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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Super Mario RPG Hacking - Lazy Shell - Super Mario RPG Editor New thread | Thread closed

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Arbe
Posted on 07-02-08 12:56 PM Link | Quote | ID: 86484

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I think that, although it looks good, you really have a long way to go, and perhaps shouldn't have unveiled this to the public so early.

Omega45889
Posted on 07-02-08 09:56 PM Link | Quote | ID: 86519


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Right, well considering that its 95+% complete, I don't know what your talking about. Perhaps you should better inform yourself before making stupid comments.

Number77
Posted on 07-03-08 03:58 AM (rev. 2 of 07-03-08 04:00 AM) Link | Quote | ID: 86625


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"Number77, glad to see you've joined up. You should check back daily. After all, it is the community that makes this all worth while."

Thanks,
By the way I was wondering about the patch for super mario rpg for the 6 new items, could you possibly tell me more about how to get them to work? I tried to put the patch on and it said successfull, but when I tried to go into the game there were no items. Is there anything you need to do first or anything you already need in order for this patch to work?

If they are making us wait for so long it is because they want it to be perfect when it is released instead of releasing new versions every ten minutes.

Tyty
Posted on 07-03-08 05:54 AM Link | Quote | ID: 86636


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Posted by Omega45889
Right, well considering that its 95+% complete, I don't know what your talking about. Perhaps you should better inform yourself before making stupid comments.

You didn't have to be mean about it. :/

Still can't wait for this, I always wanted to hack this game.

And I think it would be hard to hack the music even if we knew where the data was... I heard somewhere that some of the music is tied directly to some of the events and pipe locations. (don't remember where I heard that though...)

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Kawa
Posted on 07-04-08 08:00 PM (rev. 2 of 07-04-08 08:03 PM) Link | Quote | ID: 86801


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Omega?

I think what Arbe meant to say was that, to him, it doesn't look all that complete. And I have to agree.

Rule #1. Never let programmers design user interfaces.

In your recent fonts and maps editor shot, you've got an incredibly high amount of things bunched together with little distinction. It takes me several seconds to determine that the black bars with italic text ("Fonts" for example) are main headers, and the gray bars with italic text are subheaders. Gray bars with normal text are sub-subheaders. There's almost no spacing between controls.

You have a tab strip at the top, with a whopping two items and the other page is as bad as this one. With a window this wide, you could put every heading on its own tab.

And protip: use the regular grouping controls.

tl;dr version: your editor is a cluttered mess. It does what it does and it does it great, but it looks like CRAP!

Edit: This is what Lazy Shell reminds me of.

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giangurgolo
Posted on 07-04-08 09:25 PM Link | Quote | ID: 86811


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You can thank (or fault) me for the GUI design. Before the release I'm going to go through the entire interface and try to achieve some sort of consistency that will make it easier to use. I can't completely eliminate the learning curve, but I'll try to give it a more user-friendly design. I'll agree that the sprites editor needs some work, and of all the 4 parts of the editor it probably has the worst GUI. As of now, most of the time and effort has be focused on the editor's functionality rather than its interface so please forgive us at the moment if it doesn't possess a high enough aesthetic quality for your tastes--I'm working on this. Contrary to what one might think we are actually almost finished, relatively (it's been in production for 17 months).

I appreciate any criticisms on the GUI or general appearance, since that's the only aspect that's been revealed.

Kawa
Posted on 07-04-08 09:31 PM Link | Quote | ID: 86814


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So you made it?

Well, see to it you do. It's good to see you react this way.

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Omega45889
Posted on 07-04-08 10:26 PM Link | Quote | ID: 86822


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Well, that's the whole argument of functionality vs simplicity isn't it? Its not like we have a design team that works solely on the interface. We do what we think works best, and hope it pans out.

I personally love the interface, but your right, this is the main complaint I have heard about. Sure its complex and looks confusing at first, but controls grouped together well. It has undergone maybe 4 or 5 redesigns to simplify it, and that takes a lot of time. And so what if it takes you a few seconds to determine whats what. I doubt you could open any application and just start working. It is unrealistic to expect an editor that supports all this functionality, but has a simple design. Its just not possible with our limited resources.

The interface actually reminds me a lot of a piece of software called 3D Studio Max. It is very complex, but it allows users to create all the beautiful 3D effects you see in movies today. If Lazy Shell didn't have all this functionality, we wouldn't be able to create anything great with it.

The way I see it, if your serious about wanting to make a good hack, you should be willing to spend the couple hours on the learning curve. If your not, then you probably shouldn't be using this editor. I know what you mean, and we are trying to counter the learning curve by providing good documentation, but in the end I don't want to see a bunch of 1 level SMW hacks come out of this because that's a waste of everyone's time.

