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Main - SMW Hacking - Palette 8 Sprite Problem- please help New thread | New reply


Knight of Time
Posted on 01-10-08 05:13 PM Link | Quote | ID: 73169


Micro-Goomba
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Okay, this is the second time I've had this problem in my hack, so...

I recently began making a frozen ghost house in my hack several days ago (just mainly changing the palettes of most of the major wooden tiles used, just so it would look iced), and in one of the rooms in my hack, I came across a problem with palette 8 (the one that is normally used for the player), in some hacks I've seen sprites that normally use this palette (like the falling spike sprite) use a different palette, like in Mario's Lost World (by Icegoom), my question is, how do you change the palette of a single tile that uses palette 8, without changing the player's palette?

Reason I'm asking is, in that room in my frozen ghost house I described above, I am planning to use an eating block sprite in a way so that certain platforms get shorter and eventually disappear when you jump on them, forcing you to get across them as quickly as possible.

I'll try and get a SS in later, if anyone needs to see one of this area.

darklink898
Posted on 01-10-08 05:24 PM Link | Quote | ID: 73170


Paratroopa
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From: Enhasa

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You can use Tweaker to change sprites' palettes.

However, I think some palettes are kinda hardcoded, so you can also take a look at SMWC's ROM Map and check which offset(s) to change.

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Knight of Time
Posted on 01-10-08 07:02 PM Link | Quote | ID: 73178


Micro-Goomba
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Yes, I am aware Tweaker can change sprite palettes, but as I recall, I don't think it can be used to change the palette of sprites that use palette 8.

Still, thanks darklink, I'll check out the rom map, see if that helps, if not, I might as well make this idea useful in another level.

Main - SMW Hacking - Palette 8 Sprite Problem- please help New thread | New reply

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