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Main - The Landfill - [?] Super Mario Bros. - The Wicked Star Story | New thread | Thread closed |
andy_k_250 |
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Shyguy Level: 24 Posts: 89/93 EXP: 69199 Next: 8926 Since: 01-10-08 From: St. Louis Metro East Last post: 5851 days Last view: 5528 days |
Well, I've not updated in a while since I've been out of town; my wife and I visited New Mexico, which was really pretty.
This is a minor update, but I finally found the perfect spot in my palette for my SMB3-style Munchers. This is something that has actually been bugging me for weeks because I never sat down and really attacked the problem. Now, I can have red or blue Munchers just like in SMAS. Also, I finally incorporated the Bomb Koopa custom sprite into my project. Instead of using regular Koopa Troopa graphics, though, I made this a throwback to the Nokobons of Super Mario Land (). In my project, just as in SML, the Nokobon is something similar to both a Koopa and a Buzzy Beetle. I wanted to make it more "primitive" than the Koopa Troopas, so it walks on all fours, but it isn't entirely Beetle-like, either. Anyway, I'm pretty happy with it even though this is a very minor accomplishment. |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 322/1292 EXP: 3634511 Next: 19033 Since: 07-23-07 From: Michicola Last post: 4844 days Last view: 4807 days |
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andy_k_250 |
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Shyguy Level: 24 Posts: 90/93 EXP: 69199 Next: 8926 Since: 01-10-08 From: St. Louis Metro East Last post: 5851 days Last view: 5528 days |
Posted by andy_k_250 Does this look better than either of the previous two? I just want to make sure that the ledges are easily visible. (The new blocks there also happen to be my replacement graphics for the cement block - I really like them). |
Raccoon Sam |
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Cobrat Level: 56 Posts: 453/672 EXP: 1380320 Next: 17856 Since: 02-19-07 From: Hi Last post: 3470 days Last view: 2701 days |
Damn straight. Those cement blocks look super awesome. ____________________ |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 1533/4196 EXP: 21537526 Next: 299075 Since: 02-19-07 From: Ithaca, NY, US Last post: 474 days Last view: 86 days |
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andy_k_250 |
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Shyguy Level: 24 Posts: 92/93 EXP: 69199 Next: 8926 Since: 01-10-08 From: St. Louis Metro East Last post: 5851 days Last view: 5528 days |
I've not updated in a bit because I've slowly been trying to learn basic ASM. I am keeping a log of just about everything I learn.
Here's what else has been keeping me busy - smkdan and I are working on making some of the sprites from Super Mario Land. They can be viewed and downloaded in this thread here. This is a side project, but I am sure most of these sprites will find their way into SMB:TWSS. |
andy_k_250 |
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Shyguy Level: 24 Posts: 93/93 EXP: 69199 Next: 8926 Since: 01-10-08 From: St. Louis Metro East Last post: 5851 days Last view: 5528 days |
I updated my Bullet Bros. and Torpedo Bros. so that they work more efficiently and actually use the default Hammer Bros. tilemap:
- Bullet Bros. - Torpedo Bros. |
Luigi799 |
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Newcomer Level: 4 Posts: 1/2 EXP: 215 Next: 64 Since: 06-06-08 Last post: 5805 days Last view: 5425 days |
WOW!This hack looks amazing!!! |
DiscoPeach |
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Octoballoon Level: 31 Posts: 16/175 EXP: 177185 Next: 8178 Since: 04-15-08 From: Puerto Rico Last post: 4557 days Last view: 4538 days |
andy_k_250, all I gotta say is that your hack rules! It looks amazing and I can't wait to either play it, beta test or do anything else that would help you out.
I love all the sprite changes you made, and if you incorporate the Super Mario Land graphics you mentioned in your game, I think that'd be great! Not too many people remember those gameboy games from back in the day. Great job givin' me flashbacks, son! Righteous! Now, about your tower block choice problem. I WAS going to tell you to use the brown blocks. The contrast actually helped it look better. Choosing the grey blocks just because the tower is grey, is pretty primitive and simple. That's like going out, and wearing all black just because black goes with black. I liked how the brown blocks look because it doesn't look "out of place". If anything it matched pretty well. That is, of course, until I saw your cement block edit. Marvelous. That fit in PERFECTLY. Also, don't change that tower graphic in the background for anything. Not EVERYTHING in the game has to be outlined in black or use the same palette. Sometimes, THAT'S what makes the graphics in a game too jarring to look at. I think it goes real world with what you were trying to pull off. Excellent! If you can incorporate the idea of not being able to go back down and dying instead, that would SO give players a headache and add to the overall difficulty of that level. Also, I know I said it before, but all the enemy sprite changes, ideas, everything over all is fantastic. I also love your storyline. It's so interesting that I would like to play it as soon as you think you feel comfortable enough to hand it out to a broader audience. Ah! Lest I forget! LOVE the use of midis from other games. Some didn't like the music for the first level, but I think it fit in just nice because it has a childish feel to it, which suits a beginner level perfectly. Keep up the gnarly work, man! Also! Another thing I failed to mention: your Magma Bro (the sumo edit), leave him yellow. Making him red is just painting the kettle black. Again, just cuz it spews fire, doesn't mean he should be red. That red's too bright anyways. I think yellow is ok, or at least orange or something. Also, a good point was brought in about changing the flames so that it doesn't look so square. I don't know if you can rip a decent fire-tower-like thing from another Mario game, but if you're stuck using that one, it's still fine, too . ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
Matt Chapman |
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Micro-Goomba Level: 10 Posts: 13/15 EXP: 4326 Next: 88 Since: 02-19-09 From: USA Last post: 5519 days Last view: 5488 days |
This looks TOTALLY awesome! ____________________ -Matt- |
jermboy27 |
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Micro-Goomba B-B-B-Banned again! 2/11/10 Level: 11 Posts: 12/16 EXP: 4645 Next: 1340 Since: 11-25-09 From: United States Last post: 5253 days Last view: 5186 days |
I kill you and the hack will be mine![Laughs] ____________________ Yeah! |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 588/1016 EXP: 2387736 Next: 74115 Since: 06-10-09 Last post: 4434 days Last view: 2913 days |
Please don't post in any old threads. That's called bumping. ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
Trelior |
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Level: 99 Posts: 1044/2602 EXP: 9757946 Next: 242054 Since: 07-12-09 Last post: 4500 days Last view: 4487 days |
Jermboy: Stop bumping these threads, please.
Zbyte: Don't backseat mod. I have a job here for a reason. Closed and trashed. |
Main - The Landfill - [?] Super Mario Bros. - The Wicked Star Story | New thread | Thread closed |
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