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Main - Super Mario RPG Hacking - Lazy Shell - Super Mario RPG Editor | New thread | Thread closed |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 1857/4196 EXP: 21551939 Next: 284662 Since: 02-19-07 From: Ithaca, NY, US Last post: 482 days Last view: 95 days |
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Levesque |
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Red Cheep-cheep Account taken over, please contact admins to reclaim Level: 34 Posts: 26/217 EXP: 242936 Next: 10715 Since: 07-14-08 Last post: 3041 days Last view: 3041 days |
Posted by Omega45889 I like the seeing tutorials posted, I think it helps show off the capabilities of the editor. |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 113/178 EXP: 183251 Next: 2112 Since: 01-18-08 Last post: 5494 days Last view: 4801 days |
Posted by blackhole89 It was also posted in this thread, on the previous page. |
feeldawrath |
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Micro-Goomba Level: 10 Posts: 1/13 EXP: 3551 Next: 863 Since: 08-18-08 Last post: 5633 days Last view: 5631 days |
regarding the editor is there an option to create a new room other than just editing an old one? i would really like that. ____________________ why keep your browser? upgrade to firefox, no spam, pop-ups, 100% better than internet explorer. |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 114/178 EXP: 183251 Next: 2112 Since: 01-18-08 Last post: 5494 days Last view: 4801 days |
No, the editor doesnt support expanding of rom data beyond the original 4 megs because the SA-1 chip can't address beyond 4 megs (pretty sure about this, but not 100%). Besides, if anyone can use up the original 512 areas I will be very impressed |
feeldawrath |
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Micro-Goomba Level: 10 Posts: 2/13 EXP: 3551 Next: 863 Since: 08-18-08 Last post: 5633 days Last view: 5631 days |
can you change where an exit leads out to? so you go from mario's pad to nimbus land or something? or do you have to edit the original exit only? ____________________ why keep your browser? upgrade to firefox, no spam, pop-ups, 100% better than internet explorer. |
KP9000 |
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Boomboom Level: 90 Posts: 389/1975 EXP: 6959486 Next: 229123 Since: 02-19-07 Last post: 3591 days Last view: 3215 days |
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Levesque |
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Red Cheep-cheep Account taken over, please contact admins to reclaim Level: 34 Posts: 32/217 EXP: 242936 Next: 10715 Since: 07-14-08 Last post: 3041 days Last view: 3041 days |
Posted by KP9000Posted by feeldawrathCongratulations on being the first SMRPG Lazy Shell n00b. Lmfao. Damn, I thought I had that title. Posted by Omega45889 Oh hell, I'd do that. Its a great idea. EDIT ONE: Here it is, very basic. |
feeldawrath |
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Micro-Goomba Level: 10 Posts: 3/13 EXP: 3551 Next: 863 Since: 08-18-08 Last post: 5633 days Last view: 5631 days |
sorry, levesque, i'm the history making N00B, i just learned about lazy shell 2 days ago. ____________________ why keep your browser? upgrade to firefox, no spam, pop-ups, 100% better than internet explorer. |
Sukasa |
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Red Birdo Level: 92 Posts: 884/2112 EXP: 7696149 Next: 60788 Since: 02-19-07 Last post: 4459 days Last view: 3230 days |
Posted by Omega45889 Actually, the SA-1 contains bankswitching hardware allowing it to access up to 8MBytes of ROM. I'd have to double-check though whether that was 65c816-only though, or if the SA-1 can also access the upper 4 MBytes. |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 494/842 EXP: 1937217 Next: 47469 Since: 02-19-07 From: durff Last post: 4499 days Last view: 4022 days |
This of course assumes that existing emulators properly emulate said bank swapping. Which I find unlikely given that no SA-1 game even uses feature. In other words, you'd probably need a special emulator (at least for a while) just to play SMRPG hacks if that sort of thing was enabled.
I also don't know if it was ever confirmed whether the bankswitching even works on real hardware. I know the manual says it's a feature but sometimes documentation is wrong or outdated. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
Sukasa |
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Red Birdo Level: 92 Posts: 885/2112 EXP: 7696149 Next: 60788 Since: 02-19-07 Last post: 4459 days Last view: 3230 days |
Tales of Phantasia used it, although there it was only 6MBytes of 8 actually implemented. That said, in order to support 6mbytes a system would also be able to support 8 due to bit widths and power of two. |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 495/842 EXP: 1937217 Next: 47469 Since: 02-19-07 From: durff Last post: 4499 days Last view: 4022 days |
I don't know who told you that, but you are mistaken. Tales of Phantasia uses no special add on chips*, it just has a memory mapping chip that can address the full 48 megabits of the rom simultaneously. Star Ocean, on the other hand, uses the S-DD1 chip which is mainly used for fast decompression (similar to the SPC7110 used in FEOEZ). In any case, all SNES carts have a memory mapping chip. Having one that can address 48 megs is nothing special, it's just exotic.
*reference http://wiki.pocketheaven.com/SNES_games_with_special_chips ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
Sukasa |
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Red Birdo Level: 92 Posts: 886/2112 EXP: 7696149 Next: 60788 Since: 02-19-07 Last post: 4459 days Last view: 3230 days |
Posted by MathOnNapkins I do believe I read it in ZSNES's cartinfo |
Number77 |
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Micro-Goomba Level: 9 Posts: 9/11 EXP: 2775 Next: 387 Since: 07-01-08 Last post: 5724 days Last view: 5666 days |
....nobody is saying anything. |
Levesque |
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Red Cheep-cheep Account taken over, please contact admins to reclaim Level: 34 Posts: 44/217 EXP: 242936 Next: 10715 Since: 07-14-08 Last post: 3041 days Last view: 3041 days |
They killed the thread on their talk about Cartridge Chips >.< |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 459/1292 EXP: 3637005 Next: 16539 Since: 07-23-07 From: Michicola Last post: 4853 days Last view: 4815 days |
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Delmaru |
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Leever Level: 33 Posts: 154/193 EXP: 209399 Next: 19780 Since: 08-26-07 Last post: 5454 days Last view: 5419 days |
KP9000 |
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Boomboom Level: 90 Posts: 393/1975 EXP: 6959486 Next: 229123 Since: 02-19-07 Last post: 3591 days Last view: 3215 days |
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GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1252/2851 EXP: 11931573 Next: 330687 Since: 07-13-07 Last post: 4508 days Last view: 4478 days |
Posted by KP9000 < HMM ____________________ we're currently experiencing some technical difficulties |
Main - Super Mario RPG Hacking - Lazy Shell - Super Mario RPG Editor | New thread | Thread closed |
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