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Main - The Landfill - [?] Super Mario Bros. - The Wicked Star Story New thread | Thread closed

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andy_k_250
Posted on 01-10-08 07:04 PM Link | Quote | ID: 73179


Shyguy
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SUPER MARIO BROS. - THE WICKED STAR STORY



Story
-----
For centuries, the stars over the Mushroom World have granted powers to heroes in times of needs.

Generations ago, there was a star that became corrupt and cruel, and it chose to grant its powers only to those as evil as itself.

Loathed by its fellow stars, the Wicked Star was cast out of the heavens, forever exiled from its kind.

On earth, the Wicked Star caused much trouble and destruction. The rulers of the world decided to ally with one another to capture the Wicked Star. Using magical rings, they bound the Wicked Star within a temple buried far beneath the earth, sealing it away for good...or so they thought.

--------------------------------------------------------

Enemies (so far):
- Goombas, Goomb O'Lanterns, Blue Goombas, Gray Goombas, Paragoombas, Micro-Goombas, Micro-Paragoombas, Grand Goombas, Goombullies
- Koopa Troopas, Masked Koopa Troopas, Koopa Stormtroopas, Koopa Paratroopas, Colossal Koopa Paratroopas
- Shy Guys, Snifits, Tweeters, Beezos
- Piranha Plants (regular, upside-down, and sideways), Pumpkin Plants, Jumping Piranha Plants, Jumping Pumpkin Plants, Venus Fire Traps, Munchers
- Blurps, Cheep-Cheeps, Porcu-Puffers, Urchins
- Buzzy Beetles, Para-Beetles, Colossal Para-Beetles, Spinies, Spiny Eggs, Spike Tops
- Bill Blasters, Bullet Bills, Banzai Bills, Pidgit Bills
- Boos, Circling Boo Buddies, Boo Buddy Snakes, Big Boos, Stretch
- Hopping Flames, Podoboos, Thwomps, Thwimps
- Hammer Bros., Amazing Flyin' Hammer Bros., Boomerang Bros.
- Boo Diddley, Piranha Queen, Goomboss, Boom-Boom, Thwomp King, Koopalings, Bowser

--------------------------------------------------------

Status
------
Progress: World I (Yoshi Island) mostly complete, World II started
Total Worlds Planned: 9+
Beta/Demo Status: early beta currently being tested by a few folks
ExGFX: yes
Custom Sprites: tons
New Enemies: yes
Custom Blocks: once Block Tool Omega is completed
Custom Music: yes, but not yet fully implemented

--------------------------------------------------------

Credits
-------
Custom GFX: me
Custom Sprites: Carol, Davros, Ghettoyouth, Lavos, Magus, Mattrizzle, MikeyK, Mior, me
ExGFX: Icegoom, Lavos, Pac, Techokami, me
Invaluable Assistance: Boingboingsplat, Delmaru, SNN,
Last But Not Least: Nintendo, Shigeru Miyamoto

--------------------------------------------------------

Screenshots
-----------

Shown here is the World 1 "welcome message" that details the situation on Yoshi Island. Note: I wanted to make the first Mushroom power-up in the game a little special.


Shy-Guys feature prominently in the first world, and I've always preferred classic Piranha Plants.


This is the highest point in the first level ("Strawberry Woods"), accessible only by taking an alternate path. I stole the Star Coin from Icegoom's New Super Mario Bros. Remake, since I never really liked the Yoshi Coin. Plus, the star fits in more with my game's theme, and this doesn't take place in Dinosaur Land.


Here is a cave underneath Strawberry Woods that is full of giant toadstool platforms - just like with the first mushroom in the game, this is the earliest point in the game in which the player can obtain a Fire Flower, so, again, I wanted to highlight it a bit.


Here, Mario journeys through the Raspberry Hills, but finds them infested with legions of Goombas, Tweeters and Shy Guys (shown below getting whomped).



Shown above is one side of the lake at the top of Kappa Mountain on Yoshi Island.


The goal at last!


Yoshi's sister Yoshette appeals to the Mario Bros. for help in getting her eggs back. This is one of the game's sub-plots and is also the reason for Yoshi's involvement in this quest.


Yoshi is free! He agrees to team up with the Mario Bros. to get his sister's eggs back and to stop Bowser from obtaining the Wicked Star.


