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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Super Mario RPG Hacking - Lazy Shell - Super Mario RPG Editor New thread | Thread closed

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perfectacle
(post deleted) ID: 86068

GreyMaria
Posted on 06-28-08 02:26 AM Link | Quote | ID: 86072

>implying even the Japanese understand the Japanese
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Good god this guy is an idiot. :V

On-topic, when's this ting gonna be done?

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Xeruss
Posted on 06-28-08 02:30 AM Link | Quote | ID: 86073


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Posted by Xeruss
The influx of people is going to be a large one, and this could very well become the new Super Mario World.

Posted by perfectacle
Can you extract ExGFX, GFX from the rom?


See?


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Raccoon Sam
Posted on 06-28-08 04:42 PM Link | Quote | ID: 86144


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That's right, punch him down for a simple mistake.
I'm sure he obviously meant 'Can you extract GFX from the ROM'. Yes you can.

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GreyMaria
Posted on 06-28-08 04:48 PM Link | Quote | ID: 86145

>implying even the Japanese understand the Japanese
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No, he posted the same damn thing worded the exact same way in two threads with the exact same title.

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Raccoon Sam
Posted on 06-29-08 03:43 AM Link | Quote | ID: 86186


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Your missing my point. By 'he meant' I don't mean 'he meant to type'.
Maybe he's informed or unaware, but we all know what he's asking for.

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Xeruss
Posted on 06-29-08 04:02 AM Link | Quote | ID: 86187


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Posted by Raccoon Sam
Your missing my point. By 'he meant' I don't mean 'he meant to type'.
Maybe he's informed or unaware, but we all know what he's asking for.


Let's see, two threads, same title, wrong section. Obviously a junker account, therefore well deserving of mockery.
The admins changed his password though.

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Sukasa
Posted on 06-29-08 04:04 AM Link | Quote | ID: 86189


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It's a troll, guys. Let it rest, and let's get back on topic.

troopa pride
Posted on 06-29-08 06:06 AM Link | Quote | ID: 86202


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Whats the precentage on how much is done? D:

KP9000
Posted on 06-29-08 07:59 AM Link | Quote | ID: 86211


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Any decisions on being able to edit music? Maybe get with blackhole89 on his SST and collaborate?

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GRUNK
Posted on 06-29-08 08:32 AM Link | Quote | ID: 86213


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Very awesome work dudes.

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Delmaru
Posted on 06-29-08 07:18 PM Link | Quote | ID: 86247


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Posted by troopa pride
Whats the precentage on how much is done? D:

I'd like to know that too. I'm really anxious to hack SMRPG

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Celice
Posted on 06-29-08 08:23 PM Link | Quote | ID: 86253


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Well, you can always ask for their data findings and do it yourself, or see if it's uploaded to the site or something... But then again, I'm personally waiting for the editor, as it makes editing go tons faster than by hand :E

Omega45889
Posted on 06-30-08 01:03 AM Link | Quote | ID: 86265


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Whats the percentage on how much is done? D:


Hard to say, but its probably 95%+ complete. We have finished every section of the editor. Were currently going through it all fixing things up, debugging a couple problems, and adding extras.

For example, we wrote an Event Preview system today. It allows you to preview any Event Script in game with the click of a button, rather than setting everything up in a demo ROM, and making your own save states. Were likely going to modify it to preview the Levels in addition so you can quickly see what they look and play like without all the hassles. We will probably post a video of that tomorrow. I'm looking forward to a sleep marathon (been awake 28h).

We have always maintained that it will be released when its ready, but it'll probably be a few weeks till release. Its on the horizon .

Here's a picture of the Fonts / Maps editor (The last major component).



Any decisions on being able to edit music? Maybe get with blackhole89 on his SST and collaborate?


Nah, there aren't any music editing features, you can only change what music is played. Nobody has volunteered to help figure it out, and it'll probably never be used so unless someone wants to do the legwork on that one its not happening.

However, since it will be open source anyone can go and add that feature. Id be happy to answer any questions people have about the code.

