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Main - ROM Hacking - 8-eyes to Castlevania conversion project | New thread | New reply |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 884/1407 EXP: 4182960 Next: 8169 Since: 02-19-07 From: Brooklyn, NY Last post: 14 days Last view: 14 days |
Wow man, these 2 videos are total bad asses! You've done a kick ass job with this hack man, I'm diggin the process. Keep at it! ____________________ My Linktree |
Lunaria |
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Deddorokku Princess of the Night Level: 47 Posts: 400/442 EXP: 736366 Next: 29837 Since: 02-21-07 From: Equestria Last post: 3709 days Last view: 2072 days |
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s_ryo |
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Goomba Level: 14 Posts: 1/32 EXP: 12691 Next: 380 Since: 11-16-10 Last post: 2835 days Last view: 1473 days |
Very interesting!!!! |
MathUser2929 |
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Rat Level: 23 Posts: 17/99 EXP: 63593 Next: 4130 Since: 12-03-12 Last post: 2614 days Last view: 2564 days |
i was wondering what was going on with this hack but didn't see the thread anymore. I forgot what the original game was. This is a great hack. The music remixes are pretty good. |
elbobelo |
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Red Koopa Level: 27 Posts: 103/124 EXP: 107878 Next: 8281 Since: 08-16-07 Last post: 2174 days Last view: 616 days |
Thanks for the bump.
I have been working on a new scrolling engine. I have all the code almost completely working on it's own. Soon I will merge it into all my old gameplay code. The new scrolling engine will allow more than 2 screens per room. Some rooms will be Horizontal scrolling and some will be Vertical scrolling (up and down). The scrolling engine will still memorize every item on screen and record whether you've collected it. It will allow for super fast scrolling without spilling over when you hit a the end-of-level. Also it will allow 2 full active screens of enemies and level at all times, so things won't necessarily "disappear" once they're off screen. I will also have the 2 screens saved fully into memory so I can switch to a full screen map or pause menu, and still return to the game screen unchanged. I have also considered "wrapping" the levels for infinite scrolling but have decided against it presently. |
s_ryo |
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Goomba Level: 14 Posts: 2/32 EXP: 12691 Next: 380 Since: 11-16-10 Last post: 2835 days Last view: 1473 days |
Can't wait to try this out. wanna be taster. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 380/384 EXP: 591507 Next: 19778 Since: 06-01-07 From: Miami Last post: 4131 days Last view: 4119 days |
Posted by elbobelo Fantastic! With a new fully documented scrolling engine this will like the ultimate ROM for Castlevania hacks. |
eternaldragonx |
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Goomba Level: 13 Posts: 25/28 EXP: 9939 Next: 328 Since: 01-05-12 Last post: 4029 days Last view: 3990 days |
My number 1 "eye'll keep an I on you hack" Wierd that this is my most anticipated title including current gen games. Move over Halo 4... I need me some Castlavania 8 eyes. |
s_ryo |
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Goomba Level: 14 Posts: 11/32 EXP: 12691 Next: 380 Since: 11-16-10 Last post: 2835 days Last view: 1473 days |
Please update frequently. I still waiting to play this awesome hack. |
eternaldragonx |
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Goomba Level: 13 Posts: 27/28 EXP: 9939 Next: 328 Since: 01-05-12 Last post: 4029 days Last view: 3990 days |
^ what he said +1 : ) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 384/384 EXP: 591507 Next: 19778 Since: 06-01-07 From: Miami Last post: 4131 days Last view: 4119 days |
Be patient. It's not easy nor fast to rebuild a ROM into a completely new engine. |
s_ryo |
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Goomba Level: 14 Posts: 12/32 EXP: 12691 Next: 380 Since: 11-16-10 Last post: 2835 days Last view: 1473 days |
Have any update? |
elbobelo |
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Red Koopa Level: 27 Posts: 105/124 EXP: 107878 Next: 8281 Since: 08-16-07 Last post: 2174 days Last view: 616 days |
Posted by s_ryo Nothing yet, Now that I have the ability to scroll through as many screens as I want, I have to re-write all the collision code for the main character. So that is what I am working on now. It's coming along well I think. I come across these weird glitches sometimes that make no since. Maybe it has to do with clocking. I will bypass a large chunk of code, such as the familiar code, and then the game will start jumping around. Or I will have to many EA's in the code and when I reduce them the game no longer glitches. I want to have all this fixed too. |
XTTX |
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Flurry Level: 36 Posts: 149/251 EXP: 304460 Next: 3650 Since: 04-14-08 From: DTOWN Last post: 2396 days Last view: 72 days |
So far i think what you have done is awesome! Keep up the great work! I remember seeing this a couple years ago, ive kept my eye on it. |
elbobelo |
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Red Koopa Level: 27 Posts: 106/124 EXP: 107878 Next: 8281 Since: 08-16-07 Last post: 2174 days Last view: 616 days |
Posted by XTTX Thank you, this hack/homebrew is taking forever I have to admit. Good news. I think the game is stable again. I moved my scrolling code to be at the top of vblank and it doesn't glitch anymore. I hope it stays this way. Now back to wall collisions. Very tricky when jumping to a scroll routine, but I have it figured out in my head. |
Thanatos-Zero |
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Nipper Plant Level: 45 Posts: 302/423 EXP: 653168 Next: 6996 Since: 11-25-08 From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25 Last post: 1096 days Last view: 1059 days |
I must admit your project is extremely cool. I hope that you keep it up, as it would be a shame, if your project would end up in development hell.
By the way, are you going to use iconic Castlevania soundtracks like Bloodlines and Dance of Illusions? ____________________ I was a prisoner enclosed in the void, were everything might end up just as myself. There I was called the death in the void, but after a long sleep my drill was ready to pierce the void. I came back... to guide those who are in doubt and to crush any corrupted mind. "Just who in the hell do you think I am?!". |
Vanya |
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Red Koopa Level: 27 Posts: 2/139 EXP: 105159 Next: 11000 Since: 01-22-13 Last post: 3299 days Last view: 3298 days |
Indeed, everything seems to be coming along great. You know the old saying. Good things come to those who wait. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
elbobelo |
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Red Koopa Level: 27 Posts: 107/124 EXP: 107878 Next: 8281 Since: 08-16-07 Last post: 2174 days Last view: 616 days |
Old sprite from last year. It was later rejected because of the amount of resources it took to draw each frame.
It's based off this picture from the Vampire Killer booklet |
Vanya |
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Red Koopa Level: 27 Posts: 3/139 EXP: 105159 Next: 11000 Since: 01-22-13 Last post: 3299 days Last view: 3298 days |
Cool. Interesting spectacle, but yeah. Probably not worth the resources needed to make it happen.
How's the project coming over all? ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
eternaldragonx |
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Goomba Level: 13 Posts: 28/28 EXP: 9939 Next: 328 Since: 01-05-12 Last post: 4029 days Last view: 3990 days |
Not gonna lie, the cape looks pretty cool and does seperate this hack from others with just the sutble change. But I understand if its more of a hinder than anything else. Can't wait for this game I'm looking forward to ths big time. Keep it up my man. |
Main - ROM Hacking - 8-eyes to Castlevania conversion project | New thread | New reply |
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