Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,529,565
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-04-24 06:19 AM
Guest: Register | Login

0 users currently in Gaming | 2 guests | 1 bot

Main - Gaming - Sid Meier's Alpha Centauri New thread | New reply


Ailure
Posted on 03-05-08 12:56 AM Link | Quote | ID: 79751

Hats
Steam Board2 group
Level: 121

Posts: 2500/3965
EXP: 19791413
Next: 265283

Since: 02-19-07
From: Sweden, Skåne

Last post: 3309 days
Last view: 2060 days
Anyone remember this game? It was done like Civilization, but is in the (relativity near) future on a planet near Alpha centauri.

While the micromanagment annoys me, especially how after a certain point in the game you can reach insane growth (and potentially extreme smallpox if you can bother with it)... it still feels like one of the more unique turnbased strategy games. The AI is a bit weak too... even at the hardest difficulty it still is somewhat easily beaten if you know the game mechanics well.

Sadly it's a bit old game... and while some people don't see that as a problem, I do. The game can be a bit buggy on modern computers, things like Multiplayer doesn't work too well (I had to create a VPN to even get it working at all!). There was a fork of Freeciv that was going to implement mechanics from Alpha centauri apparently, but it didn't go anywhere.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


Main - Gaming - Sid Meier's Alpha Centauri New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.018 seconds. (321KB of memory used)
MySQL - queries: 32, rows: 42/42, time: 0.015 seconds.