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Main - SMW Hacking - New YI sprites New thread | New reply

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Remnic The Hedgehog
Posted on 01-20-08 03:41 AM Link | Quote | ID: 74196


Chasupa
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Posted by x1372
Ooh wow I've been looking forward to a chomp rock. Do you think you could make an alternate version that doesn't require that patch? Something with a simple graphic setup, maybe without the face? I'm trying to use as few patches as possible but would really like to use that sprite.
Unfortunately, if you want a Chomp Rock that uses every possible frame in YI, it would require to use all the SPs in Lunar Magic.

NOW I remember you from SMW Central. [/offtopic]

____________________


smwedit
Posted on 01-20-08 04:01 AM Link | Quote | ID: 74203


Goomba
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Ok, here's a non-dynamic chomp rock (it only took about 10 minutes to make it)
Download the Non-Dynamic chomp rock

it uses all of SP4 for the frames, but it's more choppy.

...oh, and remnic: it wouldn't use all 4 SP's, it would only use 2 because you would only need degrees 0-180 since you can flip the sprite both X and Y to create the illusion of a 180 degree rotation. That's what I am doing with almost all my rotating sprites.

x1372
Posted on 01-20-08 04:08 AM (rev. 2 of 01-20-08 04:10 AM) Link | Quote | ID: 74204


Micro-Goomba
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What I'd actually meant was something that acted like chomp rock but didn't need to look right... maybe just using a circle without the face, to use minimal space (one quarter-circle mirrored to make a circle) but act like a chomp rock. However, it looks like that one you made there is even better, thanks

Remnic The Hedgehog
Posted on 01-20-08 04:21 AM Link | Quote | ID: 74209


Chasupa
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Well I'm impressed with the Chomp Rock but I'm quite shocked that the Chomp Rock doesn't interact with slopes just like in YI. Also, Mario can fall off the Chomp Rock easily if he tries to move it by leaning on one part of the sprite. But it is still a very nice sprite.

____________________


Reini
Posted on 01-20-08 02:35 PM (rev. 2 of 01-20-08 04:05 PM) Link | Quote | ID: 74308


Koopa
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Posted by Remnic The Hedgehog
Well I'm impressed with the Chomp Rock but I'm quite shocked that the Chomp Rock doesn't interact with slopes just like in YI. Also, Mario can fall off the Chomp Rock easily if he tries to move it by leaning on one part of the sprite. But it is still a very nice sprite.

Agree with Remnic about this. And it has more frames. Still, good.

Edit:Wppd help!

;HITPOINTS. when it's been hit X times, it blows up
;can't be greater than 0Fh
HITPOINTS = $04

;palette sequence for hits. the xyppcct portion of it. green,yellow,red,blue. it's indexed by how many hits it's taken.
;there must be HITPOINTS +1 entries here, since the first is shown when no hits have been taken. glitches otherwise
PALSEQ dcb $0C,0A,$04,$08,$06

I changed its hitpoints from 03 to 04.
And added a 0C before 0A at PALSEQ.

When I hit the Wppd, it doesn't flash to green(palette0D). It flashes to palette 8. Please help!

smwedit
Posted on 01-20-08 08:51 PM Link | Quote | ID: 74341


Goomba
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I'm done with the Arrow Lift
Arrow Lift Download

in case you're not sure what I mean, it looks like this:

Fuji no likey :(
Posted on 01-20-08 11:45 PM Link | Quote | ID: 74372


Cheep-cheep
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this is advertising D: I like these sprites! I garuntee you when I fgure out how to insert custom sprites I will download these

pieguy1732
Posted on 01-21-08 03:35 AM Link | Quote | ID: 74511


Ptooie
Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3.
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The sprites are pretty neat. They may make for some interesting puzzles. :O

____________________
"There are 3 types of people in this world: Those who can count and those who can't."
Neritic Net

smkdan
Posted on 01-21-08 11:32 AM Link | Quote | ID: 74603


Ninji
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Reini:

$0C / 2 = $06 + $08 = $0E. It would access palette 0E in LM's palette editor. I'm not sure how you got palette 8 in that post, unless the custom palette in that spot happened to match 8.

