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Please chime in on a proposed restructuring of the ROM hacking sections.
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GreyMaria
Posted on 11-06-10 09:09 PM Link | Quote | ID: 137710

>implying even the Japanese understand the Japanese
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Kawa
Posted on 11-06-10 09:10 PM Link | Quote | ID: 137711


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Haha, look at those attempts

Nice vanilla hack, GM.

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Mineyl
Posted on 11-11-10 05:01 PM (rev. 2 of 11-11-10 05:25 PM) Link | Quote | ID: 137838


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@GreyMario: Looks decent! You may want to change the way the slope junctions with the wall around 0:59, though. Otherwise, the player can stand on the edge of the slope and walk in front of it in its current arrangement (therefore falling to death needlessly here; or, if it occurs later in the level, they may be able to get somewhere they're not supposed to).



The other level of my vanilla hack that I failed to show off earlier. The project is canceled now, so I figured there was no more reason to maintain the element of surprise.

And no, the music isn't part of the actual game (much to my dismay).

I'm thinking of starting a new project...

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Maxwell
Posted on 11-11-10 07:10 PM Link | Quote | ID: 137845


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Oh god Mineyl, all of your levels are amazing. It's a shame that you're cancelling the project (for all I know it could have been cancelled awhile ago and I would have missed that) but I guess that gives you a fresh start.

Also, I'd like to compliment on your gameplay style. I could look away xD It was mesmerizing

Also, you could insert the music with MSU1... but then I guess it wouldn't be vanilla anymore :/

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Mineyl
Posted on 11-11-10 09:29 PM Link | Quote | ID: 137850


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Posted by Maxwell
Oh god Mineyl, all of your levels are amazing. It's a shame that you're cancelling the project (for all I know it could have been cancelled awhile ago and I would have missed that) but I guess that gives you a fresh start.
Yeah...unfortunately, it was canceled a while ago. I didn't come forward with an obvious announcement, though, so most people probably didn't realize it back then.

Thing is, my level design has been influenced a lot by what many other vanilla hackers have churned out lately, and I've come to realize that that's just not me. I've tried to step back and take a nice, long look at what made my original stages so good (the ones from my SMB3 hack, that is) in order to once again get back into my own style of things rather than using the godly powers of Lunar Magic to add far more decoration to a stage than could ever be necessary in the first place (I actually owe it to GreyMario's "drunken earth god" comment for making me realize this in the first place).

Posted by Maxwell
Also, I'd like to compliment on your gameplay style. I could look away xD It was mesmerizing
Why thank you. xD It's just the byproduct of testing each stage 9001 times.

Posted by Maxwell
Also, you could insert the music with MSU1... but then I guess it wouldn't be vanilla anymore :/
I'm actually extremely opposed to this new MSU1 thing. I think that if ROM hacking is going to evolve to the point that it regularly incorporates obvious new-age technology that would not be possible on the original hardware, then it defeats the spirit of the ROM editing practice. You might as well code your own (potentially superior) gameplay engine and spare yourself all the bugs and limitations of antiquated technology.

That being said, it would be nice to have this music in there for real. Maybe one day, I'll teach myself how to port music and convert all these tunes properly.

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Maxwell
Posted on 11-12-10 04:14 AM (rev. 2 of 11-12-10 04:16 AM) Link | Quote | ID: 137861


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Posted by Mineyl
in order to once again get back into my own style of things rather than using the godly powers of Lunar Magic to add far more decoration to a stage than could ever be necessary in the first place (I actually owe it to GreyMario's "drunken earth god" comment for making me realize this in the first place).

But... that's what makes vanilla hacks good...
Posted by Mineyl
Posted by Maxwell
Also, you could insert the music with MSU1... but then I guess it wouldn't be vanilla anymore :/
I'm actually extremely opposed to this new MSU1 thing. I think that if ROM hacking is going to evolve to the point that it regularly incorporates obvious new-age technology that would not be possible on the original hardware, then it defeats the spirit of the ROM editing practice. You might as well code your own (potentially superior) gameplay engine and spare yourself all the bugs and limitations of antiquated technology.

That being said, it would be nice to have this music in there for real. Maybe one day, I'll teach myself how to port music and convert all these tunes properly.

Wait, what? MSU1 can be done on the real SNES...

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Mineyl
Posted on 11-12-10 05:10 AM (rev. 2 of 11-12-10 08:20 AM) Link | Quote | ID: 137862


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Posted by Maxwell
But... that's what makes vanilla hacks good...
What makes any hack good to me is how fun it is to play. I've noticed over time that people (especially the ones in the SMW hacking scene) seem to care far more about graphics and assembly gimmicks rather than raw, enjoyable gameplay. I'm not saying people shouldn't use the power given to them by the incredibly generous FuSoYa, but I'd rather not spend literally 10 extra hours on a single level adding visual flair that people won't even be paying attention to outside of screenshots.
Posted by Maxwell
Wait, what? MSU1 can be done on the real SNES...
Well, I'm not completely savvy on the technical details of MSU1, but I do believe that the very mention of 4GB of extra storage space would have been laughable and ridiculous back then...so you can imagine my skepticism.

