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Main - SMW Hacking - Help with broken bricks properties... | New thread | New reply |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 99/384 EXP: 591682 Next: 19603 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Does anyone know how or have any idea about I can change the broken bricks sprite to use a different palette or how to use Geiger's debugger to find that info out? |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 315/339 EXP: 494840 Next: 26522 Since: 02-19-07 From: Stockholm, Sweden Last post: 5194 days Last view: 5193 days |
Well, I know a way. It'll take a while to do it, though.
1) Backup ROM 2) Open in hex editor 3) Go to the first byte 4) Change byte to whatever you want it to be 5) Check if the palette changed 6a) If so, you're done! 6b) If not, restore from backup, move to next byte, goto step 4 Have fun! ____________________ |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 100/384 EXP: 591682 Next: 19603 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
That will have to work eventually. I DO have a relatively small range where I think the data might be located. Also, what ever hasn't already been listed on the ROM map are the only other places I can look. Here goes nothin'!
... ... ... x10D8C - x10D93 (8 bytes): Broken Bricks properties. As far as I know these only affect the bricks spawned from smashing a turn block. If anyone wants to test that out be my guest, and reply here. |
Main - SMW Hacking - Help with broken bricks properties... | New thread | New reply |
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