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Main - Super Mario RPG Hacking - Lazy Shell - Super Mario RPG Editor | New thread | Thread closed |
Michael |
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Newcomer Level: 7 Posts: 2/7 EXP: 1399 Next: 49 Since: 09-20-08 From: Pennsylvania Last post: 5707 days Last view: 5622 days |
I am Michael and I approve this message. ____________________ This makes me wonder how nintendo did it with miyamoto and people always asking when games will be done... Edit: it will be just as good. my 1st thing would be to test it in wine. ____________________ Michael AIM: immichaelkthx (on privacy, ask for add on request via pm) |
Xeruss |
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Sledge Brother Compromised account. Level: 86 Posts: 517/1815 EXP: 6131294 Next: 10813 Since: 02-19-07 From: Oregon Last post: 1824 days Last view: 1823 days |
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SuperWario427 |
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Mini Octorok Level: 9 Posts: 2/10 EXP: 2386 Next: 776 Since: 10-03-08 From: somewhere very far, lol... Last post: 5649 days Last view: 5592 days |
i'm waiting... ____________________ It's all over now... |
Sukasa |
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Red Birdo Level: 92 Posts: 932/2112 EXP: 7696290 Next: 60647 Since: 02-19-07 Last post: 4459 days Last view: 3231 days |
Keep waiting, it'll be done when it's done. |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 119/178 EXP: 183255 Next: 2108 Since: 01-18-08 Last post: 5494 days Last view: 4801 days |
When people act as though they are owed something and complain about "waiting", its insulting. There is a big difference between asking a question about status and saying "i'm waiting...". Learn what that difference is.
For those supporting us with their patience, we do take notice. Me and Giangurgolo have been practically drowning in work for the past 2 weeks. I have probably never been so burnt out in my life. Before this avalanche we were preparing something special, and we will pick that back up when things calm down. The editor is essentially complete. I can only think of a couple things that need to be polished, but the rhetoric still stands. It will be released when we are satisfied that we really cant improve it any more. A major feature that has evolved was the previewer, which with the click of a button can now demo levels, monster AI (including entire boss battles), and events, and is an unbelievably large help when actually creating content. Posted by messiaen The paste function was broken because before it was like a "click to paste here" function, which as you can imagine is sorta lacking. We revised it so that you now paste, and then drag your selection around to select the location. As you can imagine, the paste function is huge when creating the base of a level. It cuts the time in half easily. Also, you should note that the hour included the physical layer editing (defines where Mario can walk) which wasn't viewed in that image, and probably took about 30 min. The actual tiles are orthographic, but when arranged create a isometric image. The physical tile layer is actually isometric which when overlayed with the level image gives the game its isometric style. So, copy and paste works just as you would imagine. Something we want opinions on: One feature that we have been debating about is an automatic level-generator. The idea is that you provide it with some rough details about the level (like how many platforms, lower and upper limits, water on/off, perhaps a seed value, etc. ) and it creates a basic level which you then fine-tune to what you want. You would probably just randomly generate levels until you see something you can work with, then stick with it. Not sure if it will work out or if we even want to spend the time on it, but its something to consider. |
Sukasa |
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Red Birdo Level: 92 Posts: 936/2112 EXP: 7696290 Next: 60647 Since: 02-19-07 Last post: 4459 days Last view: 3231 days |
I think that would provide too little return for too much work, myself. I think what would be better is to create premade 'templates' of things like platforms or such, that we could insert into levels (as if they were copypasted) to help speed up level design.
