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Main - Super Mario RPG Hacking - Lazy Shell - Super Mario RPG Editor | New thread | Thread closed |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 486/675 EXP: 1380264 Next: 17912 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5184 days Last view: 5192 days |
What about music editing? Will it be possible with Lazy Shell? ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 7/178 EXP: 183254 Next: 2109 Since: 01-18-08 Last post: 5494 days Last view: 4801 days |
I highly doubt it. I know next to nothing about SNES music, and I have never seen a good music hack so I fail to see the point of putting in all that effort for nothing. |
pieguy1732 |
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Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 179/1711 EXP: 5467717 Next: 194235 Since: 01-04-08 Last post: 5028 days Last view: 4958 days |
This looks nice, I like how it edits a lot of things and seems easy to use. However, I hope that the easiness of it won't attract too many n00bs going "OMGHOW2EDIT?!?!". ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
troopa pride |
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Koopa Level: 26 Posts: 42/117 EXP: 99664 Next: 2611 Since: 05-15-07 Last post: 5742 days Last view: 5578 days |
I'd really like music editing,honestly XD
Imagine, your about to fight the final boss and and you hear "go go go!" from Lunar Silver Star Story. Epic win! |
pieguy1732 |
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Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 214/1711 EXP: 5467717 Next: 194235 Since: 01-04-08 Last post: 5028 days Last view: 4958 days |
I don't see the point of putting in music editing. If someone is going to go to all the trouble of figuring out the music formats, then they should at least use it for themselves first. ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
Sukasa |
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Red Birdo Level: 92 Posts: 607/2112 EXP: 7696264 Next: 60673 Since: 02-19-07 Last post: 4459 days Last view: 3231 days |
Holy shit, good job guys. I recall when you gusy first started working on it, I didn't expect you to do so well (not that I coudl have helped out with it anyways). I'm very impressed, and eagerly await this editor. |
Raccoon Sam |
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Cobrat Level: 56 Posts: 384/672 EXP: 1381264 Next: 16912 Since: 02-19-07 From: Hi Last post: 3479 days Last view: 2710 days |
Damn straight. Super Mario RPG alone looks just so complicated I couldn't even imagine an editor being made. Fantastic job! ____________________ |
troopa pride |
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Koopa Level: 26 Posts: 45/117 EXP: 99664 Next: 2611 Since: 05-15-07 Last post: 5742 days Last view: 5578 days |
Posted by Raccoon Sam QFT! Were spoiled by LM,though so were always like "gimme more more MORE!" :p |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 1308/4196 EXP: 21552260 Next: 284341 Since: 02-19-07 From: Ithaca, NY, US Last post: 482 days Last view: 95 days |
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2182/3965 EXP: 19796858 Next: 259838 Since: 02-19-07 From: Sweden, Skåne Last post: 3312 days Last view: 2063 days |
Posted by boingboingsplatWhy not make things simply as possible to do anyway? Even if it leads to stupid people using it, doesn't mean you have to avoid implementing "noob-friendly" features. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Omega45889 |
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Red Paratroopa Level: 31 Posts: 9/178 EXP: 183254 Next: 2109 Since: 01-18-08 Last post: 5494 days Last view: 4801 days |
Yes, the physical map is completely separate from the graphics. Put simply, it defines the area that Mario can walk/jump. So, to create a new level you have to create new graphic layers, then conform the physical map to the graphics.
Because why should I spend another 3 months creating a feature that wont actually be used for any real good? The noobs that would require the graphics editor in the first place are either going to learn how to hack, or never make anything good anyways. Also, the editor currently supports dumping all the graphic sets for levels to disk in uncompressed form where they can be edited. Ive never done any real graphics hacking, and its still simple to use. |
troopa pride |
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Koopa Level: 26 Posts: 46/117 EXP: 99664 Next: 2611 Since: 05-15-07 Last post: 5742 days Last view: 5578 days |
Im fine with exporting+YY-CHR
Let me rephrase what I meant by adding in music editing: "How about once you finish the editor, you work on an extra feature to port midi's into the game?" Thats sounds better,yes? |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 10/178 EXP: 183254 Next: 2109 Since: 01-18-08 Last post: 5494 days Last view: 4801 days |
Importing Midi's would be an insanely complicated task. Importing SPC's might be doable, but before I invest a bunch of time into a feature like that, I would need to see that someone is going to use it. Even then its a bit of a stretch.
If someone knowledgeable about SPC's is willing to do the research, ill consider it. |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 292/842 EXP: 1937245 Next: 47441 Since: 02-19-07 From: durff Last post: 4499 days Last view: 4022 days |
*glances at Super Mario RPG sound engine*
.... This doesn't look like the other square engines at all, which would make importing SPCs more difficult. So it's either write a converter, or import midis, or write a native tracker for SMRPG. All of which are a lot of work. so yeah. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 11/178 EXP: 183254 Next: 2109 Since: 01-18-08 Last post: 5494 days Last view: 4801 days |
Thanks Math.
There you have it, its probably not happening unless someone wants to do the work. |
Raccoon Sam |
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Cobrat Level: 56 Posts: 389/672 EXP: 1381264 Next: 16912 Since: 02-19-07 From: Hi Last post: 3479 days Last view: 2710 days |
Not necessarily even want to do the work, but to need. I can only imagine someone taking the time to write a Music Editor if he or she was going for a complete redesign of SMRPG, which is a bit far fetched anyway :X
One thing that still bothers me are the graphics. SMRPG had an unique style unlike SMW with SMB3 and SMB2 graphics. Where mostly all graphics were compatible with SMW, SMRPG is a no go. Unless there's some really good Pixel Artists around here (SMRPG Redrawn har har no) or someone who knows an Isometric game that shares a graphical style with SMRPG. ____________________ |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2191/3965 EXP: 19796858 Next: 259838 Since: 02-19-07 From: Sweden, Skåne Last post: 3312 days Last view: 2063 days |
Posted by Omega45889Ah, I didn't say you had to do a graphics editor or anything. That's fine in my book, especially when there are good tile editors out there. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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KP9000 |
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Boomboom Level: 90 Posts: 224/1975 EXP: 6959589 Next: 229020 Since: 02-19-07 Last post: 3591 days Last view: 3215 days |
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Tyty |
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Vire Jizz Danmaku Level: 77 Posts: 418/1381 EXP: 4049683 Next: 141446 Since: 04-20-07 From: Canada Last post: 4458 days Last view: 3730 days |
Posted by Raccoon Sam http://www.spriters-resource.com/nintendo/mario/rpg/smrpg/display.php?file=roomtiles.png Theres probably more out there somewhere. ____________________ |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 198/1292 EXP: 3637060 Next: 16484 Since: 07-23-07 From: Michicola Last post: 4853 days Last view: 4816 days |
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Main - Super Mario RPG Hacking - Lazy Shell - Super Mario RPG Editor | New thread | Thread closed |
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