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Main - Super Mario RPG Hacking - Lazy Shell - Super Mario RPG Editor | New thread | Thread closed |
Arbe |
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go away Level: 86 Posts: 972/1788 EXP: 5992645 Next: 149462 Since: 02-23-07 Last post: 4980 days Last view: 1549 days |
I think that, although it looks good, you really have a long way to go, and perhaps shouldn't have unveiled this to the public so early. |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 85/178 EXP: 183252 Next: 2111 Since: 01-18-08 Last post: 5494 days Last view: 4801 days |
Right, well considering that its 95+% complete, I don't know what your talking about. Perhaps you should better inform yourself before making stupid comments. |
Number77 |
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Micro-Goomba Level: 9 Posts: 2/11 EXP: 2775 Next: 387 Since: 07-01-08 Last post: 5724 days Last view: 5666 days |
"Number77, glad to see you've joined up. You should check back daily. After all, it is the community that makes this all worth while."
Thanks, By the way I was wondering about the patch for super mario rpg for the 6 new items, could you possibly tell me more about how to get them to work? I tried to put the patch on and it said successfull, but when I tried to go into the game there were no items. Is there anything you need to do first or anything you already need in order for this patch to work? If they are making us wait for so long it is because they want it to be perfect when it is released instead of releasing new versions every ten minutes. |
Tyty |
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Vire Jizz Danmaku Level: 77 Posts: 500/1381 EXP: 4049634 Next: 141495 Since: 04-20-07 From: Canada Last post: 4458 days Last view: 3730 days |
Posted by Omega45889 You didn't have to be mean about it. :/ Still can't wait for this, I always wanted to hack this game. And I think it would be hard to hack the music even if we knew where the data was... I heard somewhere that some of the music is tied directly to some of the events and pipe locations. (don't remember where I heard that though...) ____________________ |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 985/5344 EXP: 30972271 Next: 690710 Since: 02-20-07 From: The Netherlands Last post: 4509 days Last view: 2644 days |
Omega?
I think what Arbe meant to say was that, to him, it doesn't look all that complete. And I have to agree. Rule #1. Never let programmers design user interfaces. In your recent fonts and maps editor shot, you've got an incredibly high amount of things bunched together with little distinction. It takes me several seconds to determine that the black bars with italic text ("Fonts" for example) are main headers, and the gray bars with italic text are subheaders. Gray bars with normal text are sub-subheaders. There's almost no spacing between controls. You have a tab strip at the top, with a whopping two items and the other page is as bad as this one. With a window this wide, you could put every heading on its own tab. And protip: use the regular grouping controls. tl;dr version: your editor is a cluttered mess. It does what it does and it does it great, but it looks like CRAP! Edit: This is what Lazy Shell reminds me of. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
giangurgolo |
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Level: 34 Posts: 6/219 EXP: 249774 Next: 3877 Since: 02-01-08 Last post: 3258 days Last view: 3258 days |
You can thank (or fault) me for the GUI design. Before the release I'm going to go through the entire interface and try to achieve some sort of consistency that will make it easier to use. I can't completely eliminate the learning curve, but I'll try to give it a more user-friendly design. I'll agree that the sprites editor needs some work, and of all the 4 parts of the editor it probably has the worst GUI. As of now, most of the time and effort has be focused on the editor's functionality rather than its interface so please forgive us at the moment if it doesn't possess a high enough aesthetic quality for your tastes--I'm working on this. Contrary to what one might think we are actually almost finished, relatively (it's been in production for 17 months).
I appreciate any criticisms on the GUI or general appearance, since that's the only aspect that's been revealed. |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 989/5344 EXP: 30972271 Next: 690710 Since: 02-20-07 From: The Netherlands Last post: 4509 days Last view: 2644 days |
So you made it?
Well, see to it you do. It's good to see you react this way. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 90/178 EXP: 183252 Next: 2111 Since: 01-18-08 Last post: 5494 days Last view: 4801 days |
Well, that's the whole argument of functionality vs simplicity isn't it? Its not like we have a design team that works solely on the interface. We do what we think works best, and hope it pans out.
