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Main - Super Mario RPG Hacking - Lazy Shell - Super Mario RPG Editor New thread | Thread closed

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Remnic The Hedgehog
Posted on 01-19-08 02:38 AM Link | Quote | ID: 73999


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What about music editing? Will it be possible with Lazy Shell?

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Omega45889
Posted on 01-19-08 03:25 AM Link | Quote | ID: 74004


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I highly doubt it. I know next to nothing about SNES music, and I have never seen a good music hack so I fail to see the point of putting in all that effort for nothing.

pieguy1732
Posted on 01-19-08 07:27 AM Link | Quote | ID: 74033


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This looks nice, I like how it edits a lot of things and seems easy to use. However, I hope that the easiness of it won't attract too many n00bs going "OMGHOW2EDIT?!?!".

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troopa pride
Posted on 01-20-08 04:27 AM Link | Quote | ID: 74211


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I'd really like music editing,honestly XD

Imagine, your about to fight the final boss and and you hear "go go go!" from Lunar Silver Star Story.
Epic win!

pieguy1732
Posted on 01-20-08 05:18 AM Link | Quote | ID: 74229


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I don't see the point of putting in music editing. If someone is going to go to all the trouble of figuring out the music formats, then they should at least use it for themselves first.

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Sukasa
Posted on 01-20-08 05:19 AM Link | Quote | ID: 74230


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Holy shit, good job guys. I recall when you gusy first started working on it, I didn't expect you to do so well (not that I coudl have helped out with it anyways). I'm very impressed, and eagerly await this editor.

Raccoon Sam
Posted on 01-20-08 01:09 PM Link | Quote | ID: 74305


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Damn straight. Super Mario RPG alone looks just so complicated I couldn't even imagine an editor being made. Fantastic job!

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troopa pride
Posted on 01-21-08 12:50 PM Link | Quote | ID: 74604


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Posted by Raccoon Sam
Damn straight. Super Mario RPG alone looks just so complicated I couldn't even imagine an editor being made. Fantastic job!

QFT!

Were spoiled by LM,though so were always like "gimme more more MORE!"
:p

blackhole89
Posted on 01-22-08 09:41 AM Link | Quote | ID: 74663


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Impressive.

From looking at those screens, I am bound to assume that the physical (3D voxel based?) data of the levels is, to a good degree, separate from the graphics. Is that correct?

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Ailure
Posted on 01-22-08 09:49 AM Link | Quote | ID: 74664

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Posted by boingboingsplat
I honestly don't see the point of a built in Graphic editor, other than to keep n00bs from going "OMG HOW DO I CHANGE TEH GRAPHICS!????!??!"
Why not make things simply as possible to do anyway? Even if it leads to stupid people using it, doesn't mean you have to avoid implementing "noob-friendly" features.

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Omega45889
Posted on 01-22-08 12:50 PM Link | Quote | ID: 74676


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From looking at those screens, I am bound to assume that the physical (3D voxel based?) data of the levels is, to a good degree, separate from the graphics. Is that correct?


Yes, the physical map is completely separate from the graphics. Put simply, it defines the area that Mario can walk/jump. So, to create a new level you have to create new graphic layers, then conform the physical map to the graphics.


Why not make things simply as possible to do anyway?


Because why should I spend another 3 months creating a feature that wont actually be used for any real good? The noobs that would require the graphics editor in the first place are either going to learn how to hack, or never make anything good anyways. Also, the editor currently supports dumping all the graphic sets for levels to disk in uncompressed form where they can be edited. Ive never done any real graphics hacking, and its still simple to use.

troopa pride
Posted on 01-22-08 01:25 PM (rev. 2 of 01-22-08 01:25 PM) Link | Quote | ID: 74679


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Im fine with exporting+YY-CHR

Let me rephrase what I meant by adding in music editing:
"How about once you finish the editor, you work on an extra feature to port midi's into the game?"

Thats sounds better,yes?

Omega45889
Posted on 01-22-08 05:07 PM Link | Quote | ID: 74688


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Importing Midi's would be an insanely complicated task. Importing SPC's might be doable, but before I invest a bunch of time into a feature like that, I would need to see that someone is going to use it. Even then its a bit of a stretch.

