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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - SMW Hacking - Help with broken bricks properties... New thread | New reply


koala_knight
Posted on 02-07-08 02:08 AM Link | Quote | ID: 76555


Buzzy Beetle
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Since: 06-01-07
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Does anyone know how or have any idea about I can change the broken bricks sprite to use a different palette or how to use Geiger's debugger to find that info out?

Smallhacker
Posted on 02-07-08 02:31 AM Link | Quote | ID: 76559


Panser
Swedish weirdo times eleven

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Well, I know a way. It'll take a while to do it, though.

1) Backup ROM
2) Open in hex editor
3) Go to the first byte
4) Change byte to whatever you want it to be
5) Check if the palette changed
6a) If so, you're done!
6b) If not, restore from backup, move to next byte, goto step 4

Have fun!

____________________
SMW Central

koala_knight
Posted on 02-07-08 03:19 AM (rev. 2 of 02-07-08 04:43 AM) Link | Quote | ID: 76571


Buzzy Beetle
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Since: 06-01-07
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That will have to work eventually. I DO have a relatively small range where I think the data might be located. Also, what ever hasn't already been listed on the ROM map are the only other places I can look. Here goes nothin'!



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x10D8C - x10D93 (8 bytes): Broken Bricks properties.

As far as I know these only affect the bricks spawned from smashing a turn block. If anyone wants to test that out be my guest, and reply here.

Main - SMW Hacking - Help with broken bricks properties... New thread | New reply

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