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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Super Mario RPG Hacking - Lazy Shell - Super Mario RPG Editor New thread | Thread closed

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O_o
Posted on 07-07-08 11:18 PM Link | Quote | ID: 87035

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I'm getting hungry. Could I have another screenshot or two?

GreyMaria
Posted on 07-08-08 12:25 AM (rev. 2 of 07-08-08 12:25 AM) Link | Quote | ID: 87046

>implying even the Japanese understand the Japanese
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What is there left to show off?



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we're currently experiencing some technical difficulties

O_o
Posted on 07-08-08 04:16 AM Link | Quote | ID: 87053

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I don't care. I just like looking at stuff.

KP9000
Posted on 07-08-08 05:28 AM (rev. 2 of 07-08-08 05:29 AM) Link | Quote | ID: 87058


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Posted by O_o
I don't care. I just like looking at stuff.
http://en.wikipedia.org/wiki/Fine_art

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Yakibomb
Posted on 07-09-08 02:14 AM Link | Quote | ID: 87115


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I have a question/request regarding features: Can you make other people in your party (Bowser, for instance) to use a weapon from another without their graphics changing? I would like for Bowser to use a cannon (or some other projectile) from Geno, but with Bowser using his own animation instead of Geno's.

Now for the redesign, personally, I don't think everything needs to be changed heavily from the current version, but the fonts definitely need to be different so it's easier to see everything else. I really like O_o 's example, changing the lines on the sides of the font and bolding to make the groups stand out to make them more recognizable makes a world of difference. With Kawa's, it is the same thing, but a smaller window, with blue and a sprinkle of fanciness mixed in. All in all, it's all about changing the font, I say.

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Omega45889
Posted on 07-09-08 06:37 AM Link | Quote | ID: 87137


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I have a question/request regarding features: Can you make other people in your party (Bowser, for instance) to use a weapon from another without their graphics changing? I would like for Bowser to use a cannon (or some other projectile) from Geno, but with Bowser using his own animation instead of Geno's.

You can change which items can be equipped by what characters, but I don't know how that will affect the animations. You'll have to try it out for yourself to see.

Ill refrain from commenting on Kawa's mock-up, but Giangurgolo has made a few changes to the GUI. Here's what it looks like now.

Any input?

boingboingsplat
Posted on 07-09-08 06:42 AM Link | Quote | ID: 87138


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That looks a lot better than the old GUI. The main problem I had with the old one was how it was grouped together. (Why would you group a font editor with a map editor?)

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Raccoon Sam
Posted on 07-09-08 06:53 AM Link | Quote | ID: 87139


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Posted by boingboingsplat
That looks a lot better than the old GUI.

Definitely agreed.

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Xenesis
Posted on 07-09-08 09:56 AM Link | Quote | ID: 87145


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Ah, that looks much cleaner. Nice.

blackhole89
Posted on 07-09-08 02:30 PM Link | Quote | ID: 87152


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A minor issue that strikes me as somewhat detrimental to the looks of it is how text in the dropdown boxes doesn't line up with what is outside of them nicely, instead being a whole bit further to the left. Prepending a space to the contents of each might help, at least in cases like the monster name.
Also, I admit that I'm more used to ClearType than is good for me, but why doesn't the font smoothing work within the application (while the title bar clearly implies that it is turned on on the system the screenshot was taken no)?

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Kawa
Posted on 07-09-08 08:22 PM Link | Quote | ID: 87160


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That looks so much better.

I think the problem with the lack of font smoothing is that certain fonts simply never smooth. MS Sans Serif, for example, does not. Tahoma does, and Segoe UI is explicitely designed to.

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DiscoPeach
Posted on 07-10-08 12:09 AM Link | Quote | ID: 87182


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Excellent! That looks so much more organized! Nice job, you guys!

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Number77
Posted on 07-10-08 01:33 AM Link | Quote | ID: 87186


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Posted by blackhole89
A minor issue that strikes me as somewhat detrimental to the looks of it is how text in the dropdown boxes doesn't line up with what is outside of them nicely, instead being a whole bit further to the left. Prepending a space to the contents of each might help, at least in cases like the monster name.
Also, I admit that I'm more used to ClearType than is good for me, but why doesn't the font smoothing work within the application (while the title bar clearly implies that it is turned on on the system the screenshot was taken no)?


Are you serious?

KP9000
Posted on 07-10-08 05:13 PM Link | Quote | ID: 87216


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I have a question: In the southwest corner of the Mushroom Kingdom map, during the Mack event, there is a citizen being chased by a monster. What kind of code is this, and is it going to be handled by the editor?

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Omega45889
Posted on 07-10-08 07:01 PM Link | Quote | ID: 87233


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I have a question: In the southwest corner of the Mushroom Kingdom map, during the Mack event, there is a citizen being chased by a monster. What kind of code is this, and is it going to be handled by the editor?

That is Action Script code. Whenever you see an NPC walking around or doing something its Action Script. You can edit all 1024 Action Scripts in the game. There is also a Previewer for Action Scripts.

Last night I wrote a Previewer for Battle Scripts, so you can fool around with the Enemy AI and easily test.

I also got fed up when using the Stats Editor and decided on a whim to rewrite the whole thing. The Stats editor was the first thing we wrote, so the code was really ugly, and as we added more features it just got complicated. I finished about 50% of that. It uses the same GUI, but the code is much cleaner and doesn't have any strange bugs.

KP9000
Posted on 07-10-08 07:05 PM Link | Quote | ID: 87234


Boomboom

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Thanks for answering my question, and nice work. I really like it when people take the time to work out any kinks and bugs and put effort into their work. I don't mind waiting when the end result is an editor of this quality. When's this thing due for release? Got an estimate?

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NastyNate
Posted on 07-12-08 03:44 AM Link | Quote | ID: 87352


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looks great, can't wait for the release

Omega45889
Posted on 07-13-08 02:55 AM Link | Quote | ID: 87396


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Posted by KP9000
I don't mind waiting when the end result is an editor of this quality. When's this thing due for release? Got an estimate?

We appreciate the support. That's precisely why we haven't given a date (even this close to release). Ill use Blizzard as an example. When they develop software, they have always had the policy of releasing it when its 100% complete, which is why they always produce great games.

We were planning to release it in the next few weeks, but the rewrites might add a couple weeks to that.

Posted by NastyNate
looks great, can't wait for the release

Ok, Nate, Ive gotta ask. Who is that girl in your avatar? I ask because she is smoking. PM me if its not appropriate.

NastyNate
Posted on 07-13-08 04:12 AM Link | Quote | ID: 87400


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Beats me... I stole this picture from another guy haha


Xeruss
Posted on 07-13-08 04:15 AM Link | Quote | ID: 87401


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Posted by Omega45889

Ok, Nate, Ive gotta ask. Who is that girl in your avatar? I ask because she is smoking. PM me if its not appropriate.


Heh, I was actually wondering this myself and had been meaning to ask...

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Main - Super Mario RPG Hacking - Lazy Shell - Super Mario RPG Editor New thread | Thread closed

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