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Main - ROM Hacking - 8-eyes to Castlevania conversion project New thread | New reply

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elbobelo
Posted on 04-22-13 04:12 PM Link | Quote | ID: 153750


Red Koopa
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Posted by Vanya

How's the project coming over all?


I've had some time these 2 weeks to get a lot done. So now all the collision code I needed for horizontal scrolling is in place and working great. I've decided to not incorporate vertical scrolling just yet, it works some, but the collision needed for that will take a lot up a lot of space. I first want to reinsert enemies and items and get back on track with completing a game.

Vertical scrolling might not make it in until the second game using this engine.

And the sound engine is still broken on this one to the point that it crashes the game every once and a while. It uses the Kid Dracula sound engine and the problem might be that a famicom engine was inserted into a US game. That or it's too complicate and I run out of VBlank.
Some time ago I completely converted the Castlevania 1 engine and inserted it into the game. I may go back to this, but then I'd lose a lot of CV2 and CV3 sound effects that I wanted for authenticity.

@eternaldragonx - Thanks!!

Vanya
Posted on 04-22-13 05:38 PM Link | Quote | ID: 153751


Red Koopa
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I think getting the VRC6 sound engine working would be worth it, I think.
It's probably a dumb question, but you did change the ROM to use the WRC6 mapper, right?

____________________
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elbobelo
Posted on 04-22-13 07:39 PM (rev. 2 of 04-22-13 07:41 PM) Link | Quote | ID: 153752


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Posted by Vanya
I think getting the VRC6 sound engine working would be worth it, I think.
It's probably a dumb question, but you did change the ROM to use the WRC6 mapper, right?


No I didn't, it is still MMC3.

I don't know much about the other mappers. Basically I taught myself everything working on this ROM and I'm hacking on a whim. So I am very familiar with MMC3, and I can see why the sound engine I used was wrong (because it is trying to hit the extra channel?).

To be frank I don't really like the sound engine, the sound effects are too zany, I would rather have the CV2 or 3 sound engine.

Vanya
Posted on 04-22-13 10:01 PM Link | Quote | ID: 153753


Red Koopa
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You might want to talk to Bisqwit on ROMhacking.net about the mapper stuff. He made his CV2 retranslation/improvement hack in like 6 different mapper flavors so he might have some good insight.
And Optomon has extensive experience with the castlevania music engines.

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

s_ryo
Posted on 06-17-13 05:15 AM Link | Quote | ID: 154121


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Have any news?

elbobelo
Posted on 06-19-13 04:02 PM Link | Quote | ID: 154152


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Posted by s_ryo
Have any news?


I haven't made any real progress these past couple months.

I'm still at the point where my scrolling engine needs fine tuning, and I need to re-write all the enemy placement code. All collision works great, items and power ups still function nicely, I can set Simon's walking speed to any velocity now and he still hits the stairs, walls and end screens with precision, which is a new achievement (leveling up may include slight increase in speed, and running might now have acceleration).

The game is still not broken and is on track. I haven't scrapped it. I plan on working on it more once this settle down at work and life.

s_ryo
Posted on 06-20-13 08:38 AM Link | Quote | ID: 154157


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Sounds good.

Hope to see it finish soon.

I'm encouraged on your work.

Vanya
Posted on 06-20-13 03:45 PM Link | Quote | ID: 154158


Red Koopa
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Any chance of a Demo soon?

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

elbobelo
Posted on 06-20-13 04:21 PM Link | Quote | ID: 154159


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Posted by Vanya
Any chance of a Demo soon?


I've been trying to work up to that point for a long time but without functioning level and enemy placement it wouldn't be much of a demo.

goals:

* get level building and scrolling fully functional
* get enemy and item placement functional
* complete items found memory storage
* design a complete replica of Vampire Killer level 1
* complete intro sequence and end level sequence
* insert a sound engine that doesn't crash the game
* complete behavior for at least 1 familiar
* complete pause menu and map menu
* possibly release a demo

elbobelo
Posted on 08-14-13 04:01 PM Link | Quote | ID: 154567


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Here's the new scroll engine I've been working on.




s_ryo
Posted on 08-14-13 11:16 PM Link | Quote | ID: 154568


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So fast !!!!!!!!

Vanya
Posted on 08-15-13 06:47 PM Link | Quote | ID: 154570


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Wow. Very impressive. You could adapt that to a Sonic style game. Well done!

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

elbobelo
Posted on 08-16-13 06:39 PM Link | Quote | ID: 154577


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Yep, I'm not sure where I'm going to peak the characters speed yet, after abilities are maxed.

s_ryo
Posted on 11-22-13 01:16 AM Link | Quote | ID: 155169


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Can't wait to play this awesome hack.

elbobelo
Posted on 11-29-13 06:35 PM Link | Quote | ID: 155189


Red Koopa
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Thanks for hanging in there. Things are slow right now but they will pick up again.

s_ryo
Posted on 05-23-14 04:23 AM Link | Quote | ID: 156586


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How far about this? Nearly done?

elbobelo
Posted on 05-23-14 04:23 PM Link | Quote | ID: 156589


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"recently" finished horizontal scrolling with enemies generating and everything works perfectly there. Fixed the map screen so it also works with the new code. Wrote a code that makes breakable blocks larger (2x2 tiles).

I was about to start programming all the levels but I wanted to give vertical scrolling another shot. So that is what I am doing now. So far looks promising.

Trinitronity
Posted on 06-03-14 08:51 PM (rev. 2 of 06-03-14 08:52 PM) Link | Quote | ID: 156690


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>>Latest response was in May 2014
Wait, this game is still not scrapped?
Man, I really like it that you still haven't given up on that game yet.
Ambitious projects very often have the risk of being cancelled after a while.
I know that from expierience, because there is one ambitious hack I was looking for, but was sadly cancelled...
I just hope that you do NOT have to witness the same thing with your project...

elbobelo
Posted on 06-04-14 04:17 PM Link | Quote | ID: 156696


Red Koopa
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Yes believe it or not I am still working on this.

I take long breaks from time to time, and do things at a snails pace. But my code is carefully put together and tested often so the game doesn't break. Thanks for anyone who also hasn't given up on this. I think I'm at a point of no return, I have to finish something so it was not all for nothing.

Trinitronity
Posted on 06-04-14 07:53 PM Link | Quote | ID: 156697


Porcupo
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Yes. That's the spirit!
I already loved the original Castlevania series (okay, the N64 Castlevania games were shit, but that's a different story), so I'm also looking forward to this.

P.S.: BTW, where should I ask for help regarding a game nobody hacked before? I cannot seem to find a General Generic Hacking Thread or something...
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Main - ROM Hacking - 8-eyes to Castlevania conversion project New thread | New reply

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