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Main - SMW Hacking - Changing the custom sprites to the normal sprites O_o | New thread | New reply |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 472/675 EXP: 1379689 Next: 18487 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5179 days Last view: 5187 days |
I need help with this. I need to find which bytes I should change to make the Custom Torpedo Ted Launcher shooter generate SMW's original sprites instead of custom ones. I've seen one at the old ACMLM a long time ago but I don't have a link to it. Can anybody help? ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
smkdan |
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Ninji Level: 36 Posts: 87/238 EXP: 288791 Next: 19319 Since: 05-26-07 Last post: 4068 days Last view: 4018 days |
Your link leads to a new thread form? |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 473/675 EXP: 1379689 Next: 18487 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5179 days Last view: 5187 days |
What? Really? Let me fix that. http://www.smwcentral.net/download.php?id=83&type=sprites Here we go. ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
pieguy1732 |
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Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 126/1711 EXP: 5465352 Next: 196600 Since: 01-04-08 Last post: 5023 days Last view: 4953 days |
Try using the normal shooter, and have it set to show the hand. ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 474/675 EXP: 1379689 Next: 18487 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5179 days Last view: 5187 days |
I didn`t find a normal shooter sprite at SMW Central. Maybe I should double check. ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 48/384 EXP: 591531 Next: 19754 Since: 06-01-07 From: Miami Last post: 4132 days Last view: 4119 days |
Why not just use the one that's already in SMW? Or do you want it to launch stuff other than Torpedo Ted? |
pieguy1732 |
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Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 129/1711 EXP: 5465352 Next: 196600 Since: 01-04-08 Last post: 5023 days Last view: 4953 days |
It's not the normal shooter, it's actually the normal launcher. Link. ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 476/675 EXP: 1379689 Next: 18487 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5179 days Last view: 5187 days |
The whole thing is, I'm trying to use a launcher (without showing the hand) to generate koopa shells that pop out of pipes. Kind of like the goombas crawling out of the vertical pipes in NSMB. It would also be nice if it played a sound as it generated the sprite. :/ ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
pieguy1732 |
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Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 130/1711 EXP: 5465352 Next: 196600 Since: 01-04-08 Last post: 5023 days Last view: 4953 days |
You can configure the launcher to generate any sprite, and there are different launchers that have specific attributes.
Also:
That code should play a sound effect, just change the ## to a number. Put it at the beginning of the main sprite code, it should work there. ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 477/675 EXP: 1379689 Next: 18487 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5179 days Last view: 5187 days |
Thanks pieguy. But what if I wanted the generator to generate the sprite in between two blocks like the Piranha Plant? ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 1267/4196 EXP: 21543410 Next: 293191 Since: 02-19-07 From: Ithaca, NY, US Last post: 477 days Last view: 90 days |
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Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 478/675 EXP: 1379689 Next: 18487 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5179 days Last view: 5187 days |
Thanks. Now all I need to do is find the list of sound effects in hex and I'm all set. Unfortunately, I can't find it at SMWiki. EDIT: It plays the sound when the sprite appears onscreen. How can I make it play the sound every time the launcher descends the sprite? ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
S.N.N. |
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Beezo Level: 49 Posts: 466/485 EXP: 846542 Next: 37341 Since: 02-19-07 From: Ontario, Canada Last post: 5463 days Last view: 5463 days |
I happen to have made this mostly complete list about a month back you might be interested in. Here are the values;
00 = Nothing 01 = Coin 02 = Mushroom appears from ? block 03 = Mushroom appears from ? block, lower pitch 04 = Spin Jump 05 = 1-UP 06 = Shoot a fireball 07 = Break a turn block with a spin jump 08 = Spring jump 09 = Bullet Bill shoot 0A = Egg hatches 0B = Item goes in reserve 0C = Item falls from reserve 0D = Same as 0C 0E = L/R Screen Scroll 0F = Enter a door 10 = Same as 09 11 = Score counting at end of level 12 = End of score count 13 = Lose Yoshi! 14 = Er...? 15 = Er...?? 16 = Castle destroyed on Overworld 17 = Fireball from Bowser Statue 18 = Valley of Bowser lightning SFX 19 = Clapin' Chuck's clap 1A = Weird low grunting noise. 1B = Fireball effect of some kind 1C = Fanfare SFX 1D = Time Running Out SFX! 1E = Whistlin' Chuck's underwater whistle 1F = Yoshi noise 20 = Koopa Kid falls into lava 21 = Yoshi's tongue 22 = Message Box 23 = Level tile Beep! on Overworld 24 = P-Switch Timer running out! 25 = Yellow Yoshi's stomp 26 = Swooper swooping sound 27 = Fireball jumping 28 = Stomp on Koopa Kid 29 = Correct! SFX 2A = Incorrect! SFX 2B = Firework shooting up SFX 2C = Firework exploding 2D - 34 = Fireball jumping 35 = Sound of Mario hitting a solid block 36 = Spin jump on spiked enemy 37 = Kick a shell 38 = Big Mario turning to small Mario 39 = Midway point SFX 3A = Yoshi swallowing something 3B = Stomp on Dry Bones 3C = Spin jump and kill enemy 3D = Accelerate with cape 3E = Get a mushroom 3F = Hit a switch 40 = ? .. sounds like a weird screen scroll 41 = Get a cape 42 = Swim in water 43 = Get hit by enemy while flying SFX 44 = Yoshi spitting something out 45 = Pause game 46 = Unpause game 47 = Consecutive jump 1 48 = Consecutive jump 2 49 = Ditto 4A = Consecutive jump 3 4B = Ditto 4C = Consecutive jump 4 4D = Consecutive jump 5 4E = Grinder or chainsaw moving 4F = Ditto, but other part of the SFX. 50 = Get a Yoshi Coin 51 = Part of Time Running Out SFX 52 = Get a P-Balloon! 53 = Koopa Kid defeated 54 = Yoshi spitting a shell 55 = Rolling thunder .. ? 56 = Nothing 57 = Lemmy/Wendy falling into lava. 58 = 59 = ____________________ Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM. |
pieguy1732 |
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Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 144/1711 EXP: 5465352 Next: 196600 Since: 01-04-08 Last post: 5023 days Last view: 4953 days |
Posted by Remnic The Hedgehog Put it at the start of the code that runs when it generates a sprite instead of at the main sprite code. ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
Main - SMW Hacking - Changing the custom sprites to the normal sprites O_o | New thread | New reply |
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