If someone knowledgeable about SPC's is willing to do the research, ill consider it.

MathOnNapkins
Posted on 01-22-08 07:26 PM Link | Quote | ID: 74701


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*glances at Super Mario RPG sound engine*

.... This doesn't look like the other square engines at all, which would make importing SPCs more difficult. So it's either write a converter, or import midis, or write a native tracker for SMRPG. All of which are a lot of work. so yeah.

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Omega45889
Posted on 01-23-08 04:16 AM Link | Quote | ID: 74757


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Thanks Math.

There you have it, its probably not happening unless someone wants to do the work.

Raccoon Sam
Posted on 01-23-08 06:45 AM Link | Quote | ID: 74777


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Not necessarily even want to do the work, but to need. I can only imagine someone taking the time to write a Music Editor if he or she was going for a complete redesign of SMRPG, which is a bit far fetched anyway :X

One thing that still bothers me are the graphics. SMRPG had an unique style unlike SMW with SMB3 and SMB2 graphics. Where mostly all graphics were compatible with SMW, SMRPG is a no go.
Unless there's some really good Pixel Artists around here (SMRPG Redrawn har har no) or someone who knows an Isometric game that shares a graphical style with SMRPG.

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Ailure
Posted on 01-23-08 10:19 AM Link | Quote | ID: 74782

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Posted by Omega45889
Because why should I spend another 3 months creating a feature that wont actually be used for any real good? The noobs that would require the graphics editor in the first place are either going to learn how to hack, or never make anything good anyways. Also, the editor currently supports dumping all the graphic sets for levels to disk in uncompressed form where they can be edited. Ive never done any real graphics hacking, and its still simple to use.
Ah, I didn't say you had to do a graphics editor or anything. That's fine in my book, especially when there are good tile editors out there.

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KP9000
Posted on 01-24-08 09:37 AM Link | Quote | ID: 74858


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I'll tell you right now that I sure as hell would use a music editor. In the past, editing game music was a much bigger chore that level editing even when there was a music editor because of its "unusual nature". Now, with a game such as SMRPG, editing level data is much harder to do, and I'd say it compares to the difficulty level of music hacking. That being said, if someone was daring and ambitious enough to get into a SMRPG hack, they might as well go the full length of the track and edit the music as well. Granted, not everyone has the ability to compose, but I'm *sure* it would be used to create some interesting hacks.

On the topic of level editing: The physical layer is a bit rough, I recommend softening up the black lines a little. It's also a bit hard to see where the pedestal for the teeter-totter thwomp sits in that picture.

A graphics editor is pretty unnecessary, especially since the wide variety already available. I'd say if you had support for importing/exporting Tile Table data, palettes, and graphics, you'd be golden.

I also suggest a way to clear the ROM of all levels and events, so the user can start anew with their own bare-bones ROM. Keep graphics, enemies, scripts, and whatnot, but basically deconstruct *everything*.

The editor itself looks very nice, except for the italic font is also a bit rough, and the title bars could use a bit more color to stand out a bit better.

I can't wait to try this sucker out!

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Tyty
Posted on 01-25-08 09:54 PM Link | Quote | ID: 75002


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Posted by Raccoon Sam

One thing that still bothers me are the graphics. SMRPG had an unique style unlike SMW with SMB3 and SMB2 graphics. Where mostly all graphics were compatible with SMW, SMRPG is a no go.
Unless there's some really good Pixel Artists around here (SMRPG Redrawn har har no) or someone who knows an Isometric game that shares a graphical style with SMRPG.


http://www.spriters-resource.com/nintendo/mario/rpg/smrpg/display.php?file=roomtiles.png

Theres probably more out there somewhere.

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boingboingsplat
Posted on 01-25-08 10:32 PM Link | Quote | ID: 75007


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I could probably remake all the tiles in SMRPG if I really put my mind to it. (Heh, I'd probably make them in a M&L: SS style.)

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Main - Super Mario RPG Hacking - Lazy Shell - Super Mario RPG Editor New thread | Thread closed

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