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Main - Super Mario RPG Hacking - Lazy Shell - Super Mario RPG Editor New thread | Thread closed

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Raccoon Sam
Posted on 01-29-08 04:48 PM Link | Quote | ID: 75469


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Posted by Tekor
Posted by Raccoon Sam

One thing that still bothers me are the graphics. SMRPG had an unique style unlike SMW with SMB3 and SMB2 graphics. Where mostly all graphics were compatible with SMW, SMRPG is a no go.
Unless there's some really good Pixel Artists around here (SMRPG Redrawn har har no) or someone who knows an Isometric game that shares a graphical style with SMRPG.


http://www.spriters-resource.com/nintendo/mario/rpg/smrpg/display.php?file=roomtiles.png

Theres probably more out there somewhere.


Your point being..?

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Sukasa
Posted on 01-31-08 11:51 PM Link | Quote | ID: 75775


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Bumping the thread in the hope you see this and check your PMs, omega.

And yeah, SMRPG has a really unique style. I know that I, for one, won't be changing it

Omega45889
Posted on 02-01-08 02:54 AM (rev. 2 of 02-01-08 02:56 AM) Link | Quote | ID: 75825


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Yeah, thanks. It might have taken me a while to check my PM's had you not mentioned it. I got back to ya.

Ive got some good news concerning Lazy Shell. Me and Giangurgolo finished the Battle Scripts Editor yesterday. It allows you to edit the AI of the different enemies in battles, so you can design your own tactics for bosses and regular enemies.

Heres a screenshot of Culex's Battle Script.


Raccoon Sam
Posted on 02-01-08 12:35 PM Link | Quote | ID: 75884


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That looks really awesome..! The Script system must be incredibly confusing but you make it look so simple. Great job, both of you!
Now that you mentioned it, how are you in contact with Giangurgolo? I had to ask something about his DKC notes but never found anything I could contact him with.

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Delmaru
Posted on 02-01-08 05:37 PM Link | Quote | ID: 75901


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Wow! What exactly do those scripts do?

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blackhole89
Posted on 02-01-08 05:43 PM Link | Quote | ID: 75903


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Judging from the screenshot, they control the process of "special", i.e. boss or otherwise storyline relevant battles.

The looks of the scripting system remind of me of RM2k a lot... :o

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Omega45889
Posted on 02-01-08 07:25 PM Link | Quote | ID: 75916


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The looks of the scripting system remind of me of RM2k a lot... :o


Funny you should mention that. I heard the exact same comment from one of the testers. Never used RM2k myself though.


Wow! What exactly do those scripts do?


Every enemy in the game has an AI script which controls their actions in battle. It determines their attacks, spells, when and how they use them. You can do stuff like disable the users attacks, spells, or items from with certain commands, or have conditionals based on stored values in ram, the list goes on and on.

You can do some pretty cool stuff with it.


Surlent
Posted on 02-01-08 07:51 PM Link | Quote | ID: 75917


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As for RM2k, here a screenshot:
Free Image Hosting at www.ImageShack.us

If the technical part really is as easy as the images suggest, this will definitively drag a lot of new people into ROM hacking editing.

Omega45889
Posted on 02-01-08 08:07 PM Link | Quote | ID: 75918


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I would say that the battle event editor is much easier to use than that looks.

Havent fully gotten to the Main Events Editor, which is much more complicated, but will be very similar in usage.

giangurgolo
Posted on 02-01-08 08:11 PM (rev. 2 of 02-01-08 08:13 PM) Link | Quote | ID: 75920


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Posted by Raccoon Sam
That looks really awesome..! The Script system must be incredibly confusing but you make it look so simple. Great job, both of you!
Now that you mentioned it, how are you in contact with Giangurgolo? I had to ask something about his DKC notes but never found anything I could contact him with.


Here I am. PM any questions you have (or ask here if you want I guess).

I'd like to give some credit to Temporal Flux (level layering especially) and FF3ME (battlescript labeling) for the small amount of influence they've had on the design of the level editor and the battlescripts and stats editor.

troopa pride
Posted on 02-01-08 11:38 PM (rev. 3 of 02-01-08 11:41 PM) Link | Quote | ID: 75949


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Awesome job.The scripting is easier than it looks since I am too use to scripting in GraalOnline.

