Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,509,249
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-02-24 01:09 AM
Guest: Register | Login

0 users currently in ROM Hacking | 2 guests

Main - ROM Hacking - 8-eyes to Castlevania conversion project New thread | New reply

Pages: 1 2 3 4 5 6 7 8

Googie
Posted on 08-16-12 04:00 AM Link | Quote | ID: 152070


Giant Red Paratroopa
Level: 77

Posts: 884/1407
EXP: 4182960
Next: 8169

Since: 02-19-07
From: Brooklyn, NY

Last post: 14 days
Last view: 14 days
Wow man, these 2 videos are total bad asses! You've done a kick ass job with this hack man, I'm diggin the process. Keep at it!

____________________
My Linktree

Lunaria
Posted on 08-24-12 01:24 AM Link | Quote | ID: 152160


Deddorokku
Princess of the Night
Level: 47

Posts: 400/442
EXP: 736366
Next: 29837

Since: 02-21-07
From: Equestria

Last post: 3709 days
Last view: 2072 days
I moved this to ROM hacking as it seems that this is something in constant development rather then an actual final release.

Notify staff if this is not the case.

____________________
The fun has been doubled!

s_ryo
Posted on 12-17-12 01:11 AM Link | Quote | ID: 153090


Goomba
Level: 14

Posts: 1/32
EXP: 12691
Next: 380

Since: 11-16-10

Last post: 2835 days
Last view: 1473 days
Very interesting!!!!

MathUser2929
Posted on 12-17-12 02:50 AM Link | Quote | ID: 153097


Rat
Level: 23

Posts: 17/99
EXP: 63593
Next: 4130

Since: 12-03-12

Last post: 2614 days
Last view: 2564 days
i was wondering what was going on with this hack but didn't see the thread anymore. I forgot what the original game was. This is a great hack. The music remixes are pretty good.

elbobelo
Posted on 12-17-12 04:36 PM (rev. 2 of 12-17-12 05:24 PM) Link | Quote | ID: 153107


Red Koopa
Level: 27

Posts: 103/124
EXP: 107878
Next: 8281

Since: 08-16-07

Last post: 2174 days
Last view: 616 days
Thanks for the bump.

I have been working on a new scrolling engine. I have all the code almost completely working on it's own. Soon I will merge it into all my old gameplay code.

The new scrolling engine will allow more than 2 screens per room.

Some rooms will be Horizontal scrolling and some will be Vertical scrolling (up and down).

The scrolling engine will still memorize every item on screen and record whether you've collected it.

It will allow for super fast scrolling without spilling over when you hit a the end-of-level.

Also it will allow 2 full active screens of enemies and level at all times, so things won't necessarily "disappear" once they're off screen.

I will also have the 2 screens saved fully into memory so I can switch to a full screen map or pause menu, and still return to the game screen unchanged.

I have also considered "wrapping" the levels for infinite scrolling but have decided against it presently.

s_ryo
Posted on 12-18-12 12:54 AM Link | Quote | ID: 153112


Goomba
Level: 14

Posts: 2/32
EXP: 12691
Next: 380

Since: 11-16-10

Last post: 2835 days
Last view: 1473 days
Can't wait to try this out. wanna be taster.

koala_knight
Posted on 12-19-12 03:19 AM Link | Quote | ID: 153114


Buzzy Beetle
Level: 44

Posts: 380/384
EXP: 591507
Next: 19778

Since: 06-01-07
From: Miami

Last post: 4131 days
Last view: 4119 days
Posted by elbobelo
Thanks for the bump.

I have been working on a new scrolling engine. I have all the code almost completely working on it's own. Soon I will merge it into all my old gameplay code.

The new scrolling engine will allow more than 2 screens per room.

Some rooms will be Horizontal scrolling and some will be Vertical scrolling (up and down).

The scrolling engine will still memorize every item on screen and record whether you've collected it.

It will allow for super fast scrolling without spilling over when you hit a the end-of-level.

Also it will allow 2 full active screens of enemies and level at all times, so things won't necessarily "disappear" once they're off screen.

I will also have the 2 screens saved fully into memory so I can switch to a full screen map or pause menu, and still return to the game screen unchanged.

I have also considered "wrapping" the levels for infinite scrolling but have decided against it presently.


Fantastic! With a new fully documented scrolling engine this will like the ultimate ROM for Castlevania hacks.

eternaldragonx
Posted on 12-23-12 04:03 PM Link | Quote | ID: 153137


Goomba
Level: 13

Posts: 25/28
EXP: 9939
Next: 328

Since: 01-05-12

Last post: 4029 days
Last view: 3990 days
My number 1 "eye'll keep an I on you hack" Wierd that this is my most anticipated title including current gen games. Move over Halo 4... I need me some Castlavania 8 eyes.

s_ryo
Posted on 01-06-13 04:26 AM Link | Quote | ID: 153231


Goomba
Level: 14

Posts: 11/32
EXP: 12691
Next: 380

Since: 11-16-10

Last post: 2835 days
Last view: 1473 days
Please update frequently. I still waiting to play this awesome hack.