Also, another note: Any post which makes any reference to 'waiting' for Lazy Shell from this post on will be deleted on sight. |
Buu-Huu |
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Level: 26 Posts: 101/113 EXP: 93293 Next: 8982 Since: 11-01-07 Last post: 5421 days Last view: 5348 days |
Posted by Omega45889 Didn't follow the progress lately but looking at this image makes me want to hack SMRPG for the lulz. This may sound a stupid question and I don't think it could be done but would it be possible to basically "delete" the whole data and completely start from scratch? Yet again, this may sound stupid so please don't flame me. xD Anyways, good luck with this editor. ^.^ |
Sukasa |
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Red Birdo Level: 92 Posts: 944/2112 EXP: 7696290 Next: 60647 Since: 02-19-07 Last post: 4459 days Last view: 3231 days |
Not really, about the closest you could probably go is to manually clear all the data apart from basic enemy definitions or whatever, then start from there
That's just a guess though. |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 120/178 EXP: 183255 Next: 2108 Since: 01-18-08 Last post: 5494 days Last view: 4801 days |
Posted by Buu-Huu Yeah, thats all really easy to do. Every editor (Stats, Levels, Scripts, Sprites) has a menu like this where you can clear each individual component or just clear all data relevant to the editor for the current level, or for all levels. |
Levesque |
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Red Cheep-cheep Account taken over, please contact admins to reclaim Level: 34 Posts: 113/217 EXP: 242941 Next: 10710 Since: 07-14-08 Last post: 3041 days Last view: 3041 days |
Posted by Omega45889Posted by Buu-Huu That is a really useful tool. Great job so far, btw. |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1407/2851 EXP: 11931797 Next: 330463 Since: 07-13-07 Last post: 4508 days Last view: 4478 days |
I'm waiting.
Very patiently, considering my head is all but melting right now from the suspense. How much work (i.e. how many features need to be finalized/fixed/tweaked, how close the paste function is to being complete, etc) would you say is left until we can break the space-time continuum with a concentrated beam of pure awesome? Also, I'll drop a "no" on the idea of a random map generator, a "shit yes : ____________________ we're currently experiencing some technical difficulties |
PressAdob |
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Red Goomba Level: 15 Posts: 1/36 EXP: 16292 Next: 92 Since: 10-09-08 Last post: 3840 days Last view: 3836 days |
Ive always wodnered if it was possible to make it so that Geno was walking around by changing mario's sprite into him, and then settign geno as the default party member.
Is it possible to do that? Or is mario hardcoded? |
Xeruss |
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Sledge Brother Compromised account. Level: 86 Posts: 568/1815 EXP: 6131294 Next: 10813 Since: 02-19-07 From: Oregon Last post: 1824 days Last view: 1823 days |
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Heimdallr |
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Newcomer Level: 4 Posts: 1/2 EXP: 213 Next: 66 Since: 10-09-08 Last post: 5689 days Last view: 5565 days |
Probably a stupid question, but most stats cap at 255 on SMRPG, right? How difficult would it be to raise this cap (if it's possible)? |
PressAdob |
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Red Goomba Level: 15 Posts: 2/36 EXP: 16292 Next: 92 Since: 10-09-08 Last post: 3840 days Last view: 3836 days |
Posted by Xeruss It was mroe of a question of is Mario Hardcoded in the battle system. Sorry. ; |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1411/2851 EXP: 11931797 Next: 330463 Since: 07-13-07 Last post: 4508 days Last view: 4478 days |
Posted by Heimdallr Stats are likely only one byte. It would be very difficult, as you'd likely have to rewrite half the battle system to work with stat values of more than one byte. ____________________ we're currently experiencing some technical difficulties |
DiscoPeach |
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Octoballoon Level: 31 Posts: 57/175 EXP: 177316 Next: 8047 Since: 04-15-08 From: Puerto Rico Last post: 4565 days Last view: 4546 days |
I'd rather have a random level generator than templates. People will just abuse the templates and make pretty generic levels just either slightly adjusting the already existing levels or slightly adjusting the templates. Random levels are great for when you have editor's block and don't know what to do. Sometimes seeing something pop up from nothing can help you construct something new and fresh that was hidden somewhere in your subconscious.
But yes, I do agree. If it's not too difficult to program, then make a custom level generator. If this becomes an obstacle, then scratch the idea. But yeah, Omega. By all means make a random level generator. ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
Heimdallr |
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Newcomer Level: 4 Posts: 2/2 EXP: 213 Next: 66 Since: 10-09-08 Last post: 5689 days Last view: 5565 days |
Posted by Grey MarioPosted by Heimdallr I see. Figured as much. |
KP9000 |
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Boomboom Level: 90 Posts: 466/1975 EXP: 6959613 Next: 228996 Since: 02-19-07 Last post: 3591 days Last view: 3215 days |
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blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 1984/4196 EXP: 21552335 Next: 284266 Since: 02-19-07 From: Ithaca, NY, US Last post: 482 days Last view: 95 days |
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Main - Super Mario RPG Hacking - Lazy Shell - Super Mario RPG Editor | New thread | Thread closed |
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