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Main - Super Mario RPG Hacking - Lazy Shell - Super Mario RPG Editor | New thread | Thread closed |
NastyNate |
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Red Tektite Level: 22 Posts: 21/76 EXP: 51954 Next: 6396 Since: 07-07-07 From: California Last post: 5318 days Last view: 4859 days |
ooh, i can't wait for the release of this editor
finally something i can do on my free time |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 73/178 EXP: 183257 Next: 2106 Since: 01-18-08 Last post: 5494 days Last view: 4801 days |
Its been a while since an update, so here's the latest.
Giangurgolo has done a wonderful job on the sprites editor, which is comparable to a fully fledged Tile Editor specifically for SMRPG. It allows every sprite and animation in the game to be easily edited. This makes it possible to create completely new animations, rather than trying to work with current animations in a tile editor. Here's an image of what it looks like for anyone wondering. So, the only remaining major component is the Fonts / Windows / Maps editor which deals with static data, so it should be reasonably simple. Also, as previously mentioned, the Event Editor is complete. Its very comprehensive as well. Allows every event in the game to be edited. Its also surprisingly easy to use. Here's an image of it. Questions and comments are always welcome. |
Raccoon Sam |
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Cobrat Level: 56 Posts: 499/672 EXP: 1381282 Next: 16894 Since: 02-19-07 From: Hi Last post: 3479 days Last view: 2710 days |
That looks incredibly impressive. I hope more editors (especially tile editors) would have an animation preview function.
The Event editor looks pretty confusing to me, but I guess I'll see about that when I try it out. ____________________ |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 74/178 EXP: 183257 Next: 2106 Since: 01-18-08 Last post: 5494 days Last view: 4801 days |
Yeah, I should have said "surprisingly easy to use considering". Its not bad once you learn what does what. And all similar commands are grouped together, so there is no hunting around for something obscure. Its all clearly laid out. |
Xeruss |
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Sledge Brother Compromised account. Level: 86 Posts: 69/1815 EXP: 6131352 Next: 10755 Since: 02-19-07 From: Oregon Last post: 1824 days Last view: 1824 days |
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troopa pride |
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Koopa Level: 26 Posts: 115/117 EXP: 99665 Next: 2610 Since: 05-15-07 Last post: 5742 days Last view: 5579 days |
This is as awesome as my first time hear this ported into smw.
In other words: Incredible fucking job! |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 435/842 EXP: 1937270 Next: 47416 Since: 02-19-07 From: durff Last post: 4499 days Last view: 4023 days |
That's a pretty nice song... what is that from? ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 1726/4196 EXP: 21552539 Next: 284062 Since: 02-19-07 From: Ithaca, NY, US Last post: 483 days Last view: 95 days |
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Raccoon Sam |
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Cobrat Level: 56 Posts: 500/672 EXP: 1381282 Next: 16894 Since: 02-19-07 From: Hi Last post: 3479 days Last view: 2710 days |
And on another note, will the editor support the Japanese ROM? ____________________ |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 75/178 EXP: 183257 Next: 2106 Since: 01-18-08 Last post: 5494 days Last view: 4801 days |
No, the editor wont be compatible with the Japanese or Pal versions. It could probably edit most aspects of them. Lazy Shell will warn you that your not editing the correct version of the rom, and will let you try and edit. It may not work at all though, so were not going to bother with Jap or Pal support. I don't think there's much demand for it either. |
Raccoon Sam |
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Cobrat Level: 56 Posts: 501/672 EXP: 1381282 Next: 16894 Since: 02-19-07 From: Hi Last post: 3479 days Last view: 2710 days |
Heh, PAL Version never existed, but the Japanese version is available. ____________________ |
giangurgolo |
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Level: 34 Posts: 5/219 EXP: 249781 Next: 3870 Since: 02-01-08 Last post: 3259 days Last view: 3259 days |
Posted by blackhole89 The animation molds are the collection of images used by animation sequences. The value for "Mold" (right above "Frame Duration") is the mold the frame uses. |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1042/2851 EXP: 11931913 Next: 330347 Since: 07-13-07 Last post: 4509 days Last view: 4478 days |
Posted by Raccoon Sam What would be your motives for ever needing to hack the japanese SMRPG? Unused sprites or something? ____________________ we're currently experiencing some technical difficulties |
Raccoon Sam |
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Cobrat Level: 56 Posts: 502/672 EXP: 1381282 Next: 16894 Since: 02-19-07 From: Hi Last post: 3479 days Last view: 2710 days |
Posted by Grey MarioPosted by Raccoon Sam I wouldn't necessarily need to hack the Japanese ROM. I was just thinking of someone who would, like maybe, I dunno, the Japanese people? ____________________ |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1045/2851 EXP: 11931913 Next: 330347 Since: 07-13-07 Last post: 4509 days Last view: 4478 days |
They learn English almost as a requirement, they can use the English ROM. ____________________ we're currently experiencing some technical difficulties |
Metal Knuckles |
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Red Tektite Level: 22 Posts: 61/76 EXP: 52534 Next: 5816 Since: 02-19-07 From: Champlain College, VT Last post: 4757 days Last view: 5433 days |
Doesn't stop them from spelling with Japanese text in all of their games. And rather, they learn Engrish. Completely different chestnut.
Quick question: About how many different enemy graphic sets are there total (aka all graphics for paratrooper, goomba, whatnot, so-and-so, etc)? ____________________ |
Celice |
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Buzz Blob Level: 39 Posts: 159/285 EXP: 380103 Next: 24668 Since: 04-06-07 From: Oroville, CA Last post: 3697 days Last view: 3659 days |
Comments?
Expect a lot of attention to be given to this editor upon release. At least I sincerely hope so--this is supposedly one of those games that everyone loves to death. I'm sure a few wouldn't mind making their own versions of the story through the editor, not to mention with all this fancy manipulation of customness to boot! I might actually get around to hacking again when this is released ^^ |
Xeruss |
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Sledge Brother Compromised account. Level: 86 Posts: 91/1815 EXP: 6131352 Next: 10755 Since: 02-19-07 From: Oregon Last post: 1824 days Last view: 1824 days |
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Legomen |
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Red Koopa Level: 28 Posts: 96/139 EXP: 129018 Next: 2320 Since: 05-19-07 Last post: 5612 days Last view: 5561 days |
Posted by Celice I not love SmRPG because it was never relased to europe > . ____________________ Sorry for my bad english |
Yakibomb |
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Level: 28 Posts: 6/137 EXP: 123076 Next: 8262 Since: 03-21-08 Last post: 783 days Last view: 783 days |
Can you expand the animation mold and tilemap of sprites? ____________________ Layout by Erik557 & LDA.
Thank you! |
Main - Super Mario RPG Hacking - Lazy Shell - Super Mario RPG Editor | New thread | Thread closed |
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