I personally love the interface, but your right, this is the main complaint I have heard about. Sure its complex and looks confusing at first, but controls grouped together well. It has undergone maybe 4 or 5 redesigns to simplify it, and that takes a lot of time. And so what if it takes you a few seconds to determine whats what. I doubt you could open any application and just start working. It is unrealistic to expect an editor that supports all this functionality, but has a simple design. Its just not possible with our limited resources. The interface actually reminds me a lot of a piece of software called 3D Studio Max. It is very complex, but it allows users to create all the beautiful 3D effects you see in movies today. If Lazy Shell didn't have all this functionality, we wouldn't be able to create anything great with it. The way I see it, if your serious about wanting to make a good hack, you should be willing to spend the couple hours on the learning curve. If your not, then you probably shouldn't be using this editor. I know what you mean, and we are trying to counter the learning curve by providing good documentation, but in the end I don't want to see a bunch of 1 level SMW hacks come out of this because that's a waste of everyone's time. We are not Apple here, and we are not catering to the average computer illiterate citizen. We have tried to simplify it, but at a point you compromise functionality for simplicity. We can really only simplify it by removing functionality. Nobody is saying its perfect, but we have chosen not to sacrifice one for the other, and if it means you spend an additional 2 hours learning the application, I ask you consider the hundreds of hours we spent programming and designing. |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 992/5344 EXP: 30972271 Next: 690710 Since: 02-20-07 From: The Netherlands Last post: 4509 days Last view: 2644 days |
Against my better judgment, I'll take you on here.
Well, that's the whole argument of functionality vs simplicity isn't it? Its not like we have a design team that works solely on the interface. We do what we think works best, and hope it pans out. I prefer giangurgolo's reply, actually. You don't have a design team, and neither do I. I'm still trying to trick one of the kids in #acmlm into a short usability test. I personally love the interface, but your right, this is the main complaint I have heard about. Sure its complex and looks confusing at first, but controls grouped together well. It has undergone maybe 4 or 5 redesigns to simplify it, and that takes a lot of time. And so what if it takes you a few seconds to determine whats what. I doubt you could open any application and just start working. It is unrealistic to expect an editor that supports all this functionality, but has a simple design. Its just not possible with our limited resources. Controls are grouped together indeed. My point here is that the groups themselves are clumped together too much. It's complex, and at first, indeed confusing. I have opened a lot of different applications and did indeed just "started working", and I don't expect an editor with all this functionality to be simple. It's just an enormous, cluttered mess. That's why MS came up with the Ribbon, by the way: the Office programs got too big for the old UI paradigms to handle. The design you have now may be simple, but it sure don't look that way. The interface actually reminds me a lot of a piece of software called 3D Studio Max. It is very complex, but it allows users to create all the beautiful 3D effects you see in movies today. If Lazy Shell didn't have all this functionality, we wouldn't be able to create anything great with it. I've used 3DS Max. It's very complex, but it's still much cleaner than Lazy Shell and I can use it well. And by the way, you'd be surprised how much productions used alternatives like Lightwave. The Matrix, Star Trek Voyager, probably Enterprise too... The way I see it, if your serious about wanting to make a good hack, you should be willing to spend the couple hours on the learning curve. If your not, then you probably shouldn't be using this editor. I know what you mean, and we are trying to counter the learning curve by providing good documentation, but in the end I don't want to see a bunch of 1 level SMW hacks come out of this because that's a waste of everyone's time. Lazy Shell is for the romhacker equivalent of power users? That still doesn't justify the design as it is now. I've seen plenty power user applications so far and they looked much better than this. No clutter at all, except for some warts with multi-line tabstrips. We are not Apple here, and we are not catering to the average computer illiterate citizen. We have tried to simplify it, but at a point you compromise functionality for simplicity. We can really only simplify it by removing functionality. Nobody is saying its perfect, but we have chosen not to sacrifice one for the other, and if it means you spend an additional 2 hours learning the application, I ask you consider the hundreds of hours we spent programming and designing. Yes, the interface can be simplified. I'd be happy to shop up some mockups. Edit for spacing, and I'll repeat the important line once more: I'd be happy to shop up some mockups. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 92/178 EXP: 183252 Next: 2111 Since: 01-18-08 Last post: 5494 days Last view: 4801 days |
Aright man, if you think you can do better, I am very open to improvements. We are trying to make this editor as good as possible, and I believe in community input. Show me an example and we might even use it. Until then, your all talk. |
DiscoPeach |
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Octoballoon Level: 31 Posts: 34/175 EXP: 177313 Next: 8050 Since: 04-15-08 From: Puerto Rico Last post: 4565 days Last view: 4546 days |
Oh please don't sacrifice functionality over presentation! D:
I do understand Kawa's statement, though. However, I do believe you're all making a big hullabaloo over this. Just try a different layout not too "complicated". Like a font change, or some color changes. Maybe a little shading in the tabs that allows the vision to clearly separate them when you look at it. I don't know. Just a modest suggestion, I wouldn't know how simple it is to change that. But Omega is right. If you really want to do something with a program, you gotta learn to deal with its functions. If the program is as in depth as this, it's bound to get complicated. I remember when I first started using Photoshop. My God what a bitch that was. I would tinker on it all day all the time, and had tutorials up the yingyang. Now, I am quite skilled in many things Photoshop has to use, and I'm well aware that I have yet to master approximately 75% more of the program to use it to its full potential. *excessive whistling* All we need is just a little patience... ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 94/178 EXP: 183252 Next: 2111 Since: 01-18-08 Last post: 5494 days Last view: 4801 days |
Your right DiscoPeach, and I dont intend to sacrifice functionality for simplicity. That would defeat the whole purpose of our goal with this editor.
