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Main - Super Mario RPG Hacking - Lazy Shell - Super Mario RPG Editor | New thread | Thread closed |
Sukasa |
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Red Birdo Level: 92 Posts: 675/2112 EXP: 7696506 Next: 60431 Since: 02-19-07 Last post: 4459 days Last view: 3231 days |
We can't lock the ROM from the editor? How would we go about locking ROMs, then?
Just curious. |
Delmaru |
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Leever Level: 33 Posts: 127/193 EXP: 209409 Next: 19770 Since: 08-26-07 Last post: 5455 days Last view: 5419 days |
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pieguy1732 |
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Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 705/1711 EXP: 5467898 Next: 194054 Since: 01-04-08 Last post: 5029 days Last view: 4958 days |
It would be better to incorporate it within the editor... ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 49/178 EXP: 183260 Next: 2103 Since: 01-18-08 Last post: 5494 days Last view: 4801 days |
Nah, there is not locking feature available to the public. A good point was made that as long as the author stamp cannot be altered, then the locking feature isnt really necessary.
The reason the feature even exists is so that when me and Giangurgolo release a hack, we can leave the password as an easter egg in the game for people to find. The rom stamp was designed around the idea that yes people will be able to modify their roms however they want, and locking requires absolutes. You cant have some roms that are locked, and some that arent while having a tamper proof system, but you can with author stamps. If people really want to remove the stamps, they can with a hex editor, however Everyone will know that its been screwed with when they open it in lazy shell.
Not using Lazy Shell, but it could probably be done with an assembly hack without too much difficulty. |
Arbe |
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go away Level: 86 Posts: 651/1788 EXP: 5992905 Next: 149202 Since: 02-23-07 Last post: 4981 days Last view: 1550 days |
I like it. It's cool. Keep up the good work. |
CyclopsCaveman |
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Level: 59 Posts: 65/755 EXP: 1603038 Next: 70090 Since: 01-02-08 Last post: 4505 days Last view: 3318 days |
This has to be the best thing ever. Keep up the great work. d^.^b ____________________ havin' a ball |
troopa pride |
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Koopa Level: 26 Posts: 98/117 EXP: 99667 Next: 2608 Since: 05-15-07 Last post: 5742 days Last view: 5579 days |
Whats the progress so far?And any estimates when it will be released? |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 50/178 EXP: 183260 Next: 2103 Since: 01-18-08 Last post: 5494 days Last view: 4801 days |
Im working on the Events editor, but its going slowly. Its tedious to program and not interesting at all. Also between midterms and me getting sick not much has happened as of late.
The editor probably needs another 20-30 hours work. |
troopa pride |
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Koopa Level: 26 Posts: 99/117 EXP: 99667 Next: 2608 Since: 05-15-07 Last post: 5742 days Last view: 5579 days |
Posted by Omega45889 Ah, okay.So that could probably range from 2 weeks to 2 months. All I can say is take your time because it will be event more smexy. This will be the next Lunar magic Good luck with your midterms though. |
GRUNK |
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Goomba Compromised account. Please contact staff for a password reset. Level: 15 Posts: 3/33 EXP: 14586 Next: 1798 Since: 02-21-08 From: New york Last post: 2799 days Last view: 2799 days |
Posted by Omega45889 Is There Any Tut On assembly hack.I My Self Cant Hack For shit To be honest. ____________________ not enough space for arguments |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2475/3965 EXP: 19797481 Next: 259215 Since: 02-19-07 From: Sweden, Skåne Last post: 3313 days Last view: 2064 days |
Don't start every word with a capital letter please. That makes your text hard to read... and most people just skip it. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 1480/4196 EXP: 21552938 Next: 283663 Since: 02-19-07 From: Ithaca, NY, US Last post: 483 days Last view: 95 days |
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troopa pride |
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Koopa Level: 26 Posts: 100/117 EXP: 99667 Next: 2608 Since: 05-15-07 Last post: 5742 days Last view: 5579 days |
Hey, I have a question.
Lets say we are putting in golden sun characters.It'd look stupid if they used attacks like "Jump" So that brings me to my point:Can we make our own attack animations? |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 52/178 EXP: 183260 Next: 2103 Since: 01-18-08 Last post: 5494 days Last view: 4801 days |
You can change everything about the attack except the animation. |
troopa pride |
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Koopa Level: 26 Posts: 101/117 EXP: 99667 Next: 2608 Since: 05-15-07 Last post: 5742 days Last view: 5579 days |
Posted by Omega45889 Is it possible to swap it with another animation at least? |
GRUNK |
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Goomba Compromised account. Please contact staff for a password reset. Level: 15 Posts: 4/33 EXP: 14586 Next: 1798 Since: 02-21-08 From: New york Last post: 2799 days Last view: 2799 days |
Posted by Ailure Sorry about that.Can we edit Monsters spells and attacks Omega45889. ____________________ not enough space for arguments |
Delmaru |
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Leever Level: 33 Posts: 130/193 EXP: 209409 Next: 19770 Since: 08-26-07 Last post: 5455 days Last view: 5419 days |
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2509/3965 EXP: 19797481 Next: 259215 Since: 02-19-07 From: Sweden, Skåne Last post: 3313 days Last view: 2064 days |
So, what's left to do before the release? Or is it all just bugfixing? ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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GRUNK |
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Goomba Compromised account. Please contact staff for a password reset. Level: 15 Posts: 5/33 EXP: 14586 Next: 1798 Since: 02-21-08 From: New york Last post: 2799 days Last view: 2799 days |
\Any new updates? ____________________ not enough space for arguments |
giangurgolo |
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Level: 34 Posts: 2/219 EXP: 249786 Next: 3865 Since: 02-01-08 Last post: 3259 days Last view: 3259 days |
The battle scripts are finished. The event scripts are the next obstacle to completion. There have been updates to the gui for the sprite editor which accomodate for editing the dialogue font graphics, window frame graphics, and the world map points.
Also there are screenshots here and the program's help topics are online if you want to look at those too. Everything that you can modify with the program (in the stats and level portions only so far) is explained there. |
Main - Super Mario RPG Hacking - Lazy Shell - Super Mario RPG Editor | New thread | Thread closed |
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