Celice
Posted on 06-30-08 04:04 AM Link | Quote | ID: 86288


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For example, we wrote an Event Preview system today. It allows you to preview any Event Script in game with the click of a button, rather than setting everything up in a demo ROM, and making your own save states. Were likely going to modify it to preview the Levels in addition so you can quickly see what they look and play like without all the hassles. We will probably post a video of that tomorrow. I'm looking forward to a sleep marathon (been awake 28h).

Now that event preview is sexy as hell. But the levels... not that's bad, but it seems kinda taxing--do you mean just a preview or actually moving around (slightly ambiguous, but hey, we'll know tomorrow).

Damn, this thing is kinda reminding me of FFHackster. Everything that's needed to be edited seems to be editable from within the editor, (editeditedit) :o

Number77
Posted on 07-01-08 06:36 PM (rev. 2 of 07-01-08 06:36 PM) Link | Quote | ID: 86451


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Hey, Ive been following this up for a while, But I just joined today. I hope this comes out the way you guys planned because once completed there are gonna be so many new things people are gonna have uploaded and there are gonna be levels people will make and it will be awsome. I love super mario rpg.

Yakibomb
Posted on 07-02-08 01:12 AM Link | Quote | ID: 86466


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Could you please add a built in SNES9x emulator to test our work? Because that would be awesome.

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GreyMaria
Posted on 07-02-08 01:39 AM Link | Quote | ID: 86467

>implying even the Japanese understand the Japanese
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Such would be stupid when you can simply launch your emulator of choice via an optional feature.

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Omega45889
Posted on 07-02-08 05:10 AM Link | Quote | ID: 86473


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Number77, glad to see you've joined up. You should check back daily. After all, it is the community that makes this all worth while.
Posted by Grey Mario
Such would be stupid when you can simply launch your emulator of choice via an optional feature.

Posted by Yakibomb
Could you please add a built in SNES9x emulator to test our work? Because that would be awesome.

I looked into integrating SNES9x or ZSNESW into the editor directly, but after looking at their source I realized it would have taken way too much effort. So, instead what we have done is precisely what Yakibomb is talking about. We have the editor launch ZSNESW with special options, and a generated Save State that automatically loads.

Heres an image of the preview launcher.


And an image of what ZSNES looks like when launched by the previewer.


So, Lazy Shell finds every instance of the selected event (since an event can be placed in multiple levels), or every entrance to the level (in the case of the level previewer) in the game, and lists them with entrance coordinates. You can manually set or adjust the entrance coordinates (in case they place you in a wall or something) The in-game coordinates are easily obtained by placing your mouse over the location and looking at the coordinate output on the bottom.

So, you simply select the instance from a list and just hit launch. ZSNESW will open up, in a small window where you can see what it actually plays like in-game. When your done, just press escape and it'll quit. No need to spend 30 min getting a test environment setup. It will really help prevent bugs, since youll know immediately that it works correctly, and you fix any bugs during dev, rather than after you've already forgotten.

It only works with ZSNESW, so some people are going to have to download it. However, even if your a SNES9x fan, give it a shot because its actually integrated seamlessly to the point that if it was included in the download, you might not even know it was using ZSNESW.

This is just the latest feature weve implemented. Ive already found it very useful when scripting an event, and testing levels.

So, a little update.

I have had some very important work come up this week so im unable to spend time working on Lazy Shell, but Giangurgolo has been fixing bugs, and optimizing some of the level editor features so their more responsive. He deserves kudos for doing a great job.

Stay tuned, were going to reveal another really cool feature that's never been done before. This one is probably my favourite extra feature.

Sukasa
Posted on 07-02-08 05:20 AM Link | Quote | ID: 86476


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This is going to be very awesome when it is done. Kudos on a well-designed previewer setup, it's definitely going to be very useful. I can't wait to see this finished!
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Main - Super Mario RPG Hacking - Lazy Shell - Super Mario RPG Editor New thread | Thread closed

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