Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,558,062
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-08-24 12:06 AM
Guest: Register | Login

0 users currently in SMW Hacking | 1 guest

Main - SMW Hacking - Minor problem with enemy collision... New thread | New reply


koala_knight
Posted on 01-26-08 07:57 PM Link | Quote | ID: 75076


Buzzy Beetle
Level: 44

Posts: 68/384
EXP: 591792
Next: 19493

Since: 06-01-07
From: Miami

Last post: 4137 days
Last view: 4125 days
... I have a recreation of level 1-1 from SMB2j, my last nit-pick is that the goombas turn when they hit a piranha plant (there are 2 at ground level). What I'd like to do is have it like the original where the goombas ignore the plants only. I tried making the plants mot interact with other sprites, but then they become immune to koopa shells. Does anyone have any idea how I can fix this?
I'm guessing that it might take some sort of ASM hack, but of course, I have no idea how to do something like that.

Main - SMW Hacking - Minor problem with enemy collision... New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.026 seconds. (339KB of memory used)
MySQL - queries: 37, rows: 57/58, time: 0.016 seconds.