I don't know...maybe it's possible. Are there any examples of commercial games utilizing this technology? I'm genuinely curious now.

(also, I hope you won't think I'm trying to be negative here. I'm really not! There are just certain things I get passionate about. xD)

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Kawa
Posted on 11-12-10 05:34 PM Link | Quote | ID: 137874


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Mineyl, if you want the low-down on the MSU1, I can PM it to you. Let's not risk ruining this thread with yet another MSU1-fueled flame war.

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GreyMaria
Posted on 11-12-10 06:15 PM Link | Quote | ID: 137875

>implying even the Japanese understand the Japanese
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Posted by Mineyl
You may want to change the way the slope junctions with the wall around 0:59, though. Otherwise, the player can stand on the edge of the slope and walk in front of it in its current arrangement (therefore falling to death needlessly here; or, if it occurs later in the level, they may be able to get somewhere they're not supposed to).



I am failing to see how this is possible. Wouldn't that kind of accuracy at least beg for TAS?

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Mineyl
Posted on 11-12-10 06:46 PM (rev. 2 of 11-14-10 01:51 AM) Link | Quote | ID: 137876


Ninji
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Yes, please do that, Kawa. I'm genuinely interested in this MSU1 thing now... I had no idea you guys had an argument about it elsewhere, though. Sure shows much I lurk around here. :x

Posted by GreyMario
I am failing to see how this is possible. Wouldn't that kind of accuracy at least beg for TAS?

*video removed from Youtube*

No tool-assistance required for this.

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Haz
Posted on 11-12-10 09:32 PM Link | Quote | ID: 137879


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Something looks a bit wrong with that


Also, Kawa, would you mind sending me that PM, I'm curious about the MSU1.

Ailure
Posted on 01-06-11 04:52 PM Link | Quote | ID: 139026

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The only problem I see with MSU1 is that you have to use bsnes to emulate a game using it. But it works on the real SNES if you build it together for it, infact it's probably inspired by the fact that the SNES would almost get video offically and all from that cancalled SNES CD addon.

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Kawa
Posted on 01-06-11 06:27 PM Link | Quote | ID: 139030


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Ailure?

http://www.youtube.com/watch?v=EqXYPvhHMCo
http://www.youtube.com/watch?v=yULkopwR8oA

It works alright

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blackhole89
Posted on 01-09-11 12:59 AM Link | Quote | ID: 139054


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Posted by Kawa
Ailure?

http://www.youtube.com/watch?v=EqXYPvhHMCo
http://www.youtube.com/watch?v=yULkopwR8oA

It works alright

Wait, what's this about SMO?

Did BMF resume work on it or was it picked up by somebody?

Tell me more.



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GreyMaria
Posted on 01-09-11 01:42 AM Link | Quote | ID: 139057

>implying even the Japanese understand the Japanese
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I had the same question.

I should have asked Xkeeper about it the last time he talked to me.

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Kawa
Posted on 01-09-11 01:52 AM Link | Quote | ID: 139058


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It's a totally new hack made to demonstrate the MSU1 audio streams. It has little to nothing to do with the lod SMO.

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Ailure
Posted on 01-15-11 04:31 PM Link | Quote | ID: 139164

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How hard do you think it would be for traditional emulators to implement MMSU1?

It's certainly interesting, even if it feels less "SNES" due to the high sound quality.

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Kawa
Posted on 01-15-11 05:53 PM Link | Quote | ID: 139170


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Well, from what I remember, the biggest problem is mixing the streams. The actual MSU1 itself is kept deliberately simple.

bsnes has the SPC-700 (audio rendering) and the audio output system as separate parts, to better match the hardware and let the Super GameBoy subsystem stream out just like the real thing: through two otherwise unused cart pins. So what you hear on a SNES is SPC output + those two pins (usually silent) = speaker signal. The MSU1, as you might know, uses those same pins, which is why it's possible in hardware without modifying the SNES itself.

So if a given SNES emulator supports SGB streams, just use that. If not, you'll have to be more creative. I heard ZSNES is mostly ASM, so there's little hope there. Snes9x on the other hand...



And let's not get into that again kthxbai.

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Tyty
Posted on 01-22-11 06:55 AM Link | Quote | ID: 139262


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I can't imagine it to be too hard to port to snes9x, especially with bsnes being open source nowadays. Isn't snes9x's source on a SVN or something too?

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Tyty
Posted on 01-26-11 02:02 AM Link | Quote | ID: 139322


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Herpjiderp

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