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0 users currently in Super Mario RPG Hacking | 1 guest |
Main - Super Mario RPG Hacking - Lazy Shell - Super Mario RPG Editor | New thread | Thread closed |
NastyNate |
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Red Tektite Level: 22 Posts: 60/76 EXP: 51954 Next: 6396 Since: 07-07-07 From: California Last post: 5318 days Last view: 4859 days |
O.o o.O |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 102/178 EXP: 183256 Next: 2107 Since: 01-18-08 Last post: 5494 days Last view: 4801 days |
This is great, ive derailed my own thread... but with good reason. I have to say, that's just irresponsible of you to do something like that without knowing who she is. Now your going to have to go and find out.
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Levesque |
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Red Cheep-cheep Account taken over, please contact admins to reclaim Level: 34 Posts: 1/217 EXP: 242943 Next: 10708 Since: 07-14-08 Last post: 3041 days Last view: 3041 days |
Greatest RPG Game.
Greatest RPG Editor. Can't wait for the release. |
The13thProdigy |
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Red Paragoomba Level: 20 Posts: 61/64 EXP: 40582 Next: 1857 Since: 02-24-07 From: Playing Super Metroid. AAAAAA nostalgia Last post: 5462 days Last view: 1930 days |
Haha, freaking sick. Everytime I think well, at least I won't get roped into hacking another game, the community revives itself around a new possibility. This looks fucking awesome, been waiting for this since '02 haha...amazing work, dude.
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KP9000 |
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Boomboom Level: 90 Posts: 322/1975 EXP: 6959665 Next: 228944 Since: 02-19-07 Last post: 3591 days Last view: 3215 days |
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giangurgolo |
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Level: 34 Posts: 7/219 EXP: 249780 Next: 3871 Since: 02-01-08 Last post: 3258 days Last view: 3258 days |
Thanks for all of the feedback on the new design and any feedback in general. It has actually made it easier to rearrange the controls. Now that the new GUI is complete, I realize the old one was well-deserving of critique.
ClearType does affect the editor, at least for me. Font smoothing should work in the editor if you have ClearType enabled. I added a new feature for the font editor which allows for the creation of an entirely new font table based on an existing font installed on the system in just a few clicks. |
Sukasa |
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Red Birdo Level: 92 Posts: 857/2112 EXP: 7696348 Next: 60589 Since: 02-19-07 Last post: 4459 days Last view: 3231 days |
..Incredibly Awesome. That's about all I can say. |
Levesque |
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Red Cheep-cheep Account taken over, please contact admins to reclaim Level: 34 Posts: 3/217 EXP: 242943 Next: 10708 Since: 07-14-08 Last post: 3041 days Last view: 3041 days |
Posted by giangurgolo Lol love the picture. |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 1779/4196 EXP: 21552495 Next: 284106 Since: 02-19-07 From: Ithaca, NY, US Last post: 482 days Last view: 95 days |
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KP9000 |
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Boomboom Level: 90 Posts: 323/1975 EXP: 6959665 Next: 228944 Since: 02-19-07 Last post: 3591 days Last view: 3215 days |
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giangurgolo |
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Level: 34 Posts: 8/219 EXP: 249780 Next: 3871 Since: 02-01-08 Last post: 3258 days Last view: 3258 days |
You can change the backgrounds for the dialogues. There's the option to import an image in .gif, .png, or .jpg format of any size, although it's recommended to import images that are already 64x56 pixels (the size of the dialogue graphics). You can't edit the dialogue background tileset (it's automatically generated by the game engine) but you can edit the battle dialogue background tileset.
I considered adding the option to edit the scrolling window backgrounds before but I discarded the idea. Now that the sprites editor has been organized and the import / export methods written it should probably be very easy. I might look into it. This screen cap image from snes9x wasn't doctored in any way. There's not enough space for any more font sets. There's several font characters that don't contain any pixels that you might be able to create new characters for. But there's only three font sets, all of which are used explicitly for the three formats of menus, descriptions or dialogue. I'm not sure what you mean by your question on the tile editing. Levels are composed of 16x16 tiles. Generally things like crates are on layer 2, and separate from the floorboards which for the most part are on layer 1. Mirroring tiles, as well as palette changing, would require individual editing of the four 8x8 tiles that compose a 16x16 tile, a feature that is included in this editor. |
KP9000 |
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Boomboom Level: 90 Posts: 331/1975 EXP: 6959665 Next: 228944 Since: 02-19-07 Last post: 3591 days Last view: 3215 days |
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giangurgolo |
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Level: 34 Posts: 9/219 EXP: 249780 Next: 3871 Since: 02-01-08 Last post: 3258 days Last view: 3258 days |
The widths are variables and can be manually set with the "Widths" control (in the "FONT GRAPHICS" panel). When you generate a font table the button "AUTO-SET WIDTHS" is checked by default, and when it is checked it automatically sets the variable widths of all characters based on the rightmost pixel in each one. Widths, depending on the font type selected, can be set from 0 to 16 pixels wide or 0 to 8 pixels wide.