In Blackberry Cave, Mario and Yoshi face Shy-Guys, Snifits, Goombas, and Piranha Plants.


Here's a fairly simple puzzle in an out-of-the way corner of a valley above Blackberry Cave. There's a Star Coin up here, too!


Deeper in the cave, the passage narrows.


After emerging from Blackberry Cave, Mario and Yoshi head downhill to the shores of Blueberry Bay.


Blueberry Way is a shortcut to Berry Castle.


Mario faces a Porcu-Puffer and lots of Blurps in a secret grotto.


Berry Castle has been cursed! It has been magically transformed by Kamek into a death-trap overrun by enemies.


Luigi prepares to climb the tower in Berry Castle.


This Shy-Guy mans a Bill Blaster and is shown here taking a shot at Luigi.


Morton Koopa Jr. taunts the Mario Bros.


Pictured here is the showdown with Morton Koopa Jr. at the top of Berry Castle. Note that Morton's palette has been changed so that he more closely matches his color scheme in the game's official artwork (in SMW, he was green). Also, Morton is a little tougher to beat this time around.


Yoshi Island - the first world in SMB:TWSS.


Micro-Paragoombas!


I'm not sure if I will keep these guys, but until a real Buster Beetle custom sprite comes along, I thought this was pretty cool.


Here is the beginning of a new level that I am working on. In my game, I (think) I am going to make four bridge levels to correspond with the the four switch palaces - if you hit the switch, the level is easier because the bridge is "on" - otherwise, the route will be harder. Here is the last firm ground before the beginning of Ruby Bridge. I'm not sure how I like the palettes, but I do like how cheery this level already looks. To me, it looks like SMB1, which hasn't really been spotlighted much in my work so far.



I "redrew" all of my Koopa Troopas to have a black outline, to match most of the other sprites in SMW.


Mario battles the Hammer Bros. I will be including several mini-boss battles like this throughout my game.


I crammed as many of my Goombas into a single screen as I possibly could, just to spotlight them all.


Princess Berry, ruler of the Yoshis.


I recently added multi-colored Shy Guys to my project. The yellow and green ones are stompable; the blue and red ones are carryable.


Boo!


This is a screenshot from the gardens/lake/cemetery outside of Boo Diddley's Mansion. I've always liked the Halloween-themed SMW graphics, but never really liked the fact that they became the game's default graphics after you beat Special World, so I've found a nice place for them here. Also, note the pumpkin-mask-wearing Goomba.


The Koopa Stormtroopas are on the march!


Mario fights a force of various Bros.


Mario takes on the Goomba King and his minions!


All hail the Piranha Queen!

So, in short, I'm not really making any radical changes to the graphics because I really like the classic SNES look. Any comments or suggestions are welcome.

pieguy1732
Posted on 01-10-08 08:12 PM Link | Quote | ID: 73190


Ptooie
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The overworld is way too crowded, and that boss (miniboss?) room overuses the solid blocks. Aside from that, it looks good.

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Tyty
Posted on 01-11-08 12:51 AM Link | Quote | ID: 73224


Vire
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I agree with piueguy, but also, some palettes could use a little tweaking, and all Yoshis are genderless, it's just that they're commonly referred to as male. (Sorry, I usually notice little things more than bigger things.)

____________________

andy_k_250
Posted on 01-11-08 04:42 AM (rev. 2 of 01-11-08 05:32 AM) Link | Quote | ID: 73258


Shyguy
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Posted by pieguy1372
The overworld is way too crowded, and that boss (miniboss?) room overuses the solid blocks. Aside from that, it looks good.


Thanks! Which room specifically are you referring to, though?

Posted by Tekor
I agree with piueguy, but also, some palettes could use a little tweaking, and all Yoshis are genderless, it's just that they're commonly referred to as male. (Sorry, I usually notice little things more than bigger things.)


Yeah, I am still working on the palettes. Hopefully they will look better in the demo.

Interesting point about the Yoshis. I swear I had seen female Yoshis before, but I guess I haven't. MarioWiki said one is implied in the original Mario Party, but that's not exactly concrete evidence. Oh well. You can probably tell I'm trying to be a stickler for details in this, so I am glad you bring that up. However, I kind of like the idea of having female Yoshis, so I don't think I'll switch it, since it's kind of minor. It's nice to see someone that is as picky as me though - I don't like a lot of "non-canon" things that find their ways into people's projects (e.g. Sonic, Mega Man characters, blood, cussing, etc.).