Out of curiosity:
Are the graphics like YI's were there is a 16x16 tile space for each limb, or is it like smw's?

I would really like to port graphics from Grandia and Lunar SSSC in smrpg, but it looks like it'd be a challenge.

Speaking of which, are custom palletes also possible?

And how close are you to releasing a beta?

Raccoon Sam
Posted on 02-01-08 11:54 PM Link | Quote | ID: 75953


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I suppose.

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Omega45889
Posted on 02-02-08 12:55 AM Link | Quote | ID: 75961


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Are the graphics like YI's were there is a 16x16 tile space for each limb, or is it like smw's?


The level graphics are composed of 16x16 tiles, each composed of 4 8x8 tiles. The sprite graphics are composed of 8x8 tiles organized in 2 different ways.


I would really like to port graphics from Grandia and Lunar SSSC in smrpg, but it looks like it'd be a challenge.


Not really, Lazy Shell does support decompressed Graphic Set importing and exporting, thus you could just export the decompressed graphic sets that you want to edit, edit them with something like YYCHR, and the import them back.


Speaking of which, are custom pallets also possible?


Yeah, pallets are fully editable for levels, and battlefields. Sprite pallets arent editable yet, but I hadnt considered it until now.


And how close are you to releasing a beta?


A beta could be released right now. Me and Giangurgolo have discussed it, but decided against it because its really not all that far off, and releasing a beta would put a bunch of different versions out in the wild which we dont want.

And, no, that video wasnt produced with LazyShell.

Raccoon Sam
Posted on 02-02-08 01:12 AM Link | Quote | ID: 75967


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Posted by Omega45889
And, no, that video wasnt produced with LazyShell.

Seems like I didn't word my message properly.. What I meant was that custom palettes are indeed possible, and ever more possible with Lazy Shell. The point was to prove that Palette editing isn't rocket science, but either way it'll be a cakewalk with Lazy Shell (hopefully :>)

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Omega45889
Posted on 02-02-08 01:25 AM (rev. 2 of 02-02-08 01:27 AM) Link | Quote | ID: 75969


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Ahh, indeed it will be.

A good feature is that pallets update graphics in real time in front of you as you change them, so there is no change & check business. Because of this, its very easy to make great looking pallets fast.

troopa pride
Posted on 02-02-08 09:12 PM (rev. 2 of 02-02-08 09:13 PM) Link | Quote | ID: 76062


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Awright

I wish ya good luck.
It looks like you will win "t3h hacker of t3h year" award.

The completion of the editor is like the release of brawl
Can't wait to get cracka' l'hackin'

Omega45889
Posted on 02-13-08 01:56 PM Link | Quote | ID: 77588


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Haha, I didnt know we still did awards. Thats great, but I doubt ill win. People tend to remember the latest and greatest. Something will come up before 09.

For an update, roughly whats left to complete before release:

* Finalize Author Stamp
* Event Script Editor - Probably the most complicated thing left
* World Map editor
* Sprite Editor - Edits the grid layouts of sprites and animations

Not sure about time frame. Ill figure that out when I have a chance to talk to Giangurgolo.

For now, i really should be studying for my Discrete Math midterm in 5 hours. Not looking forward to it.

troopa pride
Posted on 02-13-08 03:13 PM Link | Quote | ID: 77593


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Posted by Omega45889

* Event Script Editor - Probably the most complicated thing left



Best to get that over with

Posted by Omega45889

For now, i really should be studying for my Discrete Math midterm in 5 hours. Not looking forward to it.


Good luck

Buu-Huu
Posted on 02-14-08 12:29 PM Link | Quote | ID: 77781


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I don't know if this is the Event Editor but will we be able to edit the little cutscenes like when Mario is making some funny moves?

Omega45889
Posted on 02-14-08 02:54 PM Link | Quote | ID: 77787


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Yup, thats the idea. Any out of battle cut scenes are controlled with the event scripts, so the Event Scripts Editor will allow you to create your own cut scenes and story.
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Main - Super Mario RPG Hacking - Lazy Shell - Super Mario RPG Editor New thread | Thread closed

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