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Main - SMW Hacking - Generic SMW screenshot thread | New thread | New reply |
carsr4carpeople1 |
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Red Goomba Level: 16 Posts: 3/40 EXP: 19598 Next: 658 Since: 11-22-07 From: Illinois, USA Last post: 5346 days Last view: 4826 days |
Meh, i posted these at SMWC, might as well post 'em here (i havent been here in ages)
Music: Cutman from Megaman 1. ^IGNORE THE PIPE This level is unfinished, just a few screenies. ;] and the OW is a mess, dont ask for a screenie. ____________________ Come join #NekoCentral on IRC! |
Xeruss |
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Sledge Brother Compromised account. Level: 86 Posts: 272/1815 EXP: 6126789 Next: 15318 Since: 02-19-07 From: Oregon Last post: 1815 days Last view: 1814 days |
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Buu-Huu |
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Level: 26 Posts: 97/113 EXP: 93222 Next: 9053 Since: 11-01-07 Last post: 5412 days Last view: 5338 days |
A new background for my hack, ripped directly from "Mario & Wario". Comments? Feedback? |
Lord Myre |
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Cheep-cheep Level: 33 Posts: 156/199 EXP: 219888 Next: 9291 Since: 07-12-07 From: Orlando Last post: 5286 days Last view: 4926 days |
Looks awesome, but something about the Pokey would make it look strange in a long level.
Also, is Mario & Wario that game for the snes where Mario had a bucket on his head, and it played sort of like Lemmings? ____________________ "This Island Earth can be yours, if The Price is Right!" -Tom Servo |
KP9000 |
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Boomboom Level: 90 Posts: 300/1975 EXP: 6954500 Next: 234109 Since: 02-19-07 Last post: 3582 days Last view: 3206 days |
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Xeruss |
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Sledge Brother Compromised account. Level: 86 Posts: 291/1815 EXP: 6126789 Next: 15318 Since: 02-19-07 From: Oregon Last post: 1815 days Last view: 1814 days |
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Buu-Huu |
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Level: 26 Posts: 98/113 EXP: 93222 Next: 9053 Since: 11-01-07 Last post: 5412 days Last view: 5338 days |
Thanks for the nice comments, it was a pain to rip that background.
Anyways, now for some action (or not): This desert level, called "Parched Punishment" (thanks CyclopsCaveman for the name) features a big amount of various, typical enemies like Pokeys, dry bones and whatnot. Credit goes to: WhiteYoshiEgg/Black Squirrel <--- for the foreground. Supertails <--- "Mario & Luigi: PiT - Gritzy Desert" Custom Song Umm... yeah, that's it. I hope I didn't forget anyone. |
Sukasa |
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Red Birdo Level: 92 Posts: 853/2112 EXP: 7690635 Next: 66302 Since: 02-19-07 Last post: 4450 days Last view: 3221 days |
Daymn, that looks really good. The only gripe I have is that the water really needs to be fixed, it doesn't fit in as well as it could. |
Xeruss |
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Sledge Brother Compromised account. Level: 86 Posts: 308/1815 EXP: 6126789 Next: 15318 Since: 02-19-07 From: Oregon Last post: 1815 days Last view: 1814 days |
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Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 77/194 EXP: 212873 Next: 16306 Since: 05-02-07 From: Shelton, WA Last post: 2475 days Last view: 2317 days |
Posted by Xeruss Wow... Good Layer 2 Title Screen. I am trying to do the same with the Status bar. Because of a remake of SMB1. I know there are too many hacks that try to be like SMB1, But everyone will not regret my hack unlike many other SMW to SMB1 hacks. ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Xeruss |
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Sledge Brother Compromised account. Level: 86 Posts: 309/1815 EXP: 6126789 Next: 15318 Since: 02-19-07 From: Oregon Last post: 1815 days Last view: 1814 days |
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Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 78/194 EXP: 212873 Next: 16306 Since: 05-02-07 From: Shelton, WA Last post: 2475 days Last view: 2317 days |
Posted by Xeruss Then I may make a Sprite Status Bar, or a SMB3-style statusbar (Layer 1 or 2) in place of that. (Just on the Top, not Bottom.) Back On Topic. Your screenshots are pretty good. For a first timer. ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Xeruss |
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Sledge Brother Compromised account. Level: 86 Posts: 310/1815 EXP: 6126789 Next: 15318 Since: 02-19-07 From: Oregon Last post: 1815 days Last view: 1814 days |
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Sukasa |
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Red Birdo Level: 92 Posts: 855/2112 EXP: 7690635 Next: 66302 Since: 02-19-07 Last post: 4450 days Last view: 3221 days |
hm, you could have a layer 2 background there. You'd have to turn off layer 2 vertical scrolling, but you could do it with HDMA, and a little clever BG design. Case in point:
first, in LM:
the *, & designates a BG image, and teh text, your title. Using HDMA, you rearrange it as such on screen:
Set the positions with vertical layer 2 HDMA, Set the scroll with horizontal L2 HDMA, where the text has no scroll and the background has normal scroll. |
KP9000 |
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Boomboom Level: 90 Posts: 328/1975 EXP: 6954500 Next: 234109 Since: 02-19-07 Last post: 3582 days Last view: 3206 days |
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Buu-Huu |
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Level: 26 Posts: 99/113 EXP: 93222 Next: 9053 Since: 11-01-07 Last post: 5412 days Last view: 5338 days |
Hmm... didn't check in for quite awhile. Meh... anyways, thanks for the nice comments so far. KP9000, I take your suggestion into consideration but for now, the hack is put away since I ran out of ideas. Need to refresh or something.
Now it's time to hop a bit more onto ASM and yeah, I think I did a good job on it: |
Raccoon Sam |
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Cobrat Level: 56 Posts: 532/672 EXP: 1380254 Next: 17922 Since: 02-19-07 From: Hi Last post: 3470 days Last view: 2701 days |
From the looks of it, Single-wall-jumps are possible..? ____________________ |
Xeruss |
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Sledge Brother Compromised account. Level: 86 Posts: 351/1815 EXP: 6126789 Next: 15318 Since: 02-19-07 From: Oregon Last post: 1815 days Last view: 1814 days |
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Buu-Huu |
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Level: 26 Posts: 100/113 EXP: 93222 Next: 9053 Since: 11-01-07 Last post: 5412 days Last view: 5338 days |
For now I just increased the X speed when you bump of the wall which makes single walljumps impossible but still easy to use.
I'll see if I can somehow prevent that "single walljump" mistake by adding some code while keeping the old X speed. :/ |
Buu-Huu |
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Level: 26 Posts: 102/113 EXP: 93222 Next: 9053 Since: 11-01-07 Last post: 5412 days Last view: 5338 days |
Don't blame me for bad grammar. /me runs |
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