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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Super Mario RPG Hacking - Lazy Shell - Super Mario RPG Editor New thread | Thread closed

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KP9000
Posted on 08-26-08 02:12 AM Link | Quote | ID: 89461


Boomboom

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Did you even READ the guide?

http://img.photobucket.com/albums/v409/KP9000/smrpg_tut2.png <--- no, it isn't the easter egg.

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GreyMaria
Posted on 08-26-08 02:14 AM Link | Quote | ID: 89462

>implying even the Japanese understand the Japanese
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Fine, I'm lost, then. Where is it? (the easter egg) :V

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Yakibomb
Posted on 08-26-08 11:24 AM (rev. 5 of 08-27-08 01:51 PM) Link | Quote | ID: 89485


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The guide is extremely helpful, you made an enemy look so easy and basic to create.

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Number77
Posted on 08-26-08 04:07 PM Link | Quote | ID: 89488


Micro-Goomba
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If you can't take the heat>>>Fire Goomba.

Levesque
Posted on 08-27-08 03:19 PM Link | Quote | ID: 89548


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Posted by boingboingsplat
If you don't like the technicalities about rom hacking, why the hell are you doing it.


I never said I didn't like it.

KP9000
Posted on 08-27-08 03:34 PM Link | Quote | ID: 89550


Boomboom

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Alright, this is ridiculous. Do not fucking post if you don't have anything to contribute to the thread, or otherwise have nothing more to post than a half-line opinion... This is a known rule, and Levesque, you seem to break it constantly.

Anyway, I'm going to start another guide soon, though I don't know what I should to tackle next. Perhaps a new room? Heh, I'm gonna have to adjust my normal way of editing, since everything I've been doing as of late is 2D. I'm going to need to change my way of thinking!

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Metal Knuckles
Posted on 08-27-08 03:43 PM Link | Quote | ID: 89551


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If I may, perhaps you can create a tutorial on implementing custom art into animation frames for a sprite? Seems simple once you have knowledge of TLP and whatnot, but the implementation process for animation seems a bit foggy.

Also, are you going to be against other people contributing tutorials as well, and maybe amassing them all into one collective document? Given that they pass for helpfulness and overall quality, of course.

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Celice
Posted on 08-27-08 04:33 PM Link | Quote | ID: 89552


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Heh, I'm gonna have to adjust my normal way of editing, since everything I've been doing as of late is 2D. I'm going to need to change my way of thinking!

If what you're saying is what I think you're saying, making crap like that box maze in the ghost ship should be a lot easier with more than a single viewpoint ~_~

Metal Knuckles
Posted on 08-27-08 05:41 PM Link | Quote | ID: 89555


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Well, you'll be able to build it from the bottom up, so one would presume that it would be pretty doable.

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KP9000
Posted on 08-27-08 11:57 PM Link | Quote | ID: 89567


Boomboom

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I believe it should *be* hard to make it, since if it would be made easy, people would be making hacks that take 2 and a half fucking hours to get through. The way the editor is set up now is as best as its going to get and will take some effort to make. However, it doesn't take much thought to make one... after you are finished with the first layer, do a PrtScrn and use the first layer for reference and do it for each layer until you are finished.
Posted by Metal Knuckles
If I may, perhaps you can create a tutorial on implementing custom art into animation frames for a sprite? Seems simple once you have knowledge of TLP and whatnot, but the implementation process for animation seems a bit foggy.
Well, it seems that you'd have to make your own set of animations, put them into a graphics sheet, then assemble TSA, then make your molds, then your sequences. It's a lengthy process, but it's worth it. Complete custom sprites, fuck yeah!
Posted by Metal Knuckles
Also, are you going to be against other people contributing tutorials as well, and maybe amassing them all into one collective document? Given that they pass for helpfulness and overall quality, of course.
Well, I don't know who you are referring to, but I sure as hell don't mind, because I'm so far the only one making tutorials. You'd have to ask one of the main dudes though... You'd also have to make the tutorials very readable and simply worded; as is the purpose of a guide.

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MLVile
Posted on 09-03-08 02:59 AM Link | Quote | ID: 89778

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Hey is the editor or a demo of it out yet?


( Huge Mario RPG Fan here! Can't wait till the editor is out =] )

GreyMaria
Posted on 09-03-08 03:29 AM Link | Quote | ID: 89779

>implying even the Japanese understand the Japanese
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You would see SMRPG hacks the quality of the Atari E.T. if the editor were out, so no.

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Omega45889
Posted on 09-03-08 07:34 AM Link | Quote | ID: 89790


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The editor is basically complete (99.9%). Were just working on a couple finishing touches. I thought I would have had more time this summer to work on it, but instead I did a lot of important work for my career. Hopefully we can release it soon.

Here is an incomplete level that im working on.

For those wondering about the productivity of the editor, this took about an hour, and with experience, that could probably be done in about 20 min. Using the editor to create levels really shows you just how much all the extra features boost productivity.

Levesque
Posted on 09-03-08 09:21 PM Link | Quote | ID: 89808


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Nice job Omega. This editor has come so far.

I can't wait for the release.

Number77
Posted on 09-04-08 12:33 AM Link | Quote | ID: 89819


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Lookin pretty good.

KP9000
Posted on 09-04-08 01:20 AM Link | Quote | ID: 89825


Boomboom

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This is one of those games where you're going to need some graph paper before you start hacking. Sketch it out. It doesn't even need to be proportional, just put a basic idea on paper. More and more hacks these days are going to require this. I've been doing this lately, grabbing a few ideas off the back shelf of my brain.

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feeldawrath
Posted on 09-06-08 12:06 AM Link | Quote | ID: 89939


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is this gonna work for all operating systems? not just XP and all those other ones out there?

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Omega45889
Posted on 09-06-08 12:17 AM Link | Quote | ID: 89940


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Guaranteed to work on any OS that Microsoft .Net 2.0 supports, so it will work on Windows 98SE and up.

There is also Mono, a framework that supports most of .NET for Linux, Solaris, and Mac OS X. Its supposed to be pretty good, and we will probably create a build for Mono. The source code is going to be public too, so anyone who is familiar with Mono could manage that port.

Levesque
Posted on 09-06-08 12:55 AM Link | Quote | ID: 89944


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Looking great Omega.

As the saying goes....

'This is the next best thing since sliced bread.'

boingboingsplat
Posted on 09-06-08 12:57 AM Link | Quote | ID: 89945


Giant Koopa
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Posted by Levesque
Looking great Omega.

As the saying goes....

'This is the next best thing since sliced bread.'

Protip: Criticism is always better than blind worship.

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Main - Super Mario RPG Hacking - Lazy Shell - Super Mario RPG Editor New thread | Thread closed

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