EDIT: Or, maybe Yoshis and Birdos are the male/female parts of one egg-popping species:


B.B.Link
Posted on 01-11-08 06:08 AM (rev. 2 of 01-11-08 06:10 AM) Link | Quote | ID: 73263


Mini Octorok
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In MarioParty 1 on the n64, there was a stage where you had to help a female Yoshi reunite with a male Yoshi. So a girl Yoshi is possible.

EDIT: beaten......

andy_k_250
Posted on 01-18-08 07:27 PM (rev. 3 of 01-18-08 10:23 PM) Link | Quote | ID: 73967


Shyguy
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With this project, I've really been focusing on level design. I finally learned how to make Youtube videos, so here are a couple. The second video may be a very linear level, but I was trying to make a nice and varied linear level. Feedback would be great!




pieguy1732
Posted on 01-18-08 07:42 PM Link | Quote | ID: 73969


Ptooie
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-FIRST VIDEO-
The level design is OK, though I have a few complaints. The YI music doesn't really fit well, and seems a bit too boring. The OW is way too crowded, try maybe removing some of the hills and other scenery. Also, why are you using one of those pre-made ExGFX files?

-SECOND VIDEO-
Very nice. I like how you use the goomba generator to make goombas coming out of pipes. However, why would there be a miniboss at the end of that level? It doesn't seem to fit.

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andy_k_250
Posted on 01-18-08 11:11 PM Link | Quote | ID: 73988


Shyguy
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The first video is the first level that I made. I don't like the YI music so much, either, so I am probably going to change it eventually. I do like the cave music. What pre-made ExGFX file are you talking about?

There's a mini-boss at the end of that level because the Grassy Kingdom is a conquered land. This is the first appearance of the Hammer Bros. In my project, the Hammer Bros. are kind of like the commanders of different platoons of Koopa Troopas. So, the Mario Bros. are basically fighting their way through Bowser's armies, and they're just occasionally going to run into mini-bosses throughout the game.

boingboingsplat
Posted on 01-19-08 01:23 AM Link | Quote | ID: 73994


Giant Koopa
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Tip: Make the pipes the goombas walk out of have Layer priority. That way the goombas won't randomly appear in front of the pipes.

I've already seen the first level, I've beta tested.
The second level looks nice, I thought the cement blocks in the ground as a tip for the hidden ?-blocks were neat.

Also, when are you going to be ready for more beta testing? I'd love to do it again.

____________________
 

andy_k_250
Posted on 01-19-08 03:52 AM Link | Quote | ID: 74008


Shyguy
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Good point on the pipes. Do you think it would be bad if I just edited my Map16 original pipes to be layer prioritized? I can't think of what it could affect badly, but I'm sure I've not thought of everything.

Thanks for the offer for more beta testing. I keep putting off my OW work, but my second world (level-wise) is quickly wrapping up. I've been doing a lot of graphical editing/sprite tweaking etc. lately.

Are you taking beta testers yet?

boingboingsplat
Posted on 01-19-08 05:16 AM (rev. 2 of 01-19-08 05:17 AM) Link | Quote | ID: 74016


Giant Koopa
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Posted by andy_k_250
Are you taking beta testers yet?

Right now I'm on a hiatus from hacking, hopefully for not much longer. I'm kinda burnt out as far as ideas go. Occasionally I'll add a few things to it. (IE, remap bounce block sprites, etc.)

I have already promised a few that they could beta test the first 2 worlds, I'll probably get different ones for the full version.

____________________
 

pieguy1732
Posted on 01-19-08 07:33 AM Link | Quote | ID: 74035


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I meant the overworld music, not the cave music. I like the cave music.

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andy_k_250
Posted on 01-24-08 09:56 PM Link | Quote | ID: 74899


Shyguy
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The Amazing Flyin' Hammer Bros. graphics have been bothering me for a while, so I redrew them to make them more similar to "normal" SMB3-style Hammer Bros.


Along with this, I've turned SMW Lakitu into the SMW2 Lakitu, complete with a few graphical tweaks to make the graphics work with SMW's Lakitu sprite mapping.