I am giving Kawa the opportunity to improve on what we have done. He is right in that the GUI is overly complicated, so If he can find a way to simplify the interface, im all for it. If he cant, then why is he criticizing? |
DiscoPeach |
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Octoballoon Level: 31 Posts: 36/175 EXP: 177313 Next: 8050 Since: 04-15-08 From: Puerto Rico Last post: 4565 days Last view: 4546 days |
Yeah, I see what you mean. The problem is that Kawa is right in the sense that people would prefer simplicity in the layout. I just don't think that it should be changed completely. Ever since you first showed it in the board, I did find it to be a bit jarring at first. I thought it could've been the layout, but I think it's a bit too prissy to be fussing over a layout. And he doesn't appear to be the only one who talked about the layout. However, people sometimes dive too deep into changing something and fuck it up completely. It's like these makeover shows, where all they do is move the furniture around a bit and change some colors and voila! New house. No need to rip apart floors or knock walls down. Why don't you ask giangurgolo to see if he can at least change the font around, work with the tabs a bit. See if you can get some color or shading in there. I bet that would improve it greatly! You don't even have to change anything. Test it out! I love how it's coming along and can't wait to see what games people will take out of its womb! ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
O_o |
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Newcomer Level: 5 Posts: 1/3 EXP: 395 Next: 134 Since: 07-05-08 Last post: 5782 days Last view: 5778 days |
It won't take much for it to look a lot nicer. Take this mock-up I made for instance. Just by removing a few of the borders, and changing the italicized headers to bold, it looks better. Change the regular italicized items to normal would help too.
You just need to do your best to make things look more spread out. |
KP9000 |
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Boomboom Level: 90 Posts: 276/1975 EXP: 6959507 Next: 229102 Since: 02-19-07 Last post: 3591 days Last view: 3215 days |
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Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 993/5344 EXP: 30972271 Next: 690710 Since: 02-20-07 From: The Netherlands Last post: 4509 days Last view: 2644 days |
I went the easy route and started with the font editor. I already have the Monster Stats editor screenshot ready to rework, though.
KP suggested in IRC to have the button bar at the left stand out as one. A darker background, for example. Add to that the possibility of grouping some together and all it takes is just a little drilling down for the user to avoid a huge list of buttons, which would be counter-intuitive. The color palette editor requires further explanation here. The up/down buttons would work as expected, but the dropdown would pop up a slider. Press and hold the dropdown, then just drag. It's like in later Paintshop Pro versions. I could've gone with "regular" frames, but I decided to be nice. ...goddamn, Watercolor and Luna look horridable together ><; Edit: I'm not that happy with the Psychopath panel, but maybe some simple icons instead of text... Edit: Incidentally, I just noticed there's plenty space now to show the entire font without scrollbars ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
perfectacle |
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Micro-Goomba Level: 9 Posts: 5/11 EXP: 2792 Next: 370 Since: 04-24-08 Last post: 3206 days Last view: 3174 days |
can you open japanese rom? |
GRUNK |
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Goomba Compromised account. Please contact staff for a password reset. Level: 15 Posts: 7/33 EXP: 14585 Next: 1799 Since: 02-21-08 From: New york Last post: 2798 days Last view: 2798 days |
So 95% done thats very good to here i be doing some hack so be on the look out. ____________________ not enough space for arguments |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 998/5344 EXP: 30972271 Next: 690710 Since: 02-20-07 From: The Netherlands Last post: 4509 days Last view: 2644 days |
Posted by perfectacleI think that was already asked. Answer was "no". ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Xeruss |
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Sledge Brother Compromised account. Level: 86 Posts: 258/1815 EXP: 6131200 Next: 10907 Since: 02-19-07 From: Oregon Last post: 1824 days Last view: 1823 days |
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Main - Super Mario RPG Hacking - Lazy Shell - Super Mario RPG Editor | New thread | Thread closed |
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