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Main - SMW Hacking - New sample utility [MUSIC] [UTILITY] [ASM] [RELEASE] | New thread | New reply |
Sukasa |
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Red Birdo Level: 92 Posts: 763/2112 EXP: 7690546 Next: 66391 Since: 02-19-07 Last post: 4450 days Last view: 3221 days |
Can I ask for the information you have on the SPC instrument tables/etc? I'd like to add a specific sample to the SPC, used just once in the game (and so I don't want to use this utility, since that'd increase load times for everything unnecessarily).
Basically, I want to add a sound effect entry in the SPC, without actually adding the effect (this will make no sense to you, but please don't doubt my madness; there is actually a method to it) |
smkdan |
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Ninji Level: 36 Posts: 145/238 EXP: 288694 Next: 19416 Since: 05-26-07 Last post: 4064 days Last view: 4013 days |
SMW has the sample pointers at 0x8000 and the first sample begins at 0x8100. That means 0x8000-0x80FF are available to store pointers, it uses less than half of those. The samples run from 0x8100 to the end of memory (not sure if the boot ROM is disabled) and by default there is just a bit over 0xF00 bytes for samples free. |
Main - SMW Hacking - New sample utility [MUSIC] [UTILITY] [ASM] [RELEASE] | New thread | New reply |
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