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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - SMW Hacking - Looking for ROM map palette addresses... New thread | New reply


koala_knight
Posted on 02-01-08 06:42 AM (rev. 2 of 02-01-08 06:43 AM) Link | Quote | ID: 75864


Buzzy Beetle
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Since: 06-01-07
From: Miami

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Does anyone know what the ROM map addresses are for these sprites?:
Broken Brick Pieces
Used ? Block
? Block

Note that I'm asking about the sprites NOT the blocks. These don't show up in tweeker either. I especially need the broken brick pieces. These sprites all use palette 8 (used by Mario), I need to change them all to use palette 9 instead. I'd appreciate any help with this.

boingboingsplat
Posted on 02-01-08 01:39 PM (rev. 2 of 02-01-08 01:42 PM) Link | Quote | ID: 75886


Giant Koopa
[PREFSTRING:wonderful bounciness]
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Since: 07-23-07
From: Michicola

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10989 | Bounce Block Properties Table
113F1 | Bounce Block Tilemap Table

They go in this order:
Turn block with item / ! block
Note block
? block
Unused turn block that can be bounced off of from the sides
Translucent block
On/off switch
Turn block

Note: The properties are in the xyppccct format.

I don't know where broken brick pieces and the used sprite properties are stored.

Edit:
10D8C | Exploding Block/Monty Mole Dirt Tile Attributes. This is just for the regular brown exploding block...

____________________
 

koala_knight
Posted on 02-01-08 05:39 PM Link | Quote | ID: 75902


Buzzy Beetle
Level: 44

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Since: 06-01-07
From: Miami

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Cool! Thanks a lot boing! I really appreciate it.

Main - SMW Hacking - Looking for ROM map palette addresses... New thread | New reply

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