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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Super Mario RPG Hacking - Lazy Shell - Super Mario RPG Editor New thread | Thread closed

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NastyNate
Posted on 07-13-08 05:14 AM Link | Quote | ID: 87403


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O.o o.O

Omega45889
Posted on 07-13-08 07:30 AM Link | Quote | ID: 87407


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This is great, ive derailed my own thread... but with good reason. I have to say, that's just irresponsible of you to do something like that without knowing who she is. Now your going to have to go and find out.

Levesque
Posted on 07-14-08 07:14 PM Link | Quote | ID: 87458


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Greatest RPG Game.
Greatest RPG Editor.

Can't wait for the release.

The13thProdigy
Posted on 07-14-08 08:35 PM Link | Quote | ID: 87461


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Haha, freaking sick. Everytime I think well, at least I won't get roped into hacking another game, the community revives itself around a new possibility. This looks fucking awesome, been waiting for this since '02 haha...amazing work, dude.

KP9000
Posted on 07-15-08 07:18 PM Link | Quote | ID: 87489


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Now that I'm inspired to do another hack, there are two editors in the works that open up the possibility of editing two games. I think this editor will be released before DD's though, so I might be choosing to hack SMRPG first. This is great!

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giangurgolo
Posted on 07-15-08 07:27 PM (rev. 2 of 07-15-08 07:31 PM) Link | Quote | ID: 87490


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Thanks for all of the feedback on the new design and any feedback in general. It has actually made it easier to rearrange the controls. Now that the new GUI is complete, I realize the old one was well-deserving of critique.

ClearType does affect the editor, at least for me. Font smoothing should work in the editor if you have ClearType enabled.

I added a new feature for the font editor which allows for the creation of an entirely new font table based on an existing font installed on the system in just a few clicks.




Sukasa
Posted on 07-15-08 07:28 PM Link | Quote | ID: 87491


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..Incredibly Awesome. That's about all I can say.

Levesque
Posted on 07-15-08 07:29 PM Link | Quote | ID: 87492


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Posted by giangurgolo


I added a new feature for the font editor which allows for the creation of an entirely new font table based on an existing font installed on the system in just a few clicks.




Lol love the picture.

blackhole89
Posted on 07-15-08 07:31 PM Link | Quote | ID: 87493


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Neat.

How many distinct glyphs can SMRPG's font rendering/text storage handle? (In particular, would there be sufficient space for having multiple fonts usable simultaneously?)

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KP9000
Posted on 07-16-08 03:11 PM Link | Quote | ID: 87541


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Posted by blackhole89
(In particular, would there be sufficient space for having multiple fonts usable simultaneously?)
Yeah, it would be very interesting to have different NPC's have a different font for added characteristics. Culex, for example.

On another note, I haven't really seen a graphics editor for this. One thing I've noticed that I might change are the various text windows (you know, the aged paper) into something else. Also, the scrolling backgrounds for menus and things like that would be wonderful to change. The idea I had to edit graphics was pretty simple (or simpler than it *would* be) was this:


If you look at the crate in this picture, you'll notice that the left and right sides are exactly (mirrored, of course) the same, save for the palettes. Could the graphics be edited in "panels" then applied to a 3D structure?

Also, Omega, check your PM's.

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giangurgolo
Posted on 07-20-08 06:08 AM (rev. 4 of 07-21-08 05:31 AM) Link | Quote | ID: 87717


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You can change the backgrounds for the dialogues. There's the option to import an image in .gif, .png, or .jpg format of any size, although it's recommended to import images that are already 64x56 pixels (the size of the dialogue graphics). You can't edit the dialogue background tileset (it's automatically generated by the game engine) but you can edit the battle dialogue background tileset.

I considered adding the option to edit the scrolling window backgrounds before but I discarded the idea. Now that the sprites editor has been organized and the import / export methods written it should probably be very easy. I might look into it.




This screen cap image from snes9x wasn't doctored in any way.

There's not enough space for any more font sets. There's several font characters that don't contain any pixels that you might be able to create new characters for. But there's only three font sets, all of which are used explicitly for the three formats of menus, descriptions or dialogue.

I'm not sure what you mean by your question on the tile editing. Levels are composed of 16x16 tiles. Generally things like crates are on layer 2, and separate from the floorboards which for the most part are on layer 1. Mirroring tiles, as well as palette changing, would require individual editing of the four 8x8 tiles that compose a 16x16 tile, a feature that is included in this editor.

KP9000
Posted on 07-21-08 05:29 PM Link | Quote | ID: 87800


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Posted by giangurgolo

One thing I notice right off (Besides how horrible the one to the right looks) is how variable the widths are for these fonts. It seems that if you choose the right font, you can fit more letters on the 3 lines, making it suitable for longer messages and other things. Judging from your picture, I assume you can use any font your system has in it?

