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Main - ROM Hacking - 8-eyes to Castlevania conversion project | New thread | New reply |
EggplantPimp |
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Buzzy Beetle Level: 44 Posts: 75/378 EXP: 579227 Next: 32058 Since: 04-30-07 From: Boo York, Home Of The Big Pumpkin Last post: 1257 days Last view: 1257 days |
Looks wonderful elbobelo, I like that love letter up there. Are you planning to change Simon into Ritcher? It look really nice seeing Ritcher up there. ____________________ - Nikki |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 119/384 EXP: 591499 Next: 19786 Since: 06-01-07 From: Miami Last post: 4131 days Last view: 4119 days |
Posted by elbobeloPosted by Googie Sweet! I like this version better. |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 294/1407 EXP: 4182909 Next: 8220 Since: 02-19-07 From: Brooklyn, NY Last post: 14 days Last view: 14 days |
Much better elbobelo, if you want try to see how Ritcher looks in the game. Or if not, make a Simon Belmont face in that corner, either way this'll be a cool hack. ____________________ My Linktree |
elbobelo |
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Red Koopa Level: 27 Posts: 42/124 EXP: 107877 Next: 8282 Since: 08-16-07 Last post: 2174 days Last view: 616 days |
Posted by Googie Well, I'm not sure about who the character will be, but whether it's Trevor(CV3) or Simon, I will have an accurate face. or maybe no face at all, I'm thinking about doing a whip indicator. I also move the magic meter to the right side... what do you think? better? |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 296/1407 EXP: 4182909 Next: 8220 Since: 02-19-07 From: Brooklyn, NY Last post: 14 days Last view: 14 days |
You get the official Googie Toons seal of approval, I love what you did, it's tight! ____________________ My Linktree |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 121/384 EXP: 591499 Next: 19786 Since: 06-01-07 From: Miami Last post: 4131 days Last view: 4119 days |
I think I like the magic meter on the right, but the whip thing is a great idea. |
elbobelo |
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Red Koopa Level: 27 Posts: 43/124 EXP: 107877 Next: 8282 Since: 08-16-07 Last post: 2174 days Last view: 616 days |
Vampire Killer Thorn Whip Chain Whip Morning Star Flame Whip Ice Whip Magic Whip |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 122/384 EXP: 591499 Next: 19786 Since: 06-01-07 From: Miami Last post: 4131 days Last view: 4119 days |
Pure, concentrated win! =) |
optomon |
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Leever Level: 33 Posts: 101/198 EXP: 220570 Next: 8609 Since: 03-05-07 From: Vancouver, WA Last post: 2462 days Last view: 2051 days |
Those Belmonts are doing the wave! |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 297/1407 EXP: 4182909 Next: 8220 Since: 02-19-07 From: Brooklyn, NY Last post: 14 days Last view: 14 days |
LOL! XD
hee hee that's really really cool. Thanks for the update... ____________________ My Linktree |
elbobelo |
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Red Koopa Level: 27 Posts: 46/124 EXP: 107877 Next: 8282 Since: 08-16-07 Last post: 2174 days Last view: 616 days |
New update... have fun with the new stuff everyone. Give me feedback please. |
optomon |
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Leever Level: 33 Posts: 105/198 EXP: 220570 Next: 8609 Since: 03-05-07 From: Vancouver, WA Last post: 2462 days Last view: 2051 days |
I played it a little and I haven't seen any glitches or anything yet, so that's good. Good to see that you've got a sound effect for the whip even if it a bad sound effect from 8 Eyes. Eventually, I'd imagine, different more Castlevania sounding sound effects are going to exist for different weapons and whips.
Not sure how far this game is going to go. Is this game going to be more linear or will you still have a stage selection screen? |
elbobelo |
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Red Koopa Level: 27 Posts: 47/124 EXP: 107877 Next: 8282 Since: 08-16-07 Last post: 2174 days Last view: 616 days |
Posted by optomon Yes I'm just putting in placeholders for the time being. I haven't tried to make new sound effects yet, but I do plan on changing them at some point. For now I play the game muted so I don't get sick of the songs so I tend to forget what sounds it plays. Posted by optomon I plan on changing the stage select screen to a Warp Map screen that you access by reaching teleport rooms, much like the newer Castlevanias. If I can I want to combine all the levels into one big castle where you will need different power-ups to explore different areas. Right now I am trying to figure out how to change rooms by walking off screen to the left and right. For now it's just up and down. |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 314/1407 EXP: 4182909 Next: 8220 Since: 02-19-07 From: Brooklyn, NY Last post: 14 days Last view: 14 days |
I got around to play the hack man, it's pretty cool what you did so far with the latest build. The only thing is that somma the enemies palette changes look funny, lemme show ya's...
Other than that, sweet job. ^______^' ____________________ My Linktree |
elbobelo |
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Red Koopa Level: 27 Posts: 48/124 EXP: 107877 Next: 8282 Since: 08-16-07 Last post: 2174 days Last view: 616 days |
Yeah those changed once I gave the sub-weapons their colors, and once I gave the holy water flame its red color. Of course the palettes will match better once I change the enemies around to Castlevania enemies and custom enemies.
Thanks for the feedback Googie! EDIT: Posted by Googie Outta curiosity, where did the SCORE go?! does the score not work for you? |
elbobelo |
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Red Koopa Level: 27 Posts: 49/124 EXP: 107877 Next: 8282 Since: 08-16-07 Last post: 2174 days Last view: 616 days |
SMALL UPDATE..
* fixed a Glitch when there are too many enemies on screen * fixed some enemy palettes |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 320/1407 EXP: 4182909 Next: 8220 Since: 02-19-07 From: Brooklyn, NY Last post: 14 days Last view: 14 days |
I saw the palette changes on the enemies, here's another one I found...
And the score is blank during those short demonstrations, it's no sweat though. EDIT: I found the title screen palette data, it's located at offset 0001a760. The color of the 8 Eyes words share palettes where you put the snake and the fonts, which is 20-26-19. If anything I'll look into it more tonight. ____________________ My Linktree |
elbobelo |
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Red Koopa Level: 27 Posts: 50/124 EXP: 107877 Next: 8282 Since: 08-16-07 Last post: 2174 days Last view: 616 days |
Posted by Googie I haven't done any work on the enemies, but I do plan on changing the enemies graphics and behaviors to match Castlevania games. If you want to fix these palettes by all means do so, but you would have to use yychr and perform color swaps to the graphics of the enemies. Posted by Googie Oh...... should've known Posted by Googie Cool! good to know, once the game completely changes from 8-eyes this whole title screen will change, and the game will be given a new name. Right now it is still essentially 8-eyes with Simon. I am still debating on whether or not I will release demos once I start changing the levels and enemies. This may just drop out of site for months and re-emerge as a completely new and original game. |
Daterribleppic |
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Micro-Goomba Level: 10 Posts: 1/14 EXP: 3938 Next: 476 Since: 11-10-08 Last post: 5538 days Last view: 4616 days |
Sweet. I am looking forward to playing this one. I always thought that 8 eyes had potential. The idea of the bird as a companion was very inventive. Good job guys. |
XTTX |
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Flurry Level: 36 Posts: 59/251 EXP: 304456 Next: 3654 Since: 04-14-08 From: DTOWN Last post: 2396 days Last view: 72 days |
this is looking really good elbobolo, i like it alot. Please keep us updated man.
XTTX- |
Main - ROM Hacking - 8-eyes to Castlevania conversion project | New thread | New reply |
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