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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - SMW Hacking - ASM stuff New thread | New reply


Jesus01
Posted on 01-25-08 02:30 AM Link | Quote | ID: 74916


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when you finish writing a block/sprite/whatever with asm, what are you supposed to do with it? I made a few blocks in some notepad files after reading that tutorial sukasa wrote, but now i dont get what I am supposed to do to get them in-game. I tried just making them bin files and inserting them in the block database thing in blocktool, but the game crashes when i touch the blocks. I would really like some help with this, i did everything the tutorial said to, but there was no mention of what to do once i get to here.

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darklink898
Posted on 01-25-08 07:30 AM Link | Quote | ID: 74941


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Drag the asm files to trasm.exe (comes with spritetool). It will give you a .bin file, insert it with blocktool.

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Jesus01
Posted on 01-25-08 05:48 PM Link | Quote | ID: 74962


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how do i get the text file to an asm file? do i just save it .asm?

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blackhole89
Posted on 01-25-08 05:51 PM Link | Quote | ID: 74964


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The extension is irrelevant. Assembly source files are plain text.

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Jesus01
Posted on 01-25-08 06:00 PM Link | Quote | ID: 74970


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...oh, ok.

thanks.

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Main - SMW Hacking - ASM stuff New thread | New reply

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