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Main - ROM Hacking - 8-eyes to Castlevania conversion project New thread | New reply

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EggplantPimp
Posted on 07-07-08 07:15 PM Link | Quote | ID: 87018


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Looks wonderful elbobelo, I like that love letter up there. Are you planning to change Simon into Ritcher? It look really nice seeing Ritcher up there.

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koala_knight
Posted on 07-08-08 07:40 AM Link | Quote | ID: 87062


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Posted by elbobelo
Posted by Googie
Wow, sweet progress man! The only suggestion I can come up with is to change the font to the CV3 one. Keep doing your thing...


I like the idea of using that font. Here's what it looks like. Plus here I am trying a few other things out.


Sweet! I like this version better.

Googie
Posted on 07-09-08 03:54 AM Link | Quote | ID: 87126


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Much better elbobelo, if you want try to see how Ritcher looks in the game. Or if not, make a Simon Belmont face in that corner, either way this'll be a cool hack.

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elbobelo
Posted on 07-09-08 05:07 PM Link | Quote | ID: 87153


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Posted by Googie
Much better elbobelo, if you want try to see how Ritcher looks in the game. Or if not, make a Simon Belmont face in that corner, either way this'll be a cool hack.


Well, I'm not sure about who the character will be, but whether it's Trevor(CV3) or Simon, I will have an accurate face.



or maybe no face at all, I'm thinking about doing a whip indicator. I also move the magic meter to the right side... what do you think? better?

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Googie
Posted on 07-10-08 12:38 AM Link | Quote | ID: 87183


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You get the official Googie Toons seal of approval, I love what you did, it's tight!

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koala_knight
Posted on 07-10-08 03:14 AM Link | Quote | ID: 87189


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I think I like the magic meter on the right, but the whip thing is a great idea.

elbobelo
Posted on 07-12-08 07:59 PM Link | Quote | ID: 87378


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Vampire Killer

Thorn Whip

Chain Whip

Morning Star

Flame Whip

Ice Whip

Magic Whip

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koala_knight
Posted on 07-12-08 10:41 PM Link | Quote | ID: 87389


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Pure, concentrated win! =)

optomon
Posted on 07-13-08 03:03 AM Link | Quote | ID: 87397


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Those Belmonts are doing the wave!

Googie
Posted on 07-13-08 03:08 AM Link | Quote | ID: 87398


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LOL! XD

hee hee that's really really cool. Thanks for the update...

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elbobelo
Posted on 07-28-08 11:06 PM Link | Quote | ID: 88164


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New update... have fun with the new stuff everyone. Give me feedback please.

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optomon
Posted on 07-31-08 06:59 AM Link | Quote | ID: 88266


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I played it a little and I haven't seen any glitches or anything yet, so that's good. Good to see that you've got a sound effect for the whip even if it a bad sound effect from 8 Eyes. Eventually, I'd imagine, different more Castlevania sounding sound effects are going to exist for different weapons and whips.

Not sure how far this game is going to go. Is this game going to be more linear or will you still have a stage selection screen?

elbobelo
Posted on 07-31-08 08:04 PM Link | Quote | ID: 88273


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Posted by optomon
I'd imagine, different more Castlevania sounding sound effects are going to exist for different weapons and whips.


Yes I'm just putting in placeholders for the time being. I haven't tried to make new sound effects yet, but I do plan on changing them at some point. For now I play the game muted so I don't get sick of the songs so I tend to forget what sounds it plays.


Posted by optomon
Not sure how far this game is going to go. Is this game going to be more linear or will you still have a stage selection screen?


I plan on changing the stage select screen to a Warp Map screen that you access by reaching teleport rooms, much like the newer Castlevanias. If I can I want to combine all the levels into one big castle where you will need different power-ups to explore different areas.

Right now I am trying to figure out how to change rooms by walking off screen to the left and right. For now it's just up and down.

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Googie
Posted on 08-02-08 01:53 AM Link | Quote | ID: 88392


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I got around to play the hack man, it's pretty cool what you did so far with the latest build. The only thing is that somma the enemies palette changes look funny, lemme show ya's...







Other than that, sweet job. ^______^'

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elbobelo
Posted on 08-02-08 05:19 AM (rev. 2 of 08-02-08 04:15 PM) Link | Quote | ID: 88406


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Yeah those changed once I gave the sub-weapons their colors, and once I gave the holy water flame its red color. Of course the palettes will match better once I change the enemies around to Castlevania enemies and custom enemies.

Thanks for the feedback Googie!

EDIT:
Posted by Googie


Other than that, sweet job. ^______^'


Outta curiosity, where did the SCORE go?!

does the score not work for you?

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elbobelo
Posted on 08-04-08 12:04 AM Link | Quote | ID: 88516


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SMALL UPDATE..

* fixed a Glitch when there are too many enemies on screen
* fixed some enemy palettes

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Googie
Posted on 08-04-08 08:47 PM (rev. 2 of 08-04-08 10:19 PM) Link | Quote | ID: 88539


Giant Koopa
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I saw the palette changes on the enemies, here's another one I found...



And the score is blank during those short demonstrations, it's no sweat though.

EDIT: I found the title screen palette data, it's located at offset 0001a760. The color of the 8 Eyes words share palettes where you put the snake and the fonts, which is 20-26-19. If anything I'll look into it more tonight.

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elbobelo
Posted on 08-05-08 03:47 AM Link | Quote | ID: 88556


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Posted by Googie
I saw the palette changes on the enemies, here's another one I found...


I haven't done any work on the enemies, but I do plan on changing the enemies graphics and behaviors to match Castlevania games. If you want to fix these palettes by all means do so, but you would have to use yychr and perform color swaps to the graphics of the enemies.

Posted by Googie

And the score is blank during those short demonstrations, it's no sweat though.



Oh...... should've known

Posted by Googie

EDIT: I found the title screen palette data, it's located at offset 0001a760. The color of the 8 Eyes words share palettes where you put the snake and the fonts, which is 20-26-19. If anything I'll look into it more tonight.


Cool! good to know, once the game completely changes from 8-eyes this whole title screen will change, and the game will be given a new name. Right now it is still essentially 8-eyes with Simon.

I am still debating on whether or not I will release demos once I start changing the levels and enemies. This may just drop out of site for months and re-emerge as a completely new and original game.

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Daterribleppic
Posted on 11-13-08 03:10 AM Link | Quote | ID: 94195


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Sweet. I am looking forward to playing this one. I always thought that 8 eyes had potential. The idea of the bird as a companion was very inventive. Good job guys.

XTTX
Posted on 11-13-08 04:41 AM Link | Quote | ID: 94200


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this is looking really good elbobolo, i like it alot. Please keep us updated man.

XTTX-
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Main - ROM Hacking - 8-eyes to Castlevania conversion project New thread | New reply

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