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Main - SMW Hacking - Need help with ExAnimation. New thread | New reply


Kitty_Lover
Posted on 01-14-08 01:44 PM Link | Quote | ID: 73486

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I read the tutorial on SMWC but it sucks, so can someone help me or make a video to explain what to do?

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---Hack---
Levels done: 0/96
Overworld: 0%
ExGFX: Yes
Custom music: Yes, SMAS music patch
Custom sprites: Yes
Custom blocks: Yes

GreyMaria
Posted on 01-14-08 09:14 PM (rev. 3 of 01-14-08 09:30 PM) Link | Quote | ID: 73512

>implying even the Japanese understand the Japanese
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Um, lemme go fire up Lunar Magic and remember how to use ExAnimation.



I'll edit the post with a semi-usable description of how to use it.

edit:

Entry ##: Not Used/Normal/POW Activated/Silver POW Activated/ON-OFF Activated This lets you choose which of your available 20 ExAnimation settings you want to use.

Not Used/Normal/POW Activated/Silver POW Activated/ON-OFF Activated Here you choose which kind of animation it is: with Not Used it's not an active ExAnimation; Normal, you have up to 16 frames of animation (but who uses THAT many?); and the rest use frames 0-8 for the ON/No POW status, and 9-16 for the OFF/Active POW status, depending on which you pick.

Palette/A whole bunch of arrangements Oh my god what a mess. I'm not gonna describe every bit of it here. Palette lets you choose palette animation, use SNES RGB values instead of tiles. You can select a destination palette slot from 0 (note that every first color in each row is for display in LM only) to FF (that's 255 in decimal, making a 16 by 16 grid). Mouse over a color in the palette to see its SNES RGB value. For example, the green of the bushes is SNES RGB 0320 (note that this is a hexadecimal number.) For all the arrangements, the best way to learn these is to experiment.

Frame Copy buttons Press these to fill every frame of the current ExAnimation entry with repetitions of the first 1, 2, 4, or 8 frames.
Destination Choose a tile to put the animation's top-left corner on. 0-1FF is for Static Object animations (that's stuff like the BG and the bushes and the ground) and 200-3FF is all sprite tiles.

Frames 1-8 and 9-16 You can put together your own animations here. For example, if you've loaded an ExAnimation ExGFX into Lunar Magic, you can choose from tiles 580-657 (why 657? I don't know.) which will be your ExAnimation ExGFX's location. The default animation tiles (unless you've edited them, but they're still in this spot) are between 400-57F. You can see these pages in 8x8 Edit Mode by using CTRL+SHIFT+PageDown.

And that's all... I hope.

edit 2: minor formatting

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boingboingsplat
Posted on 01-15-08 02:04 AM Link | Quote | ID: 73567


Giant Koopa
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From: Michicola

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Posted by Kitty_Lover
I read the tutorial on SMWC but it sucks, so can someone help me or make a video to explain what to do?

I found it very simple.

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Kitty_Lover
Posted on 01-15-08 05:10 AM Link | Quote | ID: 73603

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I guess this can be closed, i got it working sort of. I'll figure the rest out my self.

____________________
Youtube Favorites in my profile.

---Hack---
Levels done: 0/96
Overworld: 0%
ExGFX: Yes
Custom music: Yes, SMAS music patch
Custom sprites: Yes
Custom blocks: Yes

Main - SMW Hacking - Need help with ExAnimation. New thread | New reply

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