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Main - ROM Hacking Related Releases - Donkey Kong 2 (Nuts and Milk hack) documents included | New thread | New reply |
elbobelo |
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Red Koopa Level: 27 Posts: 19/124 EXP: 107828 Next: 8331 Since: 08-16-07 Last post: 2168 days Last view: 610 days |
Here is a hack I released a few years go, it is by far the most advanced Nuts and Milk ASM hack ever created.
For the first time I am releasing the notes I took when making this hack. Although they may not make much since at first, once you play around with these values you should start to understand. This is still the same DEMO I released a long time ago. Perhaps if a level editor was made, I would complete this hack. Enjoy. Patch it to "Nuts & Milk (J).nes" Download Donkey Kong 2 and Nuts and Milk documentation 'rar' file. |
EggplantPimp |
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Buzzy Beetle Level: 44 Posts: 54/378 EXP: 578966 Next: 32319 Since: 04-30-07 From: Boo York, Home Of The Big Pumpkin Last post: 1252 days Last view: 1252 days |
With all that data available for this game, hopefully making an editor should be no problem. I really hope someone will take interest to make an editor.
I'll give the demo a try after dinner. ____________________ - Nikki |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2511/3965 EXP: 19778893 Next: 277803 Since: 02-19-07 From: Sweden, Skåne Last post: 3301 days Last view: 2052 days |
This game is harder than it looks. Or it's just me who have a hard time mastering it's controls.
Well, and for a level editor. The game's data structure seems rather simple to understand, so it's something that would be doable in a relative short timeframe. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Googie |
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Giant Red Paratroopa Level: 77 Posts: 241/1407 EXP: 4181051 Next: 10078 Since: 02-19-07 From: Brooklyn, NY Last post: 9 days Last view: 9 days |
Yeah since it's a small game it'll be easy to make an editor for this game (I wish I knew a program language). I already submitted the data at RHDN and put a link to come here. Sometime this week, I plan to make a You Tube video of my N&M hack. And give the scoop about the data that's found.
That way hopefully someone out there'll be interested into making an editor. ^^; ____________________ My Linktree |
CKY-9K |
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Pokey Level: 57 Posts: 372/693 EXP: 1430453 Next: 55475 Since: 06-27-07 From: cKy Last post: 210 days Last view: 118 days |
lol her tits are showing. Fap fap fap. ____________________ |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2770/3965 EXP: 19778893 Next: 277803 Since: 02-19-07 From: Sweden, Skåne Last post: 3301 days Last view: 2052 days |
Posted by GoogieHmm, link to said documentation? I forgot what RHDN is. xD ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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RT-55J |
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Armor Guardian Level: 81 Posts: 416/1562 EXP: 4889146 Next: 103703 Since: 02-23-07 From: Wild Side Arcade Last post: 313 days Last view: 55 days |
Posted by Ailure Rom Hacking Dot Net |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 242/1407 EXP: 4181051 Next: 10078 Since: 02-19-07 From: Brooklyn, NY Last post: 9 days Last view: 9 days |
I don't mean to derail the thread fellas, but here's the video...
I also put the link to RHDN in my description, talking about the data elbobelo found. Here's hoping that someone'll take an interest in making an editor... ^^; ____________________ My Linktree |
Trax |
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Yellow Stalfos Level: 71 Posts: 311/1145 EXP: 3035761 Next: 131353 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
Random Observation
It's called Nuts & Milk, but there's no nuts and no milk. Only bananas and apples... |
CKY-9K |
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Pokey Level: 57 Posts: 396/693 EXP: 1430453 Next: 55475 Since: 06-27-07 From: cKy Last post: 210 days Last view: 118 days |
It was a sexual term for when you go in the girl's house. ____________________ |
Trax |
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Yellow Stalfos Level: 71 Posts: 312/1145 EXP: 3035761 Next: 131353 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
I digged a little in the level format and detailed pretty much what is needed to make an editor...