We are not Apple here, and we are not catering to the average computer illiterate citizen. We have tried to simplify it, but at a point you compromise functionality for simplicity. We can really only simplify it by removing functionality. Nobody is saying its perfect, but we have chosen not to sacrifice one for the other, and if it means you spend an additional 2 hours learning the application, I ask you consider the hundreds of hours we spent programming and designing.

Kawa
Posted on 07-04-08 10:38 PM (rev. 2 of 07-04-08 10:39 PM) Link | Quote | ID: 86824


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Against my better judgment, I'll take you on here.

Well, that's the whole argument of functionality vs simplicity isn't it? Its not like we have a design team that works solely on the interface. We do what we think works best, and hope it pans out.

I prefer giangurgolo's reply, actually. You don't have a design team, and neither do I. I'm still trying to trick one of the kids in #acmlm into a short usability test.

I personally love the interface, but your right, this is the main complaint I have heard about. Sure its complex and looks confusing at first, but controls grouped together well. It has undergone maybe 4 or 5 redesigns to simplify it, and that takes a lot of time. And so what if it takes you a few seconds to determine whats what. I doubt you could open any application and just start working. It is unrealistic to expect an editor that supports all this functionality, but has a simple design. Its just not possible with our limited resources.

Controls are grouped together indeed. My point here is that the groups themselves are clumped together too much. It's complex, and at first, indeed confusing. I have opened a lot of different applications and did indeed just "started working", and I don't expect an editor with all this functionality to be simple. It's just an enormous, cluttered mess. That's why MS came up with the Ribbon, by the way: the Office programs got too big for the old UI paradigms to handle. The design you have now may be simple, but it sure don't look that way.

The interface actually reminds me a lot of a piece of software called 3D Studio Max. It is very complex, but it allows users to create all the beautiful 3D effects you see in movies today. If Lazy Shell didn't have all this functionality, we wouldn't be able to create anything great with it.

I've used 3DS Max. It's very complex, but it's still much cleaner than Lazy Shell and I can use it well. And by the way, you'd be surprised how much productions used alternatives like Lightwave. The Matrix, Star Trek Voyager, probably Enterprise too...

The way I see it, if your serious about wanting to make a good hack, you should be willing to spend the couple hours on the learning curve. If your not, then you probably shouldn't be using this editor. I know what you mean, and we are trying to counter the learning curve by providing good documentation, but in the end I don't want to see a bunch of 1 level SMW hacks come out of this because that's a waste of everyone's time.

Lazy Shell is for the romhacker equivalent of power users? That still doesn't justify the design as it is now. I've seen plenty power user applications so far and they looked much better than this. No clutter at all, except for some warts with multi-line tabstrips.

We are not Apple here, and we are not catering to the average computer illiterate citizen. We have tried to simplify it, but at a point you compromise functionality for simplicity. We can really only simplify it by removing functionality. Nobody is saying its perfect, but we have chosen not to sacrifice one for the other, and if it means you spend an additional 2 hours learning the application, I ask you consider the hundreds of hours we spent programming and designing.

Yes, the interface can be simplified. I'd be happy to shop up some mockups.

Edit for spacing, and I'll repeat the important line once more: I'd be happy to shop up some mockups.

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Omega45889
Posted on 07-04-08 11:37 PM Link | Quote | ID: 86835


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Aright man, if you think you can do better, I am very open to improvements. We are trying to make this editor as good as possible, and I believe in community input. Show me an example and we might even use it. Until then, your all talk.

DiscoPeach
Posted on 07-05-08 01:12 AM Link | Quote | ID: 86839


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Oh please don't sacrifice functionality over presentation! D:

I do understand Kawa's statement, though. However, I do believe you're all making a big hullabaloo over this. Just try a different layout not too "complicated". Like a font change, or some color changes. Maybe a little shading in the tabs that allows the vision to clearly separate them when you look at it. I don't know. Just a modest suggestion, I wouldn't know how simple it is to change that. But Omega is right. If you really want to do something with a program, you gotta learn to deal with its functions. If the program is as in depth as this, it's bound to get complicated. I remember when I first started using Photoshop. My God what a bitch that was. I would tinker on it all day all the time, and had tutorials up the yingyang. Now, I am quite skilled in many things Photoshop has to use, and I'm well aware that I have yet to master approximately 75% more of the program to use it to its full potential.

*excessive whistling* All we need is just a little patience...

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Omega45889
Posted on 07-05-08 01:30 AM Link | Quote | ID: 86842


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Your right DiscoPeach, and I dont intend to sacrifice functionality for simplicity. That would defeat the whole purpose of our goal with this editor.