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giangurgolo
Posted on 07-21-08 07:01 PM Link | Quote | ID: 87802


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The widths are variables and can be manually set with the "Widths" control (in the "FONT GRAPHICS" panel). When you generate a font table the button "AUTO-SET WIDTHS" is checked by default, and when it is checked it automatically sets the variable widths of all characters based on the rightmost pixel in each one. Widths, depending on the font type selected, can be set from 0 to 16 pixels wide or 0 to 8 pixels wide.

You can use any font installed on your system, although from testing I've noticed that several of them won't seem to work at all in the RichTextBox controls containing all 128 characters for the font table.

KP9000
Posted on 07-21-08 08:05 PM Link | Quote | ID: 87807


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Is this limited to using *only* fonts present on your system? Can you go in manually and edit the fonts? Also, where the hell has Omega gone to? He needs to check his PM's again.

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Kawa
Posted on 07-21-08 08:19 PM Link | Quote | ID: 87808


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Posted by KP9000
Can you go in manually and edit the fonts?
I can see a glyph editor panel there...

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KP9000
Posted on 07-22-08 05:41 PM Link | Quote | ID: 87838


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Posted by Kawa
Posted by KP9000
Can you go in manually and edit the fonts?
I can see a glyph editor panel there...

Shit, I didn't see that. Thanks, Kawa.
(Also, wtf, post didn't go through the first time?)

And just out of curiosity, are there any goodies that the developers left in the game? Hidden rooms, enemies, etc?


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Metal Knuckles
Posted on 07-22-08 06:08 PM Link | Quote | ID: 87842


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There's the debug room.

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Kawa
Posted on 07-22-08 08:12 PM Link | Quote | ID: 87847


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Posted by KP9000
Shit, I didn't see that.
Funny. It was there in every single font editing related screenshot. Used to be blue, though.

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Omega45889
Posted on 07-24-08 12:55 AM Link | Quote | ID: 87900


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Hey guys, Ive been completely mute for like a week. Working on a very important work project. Anyways, I figure that Ill reveal that final major feature that i have mentioned a few times.

The feature is a patch server, accessible from within Lazy Shell.

Whenever anyone completes a patch, they always come here to Board2, and make a post about it. What happens then? It gets buried, and we end up with people asking for patches. Even worse, its an ASM patch that adds a cool feature, but it gets completely forgotten by everyone and is never put to good use.

This patch server (hosted by me and Giangurgolo) will instead host hacks that the community create. To access them, all you do is load up the HACKS feature in Lazy Shell, and it will download and list for you every hack available. For a complete game hack you can select which one you want and just hit "APPLY PATCH", save the ROM, and your good to go.

The patch server shows the Hack Name, Author, Publish Date, Patch Size, a Description, and an Image. There are 2 different types of hacks that the server hosts. Game Hacks, and Assembly Hacks. Hacks can be flagged for "Apply only to fresh rom", which means that in order to work correctly they should only be applied to an unmodified rom.

The real power of this tool becomes apparent when you consider the applications towards hacking SMRPG. For instance, Giangurgolo created a few ASM hacks before we began the Lazy Shell project,

Custom Items - Introduces 6 new items that enhance Mario and other characters' abilities in/out of battle.
5-Digit Damage - Displays 5 digits when 9999+ damage is dealt; attack has been increased 17x
Muscle Patch - Same effects of 5-digit damage patch, plus 4-digit HP

These will all be available on the server for anyone hacking SMRPG to easily use. Say someone goes and creates a low-gravity level attribute hack, they can now share that with everyone else hacking SMRPG.

Another idea that occurred to me is an add-on to this feature where you can host levels, Event Scripts, Sprite Graphics that you have created for the entire community to browse and use in their hacks. Lots of will probably want to hack SMRPG, but wont have the time to create a complete game. So they go and create a few cool levels, or events and upload them for someone else to use.

Some people just like to create graphics. This would allow them to easily share them with everyone who hacks SMRPG.

For obvious reasons, I cannot allow anonymous access the patch server. People can request that their patch be added to the server in their release post, via email, or via PM. This will also weed out the crappy hacks.

I wrote this one night on a whim. I hope you guys like it and put it to good use.

On a side note, you can change the patch server yourself.

Black Lord
Posted on 07-24-08 04:09 AM Link | Quote | ID: 87905


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Can't claim to be a romhacker, or really have too much of a remote interest in doing so, but the patch server is an idea I'm surprised hasn't been done before (to this extent) and is a nice feature to have in an editor.

Really nice work here guys.

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Main - Super Mario RPG Hacking - Lazy Shell - Super Mario RPG Editor New thread | Thread closed

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