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Main - SMW Hacking - New YI sprites | New thread | New reply |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 489/675 EXP: 1380012 Next: 18164 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5182 days Last view: 5190 days |
Posted by x1372Unfortunately, if you want a Chomp Rock that uses every possible frame in YI, it would require to use all the SPs in Lunar Magic. NOW I remember you from SMW Central. [/offtopic] ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
smwedit |
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Goomba Level: 14 Posts: 19/27 EXP: 11002 Next: 2069 Since: 07-03-07 Last post: 5830 days Last view: 5041 days |
Ok, here's a non-dynamic chomp rock (it only took about 10 minutes to make it)
Download the Non-Dynamic chomp rock it uses all of SP4 for the frames, but it's more choppy. ...oh, and remnic: it wouldn't use all 4 SP's, it would only use 2 because you would only need degrees 0-180 since you can flip the sprite both X and Y to create the illusion of a 180 degree rotation. That's what I am doing with almost all my rotating sprites. |
x1372 |
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Micro-Goomba Level: 11 Posts: 4/17 EXP: 5499 Next: 486 Since: 06-27-07 Last post: 5867 days Last view: 5675 days |
What I'd actually meant was something that acted like chomp rock but didn't need to look right... maybe just using a circle without the face, to use minimal space (one quarter-circle mirrored to make a circle) but act like a chomp rock. However, it looks like that one you made there is even better, thanks |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 490/675 EXP: 1380012 Next: 18164 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5182 days Last view: 5190 days |
Well I'm impressed with the Chomp Rock but I'm quite shocked that the Chomp Rock doesn't interact with slopes just like in YI. Also, Mario can fall off the Chomp Rock easily if he tries to move it by leaning on one part of the sprite. But it is still a very nice sprite. ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
Reini |
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Koopa Level: 25 Posts: 54/104 EXP: 83482 Next: 6138 Since: 05-19-07 Last post: 5262 days Last view: 5248 days |
Posted by Remnic The Hedgehog Agree with Remnic about this. And it has more frames. Still, good. Edit:Wppd help! ;HITPOINTS. when it's been hit X times, it blows up ;can't be greater than 0Fh HITPOINTS = $04 ;palette sequence for hits. the xyppcct portion of it. green,yellow,red,blue. it's indexed by how many hits it's taken. ;there must be HITPOINTS +1 entries here, since the first is shown when no hits have been taken. glitches otherwise PALSEQ dcb $0C,0A,$04,$08,$06 I changed its hitpoints from 03 to 04. And added a 0C before 0A at PALSEQ. When I hit the Wppd, it doesn't flash to green(palette0D). It flashes to palette 8. Please help! |
smwedit |
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Goomba Level: 14 Posts: 20/27 EXP: 11002 Next: 2069 Since: 07-03-07 Last post: 5830 days Last view: 5041 days |
I'm done with the Arrow Lift
Arrow Lift Download in case you're not sure what I mean, it looks like this: |
Fuji no likey :( |
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Cheep-cheep Compromised account. Please contact staff for a password reset. Level: 33 Posts: 112/196 EXP: 211759 Next: 17420 Since: 01-14-08 Last post: 5714 days Last view: 5324 days |
pieguy1732 |
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Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 278/1711 EXP: 5466679 Next: 195273 Since: 01-04-08 Last post: 5026 days Last view: 4955 days |
The sprites are pretty neat. They may make for some interesting puzzles. :O ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
smkdan |
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Ninji Level: 36 Posts: 90/238 EXP: 288859 Next: 19251 Since: 05-26-07 Last post: 4071 days Last view: 4020 days |
Reini:
$0C / 2 = $06 + $08 = $0E. It would access palette 0E in LM's palette editor. I'm not sure how you got palette 8 in that post, unless the custom palette in that spot happened to match 8. 0A: green (not hurt yet) 04: yellow 08: red 06: blue (dead) |
Kitty_Lover |
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Newcomer Level: 7 Posts: 4/6 EXP: 1134 Next: 314 Since: 01-14-08 Last post: 5946 days Last view: 5938 days |
the chomp rock and arrow lift sprites are sweet, good work ____________________ Youtube Favorites in my profile. ---Hack--- Levels done: 0/96 Overworld: 0% ExGFX: Yes Custom music: Yes, SMAS music patch Custom sprites: Yes Custom blocks: Yes |
lwares |
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Koopa Level: 25 Posts: 96/103 EXP: 82114 Next: 7506 Since: 06-13-07 From: Colchester, UK Last post: 5922 days Last view: 5267 days |
smwedit's and smkdan's YI custom dymanic sprites are quite decent.