I did not check out the bonus levels, though... Nuts & Milk - Bank 0 |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2793/3965 EXP: 19778893 Next: 277803 Since: 02-19-07 From: Sweden, Skåne Last post: 3301 days Last view: 2052 days |
Posted by CKY-2KIt's named after two characters named Nuts and milk... just looked it up on wikipedia. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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smkdan |
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Ninji Level: 36 Posts: 138/238 EXP: 288646 Next: 19464 Since: 05-26-07 Last post: 4062 days Last view: 4011 days |
Since the game data has been presented and it looks simple enough I'll slap together an editor for this. Expect something tomorrow or the day after.
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elbobelo |
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Red Koopa Level: 27 Posts: 24/124 EXP: 107828 Next: 8331 Since: 08-16-07 Last post: 2168 days Last view: 610 days |
Posted by smkdan The level editor should be really easy, although there are a couple features that I think should be included. They also might complicate it a bit. 1. Allow for larger or smaller levels. (the levels should always start in the memory where the preceding level left off, this allows for a many simple levels or a few amount of complicated levels) 2. The ability to set the number of levels in the game - hex value 0300 (were you able to cram more levels in the game, or don't have as many? here is where you have to enter the number of levels before it reverts back to level 1) 3. The ability to select which levels are bonus levels. - Starting at 04a2 00 = standard level 01 = bonus level, slow, 1 fireball 02 = bonus level, medium, 2 fireballs 03 = bonus level, fast, 3 fireballs 04 = bonus level, insane, 4 fireballs (this way you can make it every 5 levels, 10 levels, or just have the last level be the bonus.) Those are all I can think of the would be important, other things are not so important like changing the time limits and player lives. Thanks for working on the editor, looks great so far. |
smkdan |
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Ninji Level: 36 Posts: 140/238 EXP: 288646 Next: 19464 Since: 05-26-07 Last post: 4062 days Last view: 4011 days |
1. Simple, I was kind off thrown off since there was no pointer table in your or Trax's doc but the system it uses only serves to make it even simpler when I disassembled it.
2. There can be 51 or less as it stands, since the 04A2 table obviously has no extra room. 3. It's in, this is one of the things I was going to find in a debugger so you saved me the time of finding it myself. As far as free space goes, there's practically nothing (which is fair to say for a 16kb PRG game). When I give it out, it will have the above options and probably a palette editor. The palettes themselves consist of a base palette stored in sequence starting from 40h, then it takes the level # mod 4 and uses that to choose one of 4 palettes to decide what the bricks and pipe palettes are. Also: |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 1621/4196 EXP: 21532702 Next: 303899 Since: 02-19-07 From: Ithaca, NY, US Last post: 471 days Last view: 84 days |
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2825/3965 EXP: 19778893 Next: 277803 Since: 02-19-07 From: Sweden, Skåne Last post: 3301 days Last view: 2052 days |
I just played through this hack again, and finally passed the first level. I cleared the other levels much easier as I got a feel for the game physics. :p
I thought that the fifth level was impossible... just then I saw the GIF animation of yours in the OP. xD ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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elbobelo |
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Red Koopa Level: 27 Posts: 30/124 EXP: 107828 Next: 8331 Since: 08-16-07 Last post: 2168 days Last view: 610 days |
Posted by Ailure It's good to hear people are still enjoying it. I just played through the DEMO again myself and realized I forgot to make the time count down during the bonus stage. Oh well, at least it gives people a chance to figure it out. Also, the difficulty of the physics rivals only the real Donkey Kong. They restrict you a lot. However by playing around with them, you are able to learn tricks that before seemed impossible. |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2840/3965 EXP: 19778893 Next: 277803 Since: 02-19-07 From: Sweden, Skåne Last post: 3301 days Last view: 2052 days |
I never found the Donkey Kong physics a limit. It's more like how the level design of yours push it tothe limit. xD ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Main - ROM Hacking Related Releases - Donkey Kong 2 (Nuts and Milk hack) documents included | New thread | New reply |
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