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Main - The Landfill - [?] Super Mario Bros. - The Wicked Star Story New thread | Thread closed

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andy_k_250
Posted on 03-31-08 06:12 PM Link | Quote | ID: 81262


Shyguy
Level: 24

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Since: 01-10-08
From: St. Louis Metro East

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Well, I've not updated in a while since I've been out of town; my wife and I visited New Mexico, which was really pretty.

This is a minor update, but I finally found the perfect spot in my palette for my SMB3-style Munchers. This is something that has actually been bugging me for weeks because I never sat down and really attacked the problem. Now, I can have red or blue Munchers just like in SMAS.

Also, I finally incorporated the Bomb Koopa custom sprite into my project. Instead of using regular Koopa Troopa graphics, though, I made this a throwback to the Nokobons of Super Mario Land (). In my project, just as in SML, the Nokobon is something similar to both a Koopa and a Buzzy Beetle. I wanted to make it more "primitive" than the Koopa Troopas, so it walks on all fours, but it isn't entirely Beetle-like, either. Anyway, I'm pretty happy with it even though this is a very minor accomplishment.

boingboingsplat
Posted on 03-31-08 09:39 PM Link | Quote | ID: 81273


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

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Since: 07-23-07
From: Michicola

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You should probably edit the head so it doesn't look like a direct rip from SMB3, and more like your koopas. Otherwise it looks nice and I like the idea.

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andy_k_250
Posted on 04-01-08 10:02 PM Link | Quote | ID: 81328


Shyguy
Level: 24

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Since: 01-10-08
From: St. Louis Metro East

Last post: 5851 days
Last view: 5528 days
Posted by andy_k_250

I need some fresh eyes and opinions on this. Which of the ledges on the stone pillars in the above pictures look better (brown or gray), and why? If you don't think either look good, what can I do to make them look better? Thanks!


Does this look better than either of the previous two? I just want to make sure that the ledges are easily visible. (The new blocks there also happen to be my replacement graphics for the cement block - I really like them).

Raccoon Sam
Posted on 04-01-08 10:08 PM Link | Quote | ID: 81330


Cobrat
Level: 56

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Since: 02-19-07
From: Hi

Last post: 3470 days
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Damn straight. Those cement blocks look super awesome.

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blackhole89
Posted on 04-01-08 10:20 PM Link | Quote | ID: 81331


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1533/4196
EXP: 21537526
Next: 299075

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 86 days



The new foreground cement blocks look nice, but the "tower" ones in the background still aren't exactly aesthetically pleasing. Their shading looks way off and you'd probably be better off entirely leaving them out or at least making a from-scratch redraw.

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andy_k_250
Posted on 04-15-08 02:05 PM Link | Quote | ID: 81911


Shyguy
Level: 24

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Since: 01-10-08
From: St. Louis Metro East

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Last view: 5528 days
I've not updated in a bit because I've slowly been trying to learn basic ASM. I am keeping a log of just about everything I learn.




Here's what else has been keeping me busy - smkdan and I are working on making some of the sprites from Super Mario Land. They can be viewed and downloaded in this thread here. This is a side project, but I am sure most of these sprites will find their way into SMB:TWSS.



andy_k_250
Posted on 04-21-08 09:14 PM Link | Quote | ID: 82185


Shyguy
Level: 24

Posts: 93/93
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Since: 01-10-08
From: St. Louis Metro East

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Last view: 5528 days
I updated my Bullet Bros. and Torpedo Bros. so that they work more efficiently and actually use the default Hammer Bros. tilemap:
- Bullet Bros.
- Torpedo Bros.

Luigi799
Posted on 06-06-08 11:35 PM (rev. 3 of 06-06-08 11:37 PM) Link | Quote | ID: 84751

Newcomer
Level: 4

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Since: 06-06-08

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WOW!This hack looks amazing!!!

DiscoPeach
Posted on 06-14-08 05:46 AM Link | Quote | ID: 85124


Octoballoon
Level: 31

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Since: 04-15-08
From: Puerto Rico

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andy_k_250, all I gotta say is that your hack rules! It looks amazing and I can't wait to either play it, beta test or do anything else that would help you out.

I love all the sprite changes you made, and if you incorporate the Super Mario Land graphics you mentioned in your game, I think that'd be great! Not too many people remember those gameboy games from back in the day. Great job givin' me flashbacks, son! Righteous!

Now, about your tower block choice problem. I WAS going to tell you to use the brown blocks. The contrast actually helped it look better. Choosing the grey blocks just because the tower is grey, is pretty primitive and simple. That's like going out, and wearing all black just because black goes with black. I liked how the brown blocks look because it doesn't look "out of place". If anything it matched pretty well. That is, of course, until I saw your cement block edit. Marvelous. That fit in PERFECTLY. Also, don't change that tower graphic in the background for anything. Not EVERYTHING in the game has to be outlined in black or use the same palette. Sometimes, THAT'S what makes the graphics in a game too jarring to look at. I think it goes real world with what you were trying to pull off. Excellent! If you can incorporate the idea of not being able to go back down and dying instead, that would SO give players a headache and add to the overall difficulty of that level.

Also, I know I said it before, but all the enemy sprite changes, ideas, everything over all is fantastic.

I also love your storyline. It's so interesting that I would like to play it as soon as you think you feel comfortable enough to hand it out to a broader audience.

Ah! Lest I forget! LOVE the use of midis from other games. Some didn't like the music for the first level, but I think it fit in just nice because it has a childish feel to it, which suits a beginner level perfectly.

Keep up the gnarly work, man!

Also! Another thing I failed to mention: your Magma Bro (the sumo edit), leave him yellow. Making him red is just painting the kettle black. Again, just cuz it spews fire, doesn't mean he should be red. That red's too bright anyways. I think yellow is ok, or at least orange or something. Also, a good point was brought in about changing the flames so that it doesn't look so square. I don't know if you can rip a decent fire-tower-like thing from another Mario game, but if you're stuck using that one, it's still fine, too .

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MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

Matt Chapman
Posted on 03-03-09 07:19 AM Link | Quote | ID: 102067


Micro-Goomba
Level: 10

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Since: 02-19-09
From: USA

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This looks TOTALLY awesome!

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-Matt-

jermboy27
Posted on 11-28-09 05:13 PM Link | Quote | ID: 120823


Micro-Goomba
B-B-B-Banned again! 2/11/10
Level: 11

Posts: 12/16
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Since: 11-25-09
From: United States

Last post: 5253 days
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I kill you and the hack will be mine![Laughs]

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Yeah!

zbyte
Posted on 11-28-09 05:48 PM (rev. 2 of 11-28-09 05:51 PM) Link | Quote | ID: 120824


Boomerang Brother
Z is Superior!
Level: 66

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Since: 06-10-09

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Last view: 2913 days
Please don't post in any old threads. That's called bumping.

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No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though.








Trelior
Posted on 11-28-09 05:51 PM Link | Quote | ID: 120826


Level: 99

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Since: 07-12-09

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Jermboy: Stop bumping these threads, please.

Zbyte: Don't backseat mod. I have a job here for a reason.

Closed and trashed.
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Main - The Landfill - [?] Super Mario Bros. - The Wicked Star Story New thread | Thread closed

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