0A: green (not hurt yet)
04: yellow
08: red
06: blue (dead)

Kitty_Lover
Posted on 01-22-08 01:39 AM Link | Quote | ID: 74630

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the chomp rock and arrow lift sprites are sweet, good work

____________________
Youtube Favorites in my profile.

---Hack---
Levels done: 0/96
Overworld: 0%
ExGFX: Yes
Custom music: Yes, SMAS music patch
Custom sprites: Yes
Custom blocks: Yes

lwares
Posted on 01-22-08 01:14 PM (rev. 2 of 01-22-08 01:14 PM) Link | Quote | ID: 74678


Koopa
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smwedit's and smkdan's YI custom dymanic sprites are quite decent.

Although, I don't smkdan's wwpd for some reason I don't know why it just doesn't feel right at all.

____________________
L.Wares

Need any information or help hacking SMW? ask these people via PM:
Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

smwedit
Posted on 01-22-08 07:14 PM (rev. 2 of 01-22-08 11:46 PM) Link | Quote | ID: 74699


Goomba
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I was working on a wild ptooie, but I stopped when I found out that smkdan already made his. Mine was supposed to be more like the original, but not as customizable. If the majority of people say to continue it, then I will.

Reini
Posted on 01-22-08 08:36 PM (rev. 2 of 01-22-08 08:53 PM) Link | Quote | ID: 74709


Koopa
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Smwedit has released a new version of his YI Wild Piranha Plant. Download it from:

http://acmlm.kafuka.org/uploader/get.php?id=44

EDIT:How can I make the YI Wild Ptooie Piranha plant and YI Wild Piranha Plant trigger a sound effect, when it starts shrinking and it explodes?

smkdan
Posted on 01-23-08 03:20 AM (rev. 2 of 01-23-08 02:32 PM) Link | Quote | ID: 74751


Ninji
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I made use of the frames SMWEdit had in his new plant and made my ptooie shrink + flash on it's last hit.



Reini: this one has a sound for the popping sound

smwedit: if you're almost done with it, don't let it go waste.

lwares: are you sure you can't elaborate on it? I'm all for improvements but you aren't giving me many hints.

http://smkdan.eludevisibility.org/other/dynamic4.zip

lwares
Posted on 01-23-08 01:54 PM Link | Quote | ID: 74789


Koopa
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Posted by smkdan
lwares: are you sure you can't elaborate on it? I'm all for improvements but you are giving me many hints.

It's fine now, don't worry about it.

____________________
L.Wares

Need any information or help hacking SMW? ask these people via PM:
Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

Reini
Posted on 01-26-08 06:30 PM Link | Quote | ID: 75073


Koopa
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I know this is off-topic, but how many sprites with dynamic GFX can you insert with sprite tool, when the dsx.asm patch has been applied?

And why does this show?


The arrowlift sprite works in-game. But why does it show?

iQue
Posted on 01-27-08 12:13 PM Link | Quote | ID: 75153

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Whats the progress on your BlowHard Sprite from YI Smwedit, I saw the vid on youtube about you making 1. Are you gonna incude an upsidedown 1 as well? it would be awsome as im kinda waiting for that blowhard sprite.

blackhole89
Posted on 01-27-08 02:20 PM Link | Quote | ID: 75154


The Guardian
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Posted by Reini
I know this is off-topic, but how many sprites with dynamic GFX can you insert with sprite tool, when the dsx.asm patch has been applied?

And why does this show?


The arrowlift sprite works in-game. But why does it show?

RATS tags are used to indicate used ROM space for LM; FuSoYa's specification states the area they cover may not cross bank boundaries. Since this one complains that a RATS tag does, you must have, in the one way or other, inserted so much data that it doesn't fit into a single bank any longer.

____________________



Reini
Posted on 01-27-08 02:22 PM Link | Quote | ID: 75155


Koopa
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I somehow fixed that error, by removing a dynamic sprite and added shooters and generators.

smkdan
Posted on 01-27-08 03:20 PM (rev. 2 of 01-27-08 03:22 PM) Link | Quote | ID: 75162


Ninji
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Reini / BH89: That issue shouldn't occur since the arrow lift doesn't quite occupy 32kb as the sprite tool output says. If the RATS tag is crossing a bank, but it works fine then sprite tool must be reacting oddly....

It would glitch if all the GFX is not contained in a single bank since my code doesn't factor in bank crossing.

E: Reini you can insert as many sprites as the free space in your rom allows.
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