You can use any font installed on your system, although from testing I've noticed that several of them won't seem to work at all in the RichTextBox controls containing all 128 characters for the font table. |
KP9000 |
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Boomboom Level: 90 Posts: 332/1975 EXP: 6959665 Next: 228944 Since: 02-19-07 Last post: 3591 days Last view: 3215 days |
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Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 1044/5344 EXP: 30972976 Next: 690005 Since: 02-20-07 From: The Netherlands Last post: 4509 days Last view: 2645 days |
Posted by KP9000I can see a glyph editor panel there... ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
KP9000 |
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Boomboom Level: 90 Posts: 334/1975 EXP: 6959665 Next: 228944 Since: 02-19-07 Last post: 3591 days Last view: 3215 days |
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Metal Knuckles |
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Red Tektite Level: 22 Posts: 62/76 EXP: 52534 Next: 5816 Since: 02-19-07 From: Champlain College, VT Last post: 4757 days Last view: 5433 days |
There's the debug room. ____________________ |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 1046/5344 EXP: 30972976 Next: 690005 Since: 02-20-07 From: The Netherlands Last post: 4509 days Last view: 2645 days |
Posted by KP9000Funny. It was there in every single font editing related screenshot. Used to be blue, though. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 103/178 EXP: 183256 Next: 2107 Since: 01-18-08 Last post: 5494 days Last view: 4801 days |
Hey guys, Ive been completely mute for like a week. Working on a very important work project. Anyways, I figure that Ill reveal that final major feature that i have mentioned a few times.
The feature is a patch server, accessible from within Lazy Shell. Whenever anyone completes a patch, they always come here to Board2, and make a post about it. What happens then? It gets buried, and we end up with people asking for patches. Even worse, its an ASM patch that adds a cool feature, but it gets completely forgotten by everyone and is never put to good use. This patch server (hosted by me and Giangurgolo) will instead host hacks that the community create. To access them, all you do is load up the HACKS feature in Lazy Shell, and it will download and list for you every hack available. For a complete game hack you can select which one you want and just hit "APPLY PATCH", save the ROM, and your good to go. The patch server shows the Hack Name, Author, Publish Date, Patch Size, a Description, and an Image. There are 2 different types of hacks that the server hosts. Game Hacks, and Assembly Hacks. Hacks can be flagged for "Apply only to fresh rom", which means that in order to work correctly they should only be applied to an unmodified rom. The real power of this tool becomes apparent when you consider the applications towards hacking SMRPG. For instance, Giangurgolo created a few ASM hacks before we began the Lazy Shell project, Custom Items - Introduces 6 new items that enhance Mario and other characters' abilities in/out of battle. 5-Digit Damage - Displays 5 digits when 9999+ damage is dealt; attack has been increased 17x Muscle Patch - Same effects of 5-digit damage patch, plus 4-digit HP These will all be available on the server for anyone hacking SMRPG to easily use. Say someone goes and creates a low-gravity level attribute hack, they can now share that with everyone else hacking SMRPG. Another idea that occurred to me is an add-on to this feature where you can host levels, Event Scripts, Sprite Graphics that you have created for the entire community to browse and use in their hacks. Lots of will probably want to hack SMRPG, but wont have the time to create a complete game. So they go and create a few cool levels, or events and upload them for someone else to use. Some people just like to create graphics. This would allow them to easily share them with everyone who hacks SMRPG. For obvious reasons, I cannot allow anonymous access the patch server. People can request that their patch be added to the server in their release post, via email, or via PM. This will also weed out the crappy hacks. I wrote this one night on a whim. I hope you guys like it and put it to good use. On a side note, you can change the patch server yourself. |
Black Lord |
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Red Cheep-cheep Level: 35 Posts: 187/220 EXP: 258731 Next: 21205 Since: 02-19-07 Last post: 5433 days Last view: 5432 days |
Can't claim to be a romhacker, or really have too much of a remote interest in doing so, but the patch server is an idea I'm surprised hasn't been done before (to this extent) and is a nice feature to have in an editor.
Really nice work here guys. ____________________ |
Main - Super Mario RPG Hacking - Lazy Shell - Super Mario RPG Editor | New thread | Thread closed |
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