eternaldragonx
Posted on 01-07-13 05:19 PM Link | Quote | ID: 153238


Goomba
Level: 13

Posts: 27/28
EXP: 9939
Next: 328

Since: 01-05-12

Last post: 4029 days
Last view: 3990 days
^ what he said +1 : )

koala_knight
Posted on 01-08-13 09:05 AM Link | Quote | ID: 153241


Buzzy Beetle
Level: 44

Posts: 384/384
EXP: 591507
Next: 19778

Since: 06-01-07
From: Miami

Last post: 4131 days
Last view: 4119 days
Be patient. It's not easy nor fast to rebuild a ROM into a completely new engine.

s_ryo
Posted on 04-04-13 12:47 AM Link | Quote | ID: 153610


Goomba
Level: 14

Posts: 12/32
EXP: 12691
Next: 380

Since: 11-16-10

Last post: 2835 days
Last view: 1473 days
Have any update?

elbobelo
Posted on 04-04-13 04:07 AM Link | Quote | ID: 153611


Red Koopa
Level: 27

Posts: 105/124
EXP: 107878
Next: 8281

Since: 08-16-07

Last post: 2174 days
Last view: 616 days
Posted by s_ryo
Have any update?


Nothing yet,

Now that I have the ability to scroll through as many screens as I want, I have to re-write all the collision code for the main character. So that is what I am working on now. It's coming along well I think.

I come across these weird glitches sometimes that make no since. Maybe it has to do with clocking. I will bypass a large chunk of code, such as the familiar code, and then the game will start jumping around. Or I will have to many EA's in the code and when I reduce them the game no longer glitches. I want to have all this fixed too.

XTTX
Posted on 04-04-13 04:19 AM Link | Quote | ID: 153612


Flurry
Level: 36

Posts: 149/251
EXP: 304460
Next: 3650

Since: 04-14-08
From: DTOWN

Last post: 2396 days
Last view: 72 days
So far i think what you have done is awesome! Keep up the great work! I remember seeing this a couple years ago, ive kept my eye on it.

elbobelo
Posted on 04-05-13 10:45 PM Link | Quote | ID: 153615


Red Koopa
Level: 27

Posts: 106/124
EXP: 107878
Next: 8281

Since: 08-16-07

Last post: 2174 days
Last view: 616 days
Posted by XTTX
So far i think what you have done is awesome! Keep up the great work! I remember seeing this a couple years ago, ive kept my eye on it.


Thank you, this hack/homebrew is taking forever I have to admit.

Good news. I think the game is stable again. I moved my scrolling code to be at the top of vblank and it doesn't glitch anymore. I hope it stays this way.

Now back to wall collisions. Very tricky when jumping to a scroll routine, but I have it figured out in my head.

Thanatos-Zero
Posted on 04-06-13 05:40 AM Link | Quote | ID: 153616


Nipper Plant
Level: 45

Posts: 302/423
EXP: 653168
Next: 6996

Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

Last post: 1096 days
Last view: 1059 days
I must admit your project is extremely cool. I hope that you keep it up, as it would be a shame, if your project would end up in development hell.
By the way, are you going to use iconic Castlevania soundtracks like Bloodlines and Dance of Illusions?


____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Vanya
Posted on 04-06-13 10:42 AM Link | Quote | ID: 153617


Red Koopa
Level: 27

Posts: 2/139
EXP: 105159
Next: 11000

Since: 01-22-13

Last post: 3299 days
Last view: 3298 days
Indeed, everything seems to be coming along great. You know the old saying. Good things come to those who wait.

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

elbobelo
Posted on 04-18-13 06:55 PM (rev. 2 of 04-18-13 07:12 PM) Link | Quote | ID: 153730


Red Koopa
Level: 27

Posts: 107/124
EXP: 107878
Next: 8281

Since: 08-16-07

Last post: 2174 days
Last view: 616 days
Old sprite from last year. It was later rejected because of the amount of resources it took to draw each frame.



It's based off this picture from the Vampire Killer booklet


Vanya
Posted on 04-18-13 10:45 PM Link | Quote | ID: 153731


Red Koopa
Level: 27

Posts: 3/139
EXP: 105159
Next: 11000

Since: 01-22-13

Last post: 3299 days
Last view: 3298 days
Cool. Interesting spectacle, but yeah. Probably not worth the resources needed to make it happen.
How's the project coming over all?

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

eternaldragonx
Posted on 04-20-13 03:32 AM Link | Quote | ID: 153738


Goomba
Level: 13

Posts: 28/28
EXP: 9939
Next: 328

Since: 01-05-12

Last post: 4029 days
Last view: 3990 days
Not gonna lie, the cape looks pretty cool and does seperate this hack from others with just the sutble change. But I understand if its more of a hinder than anything else. Can't wait for this game I'm looking forward to ths big time. Keep it up my man.
Pages: 1 2 3 4 5 6 7 8


Main - ROM Hacking - 8-eyes to Castlevania conversion project New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.031 seconds. (340KB of memory used)
MySQL - queries: 132, rows: 171/172, time: 0.021 seconds.