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cosmo1215
Posted on 02-13-08 01:35 AM Link | Quote | ID: 77452


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what's a "cfg" file?, so that it serves?, and how i can make it?, I know about the ASM script I know that this contains the routines that sprite does and I know that it makes with note block, but with what program I make a cfg file?.

sorry for my bad english this was traduced by babel fish.

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blackhole89
Posted on 02-13-08 01:43 AM Link | Quote | ID: 77454


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To quote sprtool's readme file,

********************************************************************
* configuring a sprite
********************************************************************

Sprites are specified by a .cfg file, which is a simple text file. Two examples will be gone through below.

There are two types of sprites, type 0 and type 1. Type 0 means that you simply want to give different properties to an existing sprite. This is similar to using Tweaker to modify a sprite, but this way you won't overwrite the original. Type 1 means that the sprite is a true custom sprite.

Type 0 example:

squashable_goomba.cfg:
00
0F
30 00 04 00 00 00

The first line of the .cfg specifies the sprite type. Here it is 0 because we just want to tweak an existing sprite.

The next line specifies the "acts like" byte. This is the value that gets put into $9E. For type 0 sprites, it should be set to the sprite you wish to use as a base.

The next line specifies the sprite properties (6 bytes separated by spaces) that are put in the main sprite tables (1656, 1662, 166E, 167A, 1686, and 190F). These are the first 6 bytes of the Tweaker code.


Type 1 example:

venus.cfg:
01
36
81 01 08 00 10 20
00 00
venus.asm

The first line of the .cfg specifies the sprite type. Here it is 1 becuase we have a true custom sprite.

The next line specifies the "acts like" byte. It's the value that gets put into $9E. For type 1 sprites, it should almost always be set to 36.

The next line specifies the sprite properties (6 bytes separated by spaces) that are put in the main sprite tables (1656, 1662, 166E, 167A, 1686, and 190F). They are the first 6 bytes of the Tweaker code.

The next line specifies two additional property bytes that can be used by the programmer. They are put into tables at $7FAB28 and $7FAB34.

The last line is the name of the asm file that contians the sprite code.


Assuming you got it, that file is on your HD as well.

Please, the next time you consider to make a thread asking a question, check if a help file or similar stuck with the relevant program answers it first.

You can make such a file with any text editor, e.g. notepad.

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Smallhacker
Posted on 02-13-08 01:51 AM Link | Quote | ID: 77462


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Posted by cosmo1215
this was traduced by babel fish.

Wow.

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cosmo1215
Posted on 02-13-08 02:33 AM Link | Quote | ID: 77484


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Well I understand, and I will read the tutorial thanks!

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Metal Knuckles
Posted on 02-13-08 05:10 AM (rev. 2 of 02-13-08 05:12 AM) Link | Quote | ID: 77537


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Posted by "Dictionary.com on "traduced""
to speak maliciously and falsely of; slander; defame

How the hell did Babelfish do that?

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blackhole89
Posted on 02-13-08 02:10 PM Link | Quote | ID: 77590


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Well, I know that "traduction" means translation in French, so it wouldn't be unnatural to assume it is similar in other Romance languages...

Either way, since this thread has served its purpose and isn't going anywhere anymore, I'll close it.

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