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Main - ROM Hacking - The Zeed Project | New thread | New reply |
jargon |
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Ninji Banned until 2010-10-15 for an utterly psychedelic posting style Level: 36 Posts: 81/247 EXP: 300244 Next: 7866 Since: 12-10-07 From: 480/85260 Last post: 4949 days Last view: 4607 days |
Posted by interdpth Thank you for the good wishes, interdpth. It means a lot to me to get good feedback from people that take my work semi-seriously. I intend to create a screen capture sub-module for my "Keal" SDK once I iron out the "PDT8" bundled patch glitches as I will explain, which additionally hinder the ability to generate real-time AVI's, GIF89a's, or even dump PNG's. Blitz has a command called "SaveImage" that saves video memory directly to a 24bit windows bitmap file, and that's all I've bothered to use thus far. The splitting into unique tiles was the easiest part actually. All i had to do was create a database of pixel information and systematically reduce to a single set of unique pixel data. I have done this in many different ways since I started the "Zeed" project in 2007. One method is to create a binary-split tree of entries in which you define each tile region as an entry, testing each time if the entry already has been created in the scripting dictionary. The scripting dictionary from Zeed has evolved into "Keal" SDK's "aa" sub-module, of which stands for associated array. However, ever since the "PDT8" Windows Update, a memory map update was apparently bundled with it, of which broke Blitz Prototype, Basic, Plus, + 3D's ability to undefine memory that has already been allocated. In layman's terms this means Microsoft accidentally broke the ability for programs made using Blitz Research's "Blitz" line of BASIC game making tools, so that the games made using them can no longer remove objects in memory from RAM, including RAM used by both the "GPU" (video card's Graphics Processing Unit) and the "CPU." (main Central Processing Unit) This means that I have had to experiment with over 8 different builds of the Associated Array ("aa" scripting dictionary) for Keal SDK, of which included variant combinations of the following:
By the time video-memory failed on me as well I realized my goose was cooked, that is unless Microsoft fixes the patch bundled with the "PDT8" Daylight Savings Time related patch in the as-yet finalized XP Service Pack 3, or else fixes it in the current XP-SP2 edition, the Scripting Dictionary method no longer works reliably and is *very* difficult to debug. There are alternative methods though:
After that you dump the result to either individual image files or a sheet. If you are interested in my methods of reducing tiles, including keeping track of four-way-mirror redundancy, then I suggest you follow this thread chronicling my Reverse Engineer of Seiken Densetsu II (Secret of Mana) here. I have used other methods as well, but I have implemented so many methods that I have come up with that I do not even recall them all. Cheers, TRK ____________________ NIHYFDTTMWTMR |
interdpth |
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Buzzy Beetle Level: 44 Posts: 184/383 EXP: 593672 Next: 17613 Since: 02-22-07 Last post: 4099 days Last view: 4072 days |
It should be much more of just a simple pixel compare to get matches
Just need to get the tile then create 3 seperate buffers to create the possible mirroring then search for those =p And for the current window, just catch the print screen key message ____________________ lawl blog http://interdpths.blogspot.com/ |
jargon |
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Ninji Banned until 2010-10-15 for an utterly psychedelic posting style Level: 36 Posts: 84/247 EXP: 300244 Next: 7866 Since: 12-10-07 From: 480/85260 Last post: 4949 days Last view: 4607 days |
Posted by interdpth With four-way-mirroring, I suppose it would be faster to hash each mirror after I already have tested for exact matches, however this Zeed project never needed to handle 4-way-mirroring. But i will take your suggestion to heart for when I begin working on Zeed again. -edit- BTW, in some versions I think pressing space-bar overwrites the screen shot file. ____________________ NIHYFDTTMWTMR |
troopa pride |
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Koopa Level: 26 Posts: 105/117 EXP: 99574 Next: 2701 Since: 05-15-07 Last post: 5731 days Last view: 5567 days |
Is this possible to be used on smw or YI perhaps?*shot* |
jargon |
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Ninji Banned until 2010-10-15 for an utterly psychedelic posting style Level: 36 Posts: 102/247 EXP: 300244 Next: 7866 Since: 12-10-07 From: 480/85260 Last post: 4949 days Last view: 4607 days |
Posted by troopa pride I never finished the algorithm for flat-on levels. But, yes. -edit- All that is needed is tweaking the provided source code. ____________________ NIHYFDTTMWTMR |
Main - ROM Hacking - The Zeed Project | New thread | New reply |
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