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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - SMW Hacking - Fugi's exgfx hack New thread | New reply

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Fuji no likey :(
Posted on 01-24-08 09:24 PM Link | Quote | ID: 74892


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Ok, I'll do what I can. Better? I dont like doing that because it leaves a blank spot when you put water around it.


blackhole89
Posted on 01-25-08 05:42 PM Link | Quote | ID: 74960


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Much better now.

I actually think having a thinner "bright" line to the right of the thick one like you had before would look good on this though...

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Fuji no likey :(
Posted on 01-25-08 09:59 PM Link | Quote | ID: 75004


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i made it the same size, 3 blocks across.

Fuji no likey :(
Posted on 02-01-08 03:18 AM Link | Quote | ID: 75833


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So sorry for the delay and please forgive me for the bump. I made another. And if you can, please tell me what the pallete 6 colors are so I can fix the logs to look more of a brown color:


koala_knight
Posted on 02-01-08 04:28 AM Link | Quote | ID: 75850


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Just open up the level's palette in LM and it will have all the info you need.

Fuji no likey :(
Posted on 02-01-08 03:21 PM (rev. 2 of 02-01-08 03:26 PM) Link | Quote | ID: 75890


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I know, which palette blocks does palette 6 in map16 take in the REAL palette window? EDIT: Added some shading, not the final version but its good.


koala_knight
Posted on 02-01-08 05:32 PM Link | Quote | ID: 75899


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The logs look slightly better now, but you should squish the ands down some. When you draw a circular object in perspective it looks like an oval. They look very awkward right now.

As for your palette question, explain better I'm not following your meaning. If what you are, in fact, asking is what blocks use palette 6, then open up the map16 editor and click on a block then click the 'Edit 16x16 Attributes' button to see which palette is used by that block. If that isn't what you meant then learn better English.

Fuji no likey :(
Posted on 02-01-08 09:25 PM Link | Quote | ID: 75930


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Ok, in map16 when you change something to pallete six, which palette blocks does that selection take on the palette window? (the color blocks that palette 6 uses)

Sukasa
Posted on 02-01-08 09:34 PM Link | Quote | ID: 75933


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Blocks 60 to 6F

Fuji no likey :(
Posted on 02-01-08 09:46 PM (rev. 2 of 02-01-08 09:56 PM) Link | Quote | ID: 75935


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Ok, now how do Make it so that it only lasts for that one level? It screwed up a pipe in another level ._. I got it, here is a pic and I will start using custom palettes now (I remember someone suggesting that :/

take a l@@k


pieguy1732
Posted on 02-01-08 09:57 PM Link | Quote | ID: 75937


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That's better. My only complaint is that the ends of the logs are a bit exaggerated. If you look from a front view, the logs wouldn't look like that...try changing it from a circle to an oval.

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Fuji no likey :(
Posted on 02-02-08 01:27 AM Link | Quote | ID: 75971


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*sigh* ok... I will. HERE IT IS L@@K!




pieguy1732
Posted on 02-02-08 01:32 AM Link | Quote | ID: 75972


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The shape at the end doesn't match the shape at the beginning. Give the end the same curve as the end of the oval at the beginning..

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Fuji no likey :(
Posted on 02-02-08 01:49 AM (rev. 2 of 02-02-08 01:57 AM) Link | Quote | ID: 75977


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Fine. just a minute EDIT: Ok here it is./


koala_knight
Posted on 02-02-08 03:33 AM Link | Quote | ID: 75985


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Way better!

pieguy1732
Posted on 02-02-08 04:08 AM Link | Quote | ID: 75986


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Much better. Try adding more of those lines onto the logs, though, to give it more of a rough wooden feel.

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Fuji no likey :(
Posted on 02-02-08 04:13 AM Link | Quote | ID: 75989


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Yeah, I just looked at the pic and said' Awww shit' Because I forgot to add the lines XD

Here is a pic:


pieguy1732
Posted on 02-02-08 04:17 AM Link | Quote | ID: 75992


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No, I mean add enough lines to make it seem rough. The logs seem too smooth to be logs.

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Fuji no likey :(
Posted on 02-02-08 08:19 PM Link | Quote | ID: 76049


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ohhh..... well why didnt you say so?

pieguy1732
Posted on 02-02-08 08:21 PM Link | Quote | ID: 76050


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I did! D:

I didn't directly say, though, that the logs are too smooth, but that's what I was implying. D:

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