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Main - SMW Hacking - Super Mario Advance 2 editor update | New thread | New reply |
RANDY Ruler of Zexernet |
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Shyguy Level: 23 Posts: 26/89 EXP: 65736 Next: 1987 Since: 07-17-07 From: Arizona, US Last post: 4632 days Last view: 257 days |
I started making an editor for SMW: SMA2 last fall, but I somehow got distracted by school & such. Last time I was going to write it in Visual Basic, but since it was too slow (noticeable pauses during rendering) & I am using Linux I decided C & GTK+ would be better since it then will work on both Windows & Linux. Since I have a greater portion of the ROM map completed, I have less of an excuse for not working on it this time.
The GTK+ version now supports displaying the overworld (but not editing it yet - hopefully that will be done this week). After overworld editing is in place I will make the title screen editor (since it is the same other than having an extra layer & no paths) & editor(s) for the other world maps. The actual level editing part is pending me writing definitions for all the objects or else figuring out how to extract them from the ASM automatically. (I would rather do the latter since it would support custom blocks, but it seems a bit infeasible right now.) If you have any feature requests, feel free to tell me, but I might already have them planned , & I cannot guarantee I will implement them if I do not. |
Buu-Huu |
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Level: 26 Posts: 82/113 EXP: 93218 Next: 9057 Since: 11-01-07 Last post: 5412 days Last view: 5338 days |
Super Mario Advance 2... Which game is that? I always get confused of the Super Mario Advance series. If this game is Super Mario World, then you shouldn't go ahead because we have Lunar Magic and it is really easy to use and SNES emulation is tons better than GBA emulation.
Edit: Is this game Yoshis Island? If yes then go ahead. ^^ Eggvine, the hacking tool for Yoshis Island on SNES is really confusing and not easy to use so a new editor for that game would be nice although on SNES it would be better but I would be glad if atleast, a tool for the GBA version would come out. |
Skreeny |
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Cobrat Level: 56 Posts: 612/653 EXP: 1321908 Next: 76268 Since: 02-21-07 Last post: 5342 days Last view: 4843 days |
Posted by RANDY Ruler of ZexernetIt's GBA SMW. I don't remember what all was on that version that's not easily ported to the SNES version, but it's good to see an editor for it anyway. You can never be sure what's hidden in the game. Besides, the version of Luigi you could play in that one was pretty cool. |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 332/339 EXP: 494535 Next: 26827 Since: 02-19-07 From: Stockholm, Sweden Last post: 5186 days Last view: 5185 days |
A better idea might be to make a program that can copy levels, overworld and some other stuff to (and possibly from) an SMA2 ROM... The level formats are extremely close (two additional header bytes is all I've found), so copying a level from SNES to GBA would simply be to find free space in the GBA ROM and paste (a very slightly changed) SNES level into it. ____________________ |
RANDY Ruler of Zexernet |
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Shyguy Level: 23 Posts: 27/89 EXP: 65736 Next: 1987 Since: 07-17-07 From: Arizona, US Last post: 4632 days Last view: 257 days |
I know Lunar Magic exists. We already discussed whether this was redundant when I started last fall, & I concluded that there was enough demand to warrant it (in addition to it being one of my pet projects, of course).
Also, I am hoping to have some sort of "extract levels from SNES IPS" feature, but even so, an editor would be nice to fix things that did not quite make it (such as ASM hacks or custom blocks) or to take advantage of GBA-only features. |
Raccoon Sam |
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Cobrat Level: 56 Posts: 430/672 EXP: 1380193 Next: 17983 Since: 02-19-07 From: Hi Last post: 3469 days Last view: 2700 days |
From what I've seen, LM had something to do with SMA2, with the Demo World easter egg and descriptions of SMA2-only items in the application.
