32x32 that would be a MAJOR advancement . It would save the trouble of having to edit them whenever you come across something you have to do the hard way, hehehe.

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MathOnNapkins
Posted on 05-01-08 06:05 AM Link | Quote | ID: 82595


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Yeah editing in map16 is one of the goals and I think I've got it figured out I just need to do a bit more work to get it running. Hell, editing in 8x8 might be feasible too though that's getting down pretty small and iirc most 8x8 tiles on the OW are only used in a 16x16 tile anyway.

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DiscoPeach
Posted on 05-01-08 07:09 AM Link | Quote | ID: 82598


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Exactly. I think sticking to 16x16 is more convenient than 8x8. Also, since it's 16x16 it's not such a pain in the ass and it would be easier to have imported tiles without having to sacrifice tiles that are already there. It'll take longer to make the overworld, but fuck it. It'll pay out in the end because if you just want a bush, you can put it without having to find a bush with an adjacent stone, or a shadow to a cliff, or a sign next to it, or the tip of the root of a tree. I fucking hate having to spend close to an hour finding cliffs or water or paths that are almost there but not quite. It's like I'm pissing all over the game. It'll look more polished and neat, instead of having funky looking shadows or movement in the water. It'll be MUCH more easier. If you almost got it pinned down then all the power to ya. If you get that patched up and ready to go, you're da bomb!

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Main - ROM Hacking - Inexplicable crash of Hyrule Magic when editing overworld New thread | New reply

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