I am giving Kawa the opportunity to improve on what we have done. He is right in that the GUI is overly complicated, so If he can find a way to simplify the interface, im all for it. If he cant, then why is he criticizing?

DiscoPeach
Posted on 07-05-08 01:51 AM Link | Quote | ID: 86843


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Yeah, I see what you mean. The problem is that Kawa is right in the sense that people would prefer simplicity in the layout. I just don't think that it should be changed completely. Ever since you first showed it in the board, I did find it to be a bit jarring at first. I thought it could've been the layout, but I think it's a bit too prissy to be fussing over a layout. And he doesn't appear to be the only one who talked about the layout. However, people sometimes dive too deep into changing something and fuck it up completely. It's like these makeover shows, where all they do is move the furniture around a bit and change some colors and voila! New house. No need to rip apart floors or knock walls down. Why don't you ask giangurgolo to see if he can at least change the font around, work with the tabs a bit. See if you can get some color or shading in there. I bet that would improve it greatly! You don't even have to change anything. Test it out! I love how it's coming along and can't wait to see what games people will take out of its womb!

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O_o
Posted on 07-05-08 04:24 AM Link | Quote | ID: 86853

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It won't take much for it to look a lot nicer. Take this mock-up I made for instance. Just by removing a few of the borders, and changing the italicized headers to bold, it looks better. Change the regular italicized items to normal would help too.

You just need to do your best to make things look more spread out.

KP9000
Posted on 07-05-08 04:37 AM (rev. 2 of 07-07-08 01:48 AM) Link | Quote | ID: 86855


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The design of the editor is a great factor of how large the learning curve is. As I see it now, it's massive. Now, this could be an easy fix (ala DiscoPeach, changing a few fonts and colors a bit, though the downside is it's still pretty much the same) or a hard fix (for anal people like me and Kawa, categorizing the buttons and making everything smooth and in-line) and to be honest, I prefer the smallest learning curve possible. If you *really* want to reduce learning curve, you'd take the time to revise it. The cumulative time spent by each user learning the GUI would be much greater than the time it would take you, the programmers, to design something that's not sore to the eyes after 20 minutes. It's more efficient, more user-friendly, and trust me, you won't be stopping any n00bs from making horrible 1-room hacks by not revising it. In fact, you'll be making much more work for yourselves because you'll be getting a great many more questions asking you where shit is, how to do what, and people won't *want* to do more than one room *because* of the GUI.

So, please, I know I sound like an ass to ask more of you guys when you've already put so much into it, but if you're going to go all out, go the full nine yards and take care of every aspect of this editor. Everyone will appreciate it.

[Edit: Revision of a sentence to reinforce my point.]

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Kawa
Posted on 07-05-08 10:53 AM (rev. 4 of 07-05-08 11:50 AM) Link | Quote | ID: 86871


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I went the easy route and started with the font editor. I already have the Monster Stats editor screenshot ready to rework, though.



KP suggested in IRC to have the button bar at the left stand out as one. A darker background, for example. Add to that the possibility of grouping some together and all it takes is just a little drilling down for the user to avoid a huge list of buttons, which would be counter-intuitive.

The color palette editor requires further explanation here. The up/down buttons would work as expected, but the dropdown would pop up a slider. Press and hold the dropdown, then just drag. It's like in later Paintshop Pro versions.

I could've gone with "regular" frames, but I decided to be nice.


...goddamn, Watercolor and Luna look horridable together ><;

Edit:


I'm not that happy with the Psychopath panel, but maybe some simple icons instead of text...

Edit: Incidentally, I just noticed there's plenty space now to show the entire font without scrollbars

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perfectacle
Posted on 07-07-08 12:27 AM Link | Quote | ID: 86965


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can you open japanese rom?

GRUNK
Posted on 07-07-08 06:50 PM (rev. 2 of 07-07-08 06:50 PM) Link | Quote | ID: 87017


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So 95% done thats very good to here i be doing some hack so be on the look out.

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Kawa
Posted on 07-07-08 08:02 PM Link | Quote | ID: 87021


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Posted by perfectacle
can you open japanese rom?
I think that was already asked. Answer was "no".

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Xeruss
Posted on 07-07-08 08:37 PM (rev. 2 of 07-07-08 08:47 PM) Link | Quote | ID: 87027


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Maybe you could consider the design of Lunar Magic (roughly for inspiration of course).
Everything is kept tucked away in the toolbar, with button shortcuts across the top. That way it's good for new and advanced users; while you're new, use the toolbar, and as you begin to better understand the program, use the shortcuts.
People can't expect to master an editor within minutes.

EDIT: Perhaps not the greatest of ideas but I think you can see where I was going with this. If there was a way for both new and experienced users to operate the program without feeling like they've had their intelligence insulted...

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