But yeah, I say go for it. SMA2 editor would be pretty swanky and bring a slight change to the usual SMW-SNES-scene. ____________________ |
Legomen |
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Red Koopa Level: 28 Posts: 70/139 EXP: 128915 Next: 2423 Since: 05-19-07 Last post: 5602 days Last view: 5551 days |
And also I heared that Lunar magic dont run well on Linux......:\ ____________________ Sorry for my bad english |
RANDY Ruler of Zexernet |
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Shyguy Level: 23 Posts: 28/89 EXP: 65736 Next: 1987 Since: 07-17-07 From: Arizona, US Last post: 4632 days Last view: 257 days |
Another thing: Since you guys are my primary user base, would it be better to have one window with tabs for the overworld, levels, etc., or a separate window for each component of the game? I am leaning toward one tabbed window, but there is no difference in difficulty of coding, so which looks (& works) best for the community? |
Buu-Huu |
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Level: 26 Posts: 84/113 EXP: 93218 Next: 9057 Since: 11-01-07 Last post: 5412 days Last view: 5338 days |
I would say, you should use two different windows for the Overworld and for level editing. I guess it would be a little bit confusing if the Overworld editor and the level editor would share the same window but if that would take too many time then don't do it, we can learn it the other way too. BTW, about that "more space" thing, is it possible to add more levels to that game and/or expand it in any way? It would be cool to have more possibilities like easier editing of music, more levels, bigger Overworld and such but this is just pure speculation.
Maybe you can go for it that was planned for Lunar Magic but wasn't finished and support Super Mario Brothers 2 (the game with the vegetables) for the GBA aswell? It would be really cool to hack that game since the NES version is crappy and the SMB2 Discombobulator don't works for me for the SNES version. Anyways, good luck with that editor. ^^ |
Delmaru |
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Leever Level: 33 Posts: 131/193 EXP: 209235 Next: 19944 Since: 08-26-07 Last post: 5445 days Last view: 5409 days |
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RANDY Ruler of Zexernet |
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Shyguy Level: 23 Posts: 29/89 EXP: 65736 Next: 1987 Since: 07-17-07 From: Arizona, US Last post: 4632 days Last view: 257 days |
As for making the overworld bigger: That would be nearly impossible, since the current overworld fills an entire BG layer. I am considering music editing (probably export/import for the PCM parts), though.
What is wrong with overworld editing? I am not sure what I should do differently from LM (mainly because LM does not seem to work that well in Linux). |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2495/3965 EXP: 19781503 Next: 275193 Since: 02-19-07 From: Sweden, Skåne Last post: 3303 days Last view: 2053 days |
Posted by Raccoon SamI believe FuSoYa was working on SMA2 support at the end of Lunar Magic's life, but dropped it altogether as he was getting tired on developing his editor. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Delmaru |
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Leever Level: 33 Posts: 134/193 EXP: 209235 Next: 19944 Since: 08-26-07 Last post: 5445 days Last view: 5409 days |
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Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 333/339 EXP: 494535 Next: 26827 Since: 02-19-07 From: Stockholm, Sweden Last post: 5186 days Last view: 5185 days |
Posted by Buu-Huu Wow. Just... fucking wow... (...I was THIS close to starting a flame war.) ____________________ |
KP9000 |
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Boomboom Level: 90 Posts: 240/1975 EXP: 6954191 Next: 234418 Since: 02-19-07 Last post: 3581 days Last view: 3205 days |
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blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 1489/4196 EXP: 21535544 Next: 301057 Since: 02-19-07 From: Ithaca, NY, US Last post: 473 days Last view: 85 days |
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RANDY Ruler of Zexernet |
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Shyguy Level: 23 Posts: 30/89 EXP: 65736 Next: 1987 Since: 07-17-07 From: Arizona, US Last post: 4632 days Last view: 257 days |
I cannot guarantee there will be no Easter eggs , but I will not hide any important functionality in them. They would be merely cosmetic. Then again, I value conciseness & small executables, so Easter eggs are unlikely.
As for overworld editing: I am not sure if LM supports copy & paste of regions of overworld tiles, but I will support that. It should make it slightly easier. I already had it in the Visual Basic prototype, so I know a reasonably efficient way to do it. |
KP9000 |
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Boomboom Level: 90 Posts: 244/1975 EXP: 6954191 Next: 234418 Since: 02-19-07 Last post: 3581 days Last view: 3205 days |
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blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 1490/4196 EXP: 21535544 Next: 301057 Since: 02-19-07 From: Ithaca, NY, US Last post: 473 days Last view: 85 days |
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KP9000 |
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Boomboom Level: 90 Posts: 245/1975 EXP: 6954191 Next: 234418 Since: 02-19-07 Last post: 3581 days Last view: 3205 days |
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Main - SMW Hacking - Super Mario Advance 2 editor update | New thread | New reply |
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