Although, I don't smkdan's wwpd for some reason I don't know why it just doesn't feel right at all. ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
smwedit |
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Goomba Level: 14 Posts: 21/27 EXP: 11002 Next: 2069 Since: 07-03-07 Last post: 5830 days Last view: 5041 days |
I was working on a wild ptooie, but I stopped when I found out that smkdan already made his. Mine was supposed to be more like the original, but not as customizable. If the majority of people say to continue it, then I will. |
Reini |
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Koopa Level: 25 Posts: 55/104 EXP: 83482 Next: 6138 Since: 05-19-07 Last post: 5262 days Last view: 5248 days |
Smwedit has released a new version of his YI Wild Piranha Plant. Download it from:
http://acmlm.kafuka.org/uploader/get.php?id=44 EDIT:How can I make the YI Wild Ptooie Piranha plant and YI Wild Piranha Plant trigger a sound effect, when it starts shrinking and it explodes? |
smkdan |
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Ninji Level: 36 Posts: 91/238 EXP: 288859 Next: 19251 Since: 05-26-07 Last post: 4071 days Last view: 4020 days |
I made use of the frames SMWEdit had in his new plant and made my ptooie shrink + flash on it's last hit.
Reini: this one has a sound for the popping sound smwedit: if you're almost done with it, don't let it go waste. lwares: are you sure you can't elaborate on it? I'm all for improvements but you aren't giving me many hints. http://smkdan.eludevisibility.org/other/dynamic4.zip |
lwares |
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Koopa Level: 25 Posts: 99/103 EXP: 82114 Next: 7506 Since: 06-13-07 From: Colchester, UK Last post: 5922 days Last view: 5267 days |
Posted by smkdan It's fine now, don't worry about it. ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
Reini |
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Koopa Level: 25 Posts: 56/104 EXP: 83482 Next: 6138 Since: 05-19-07 Last post: 5262 days Last view: 5248 days |
I know this is off-topic, but how many sprites with dynamic GFX can you insert with sprite tool, when the dsx.asm patch has been applied?
And why does this show? The arrowlift sprite works in-game. But why does it show? |
iQue |
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Newcomer Level: 4 Posts: 1/2 EXP: 218 Next: 61 Since: 01-27-08 Last post: 5911 days Last view: 5938 days |
Whats the progress on your BlowHard Sprite from YI Smwedit, I saw the vid on youtube about you making 1. Are you gonna incude an upsidedown 1 as well? it would be awsome as im kinda waiting for that blowhard sprite. |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 1330/4196 EXP: 21548377 Next: 288224 Since: 02-19-07 From: Ithaca, NY, US Last post: 480 days Last view: 93 days |
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Reini |
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Koopa Level: 25 Posts: 57/104 EXP: 83482 Next: 6138 Since: 05-19-07 Last post: 5262 days Last view: 5248 days |
I somehow fixed that error, by removing a dynamic sprite and added shooters and generators. |
smkdan |
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Ninji Level: 36 Posts: 92/238 EXP: 288859 Next: 19251 Since: 05-26-07 Last post: 4071 days Last view: 4020 days |
Reini / BH89: That issue shouldn't occur since the arrow lift doesn't quite occupy 32kb as the sprite tool output says. If the RATS tag is crossing a bank, but it works fine then sprite tool must be reacting oddly....
It would glitch if all the GFX is not contained in a single bank since my code doesn't factor in bank crossing. E: Reini you can insert as many sprites as the free space in your rom allows. |
Main - SMW Hacking - New YI sprites | New thread | New reply |
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