Luigi fights off Bandits (Chargin' Chuck GFX replacements) while being pursued by a Kuribo's Shoe (a modified Spiked Potted Funguy).

koala_knight
Posted on 01-24-08 10:33 PM Link | Quote | ID: 74902


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Very nice. I commend you on your use of custom sprites. The new Flying Hammer Bro look good too.

pieguy1732
Posted on 01-25-08 05:36 PM (rev. 2 of 01-25-08 07:02 PM) Link | Quote | ID: 74959


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Those aren't custom sprites, they are just custom graphics. Most of them, anyway.

Anyway, I like your SMB1 slope graphics. The graphics change of the Chargin' Chuck, though, seems wrong...its feet aren't attached and its head is four times bigger than its body.

Also, since you didn't answer this question last time, I'll ask it again. Why are you using the SMAS SMB1 pre-made ExGFX file?

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boingboingsplat
Posted on 01-25-08 06:02 PM Link | Quote | ID: 74971


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Posted by pieguy1372
Anyway, I like your SMB1 slope graphics. The graphics change of the Chargin' Chuck, though, seems wrong...its feet aren't attached and its head is four times bigger than its body.

Did you even play Yoshi's Island! D:

Posted by pieguy1372
Also, since you didn't answer this question last time, I'll ask it again. Why are you using the SMAS SMB1 pre-made ExGFX file?

Maybe he likes those graphics.

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pieguy1732
Posted on 01-25-08 06:05 PM Link | Quote | ID: 74973


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It may just be that they don't look good in a screen, but look better animated.

That happens with so many things.

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andy_k_250
Posted on 01-25-08 06:57 PM Link | Quote | ID: 74987


Shyguy
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Posted by pieguy1372
Those aren't custom sprites, they are just custom graphics.


Yep. The Kuribo's Shoe is the only custom sprite in those new screenshots.

Posted by pieguy1372
Anyway, I like your SMB1 slope graphics.


Mimic made them.

Posted by pieguy1372
The graphics change of the Chargin' Chuck, though, seems wrong...its feet aren't attached and its head is four times bigger than its body.


That is just the Bandit itself. It is pretty much exactly like the SMW2:YI version. It has three feet in that screenshot because when it is moving it makes its feet appear like a blur. It looks better in motion.

Posted by pieguy1372
Also, why are you using one of those pre-made ExGFX files?


Posted by pieguy1372
Also, since you didn't answer this question last time, I'll ask it again. Why are you using the SMAS SMB1 pre-made ExGFX file?


I don't really know how to answer this question, other than just because I want to use them. I like the way they look without personally feeling any desire to change them. I needed some grassy GFX, so I used the SMAS SMB1 GFX. I needed some mushroom platforms, so I used the SMAS SMB1 GFX. I needed some blocks, so I used the SMAS SMB1 GFX.

If that doesn't answer your question, can you ask it in a different way, or tell me why you're asking? I don't think I really understand.

A lot of what I have used so far graphics-wise has been pre-made. I am fine with that. I am just tweaking the graphics that I've never liked (i.e. brown used blocks, SMW Hammer Bros., SMW Goombas, SMW Munchers, etc.).

koala_knight
Posted on 01-25-08 07:32 PM Link | Quote | ID: 74992


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Late comment:

Birdo's are actually MALE according to the SMB2us manual. They first appear in SMB2u,so I guess it would be safe to say they are native to Subcon.

That said, I don't think there's anything wrong with female Yoshi's at all. After all look at seahorses, the males are the ones that hatch the eggs in that species and that's i real life.

Previous edit:
Nice use of that 1 custom sprite and the chargin' chuck. Better?

andy_k_250
Posted on 01-25-08 07:38 PM Link | Quote | ID: 74993


Shyguy
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Posted by koala_knight
Birdo's are actually MALE according to the SMB2us manual. They first appear in SMB2u,so I guess it would be safe to say they are native to Subcon.


Good point! I forgot that "Catherine" (as Birdo is called in Japan) "thinks he's a girl."

Posted by koala_knight
That said, I don't think there's anything wrong with female Yoshi's at all. After all look at seahorses, the males are the ones that hatch the eggs in that species and that's i real life.


Another good point. That's kind of how I see it.

Posted by koala_knight
Nice use of that 1 custom sprite and the chargin' chuck. Better?


Oh, I understood what you meant the first time. Thanks for the compliments, both times. We were just getting all technicanal.
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