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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - SMW Hacking - New YI sprites New thread | New reply

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Reini
Posted on 01-13-08 07:29 PM Link | Quote | ID: 73418


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You should make that chomp rock destroy turn blocks, like the one in YI that destroys weak ground.

Pac
Posted on 01-13-08 09:38 PM Link | Quote | ID: 73424


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Gee, thanks Ailure, you douche

Remnic The Hedgehog
Posted on 01-13-08 10:51 PM (rev. 7 of 01-14-08 02:11 AM) Link | Quote | ID: 73426


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Posted by Reini
You should make that chomp rock destroy turn blocks, like the one in YI that destroys weak ground.
Good idea. It could work as if the extra bit for the sprite was set. Also, the blocks should be broken depending on the Chomp Rock's X speed. Thats how it worked in YI.

EDIT: Also smkdan, the origin of the 32x32 ShyGuy GFX used for that big Woozy Guy is from the Prince Froogy's Fort battle in YI when the big ShyGuys fall into Prince Froggy's stomach. Thats what I think. :\

EDITEDIT: I tried inserting your wppd.cfg sprite (Wild Dynamic Ptooie Piranha) but Sprite Tool tells me that I should abort inserting the sprite because of a certain problem. All I did was rename the dynamicGFX filename for the Wild Ptooie to wppd.bin. Is there something wrong I am doing?

EDIT(again): I've inserted the Wild Ptooie Piranha without following Sprite Tool's orders. I've inserted the Wild Ptooie in the hack, tested it and the GFX for the Piranha's head are garbled and glitchy. What should I do?

EDIT(this is getting kinda annoying): I also have a screenshot to show you the problem.



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smkdan
Posted on 01-14-08 02:35 AM Link | Quote | ID: 73441


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SPRITEGFX
INCBIN sprites\ptooiegfxa.bin ;included graphics file


You have to change that line in the .asm if you want to rename the gfx file.

Remnic The Hedgehog
Posted on 01-14-08 04:06 AM Link | Quote | ID: 73446


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Oh ok, Thanks!

Also, what ever happened to the progress of the YI Bandit you were talking about months ago?

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smkdan
Posted on 01-14-08 06:00 AM Link | Quote | ID: 73454


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Never started it, so there's no progress to speak of.

I'll consider when it make more 'standard' sprites.

Ailure
Posted on 01-15-08 04:30 AM Link | Quote | ID: 73595

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Posted by Pac
Gee, thanks Ailure, you douche
No problems.

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Kitty_Lover
Posted on 01-15-08 05:12 AM Link | Quote | ID: 73604

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Posted by Ailure
Posted by Pac
Gee, thanks Ailure, you douche
No problems.

I LOL'd when I read that. But i tried most of the sprites and I never had any problems, good work on the sprites.

____________________
Youtube Favorites in my profile.

---Hack---
Levels done: 0/96
Overworld: 0%
ExGFX: Yes
Custom music: Yes, SMAS music patch
Custom sprites: Yes
Custom blocks: Yes

smwedit
Posted on 01-19-08 05:53 PM (rev. 3 of 01-19-08 06:37 PM) Link | Quote | ID: 74082


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Video of the Flopsy Fish:


with the chomp rock in the final bug-test mode, I decided to take a shot at this sprite (and it didn't take long). It's the jumping fish in YI.

Also, smkdan, if you want a faster way to pre-render rotation frames, use this: http://smwedit.awardspace.com/rotator.php?upload=1.
Don't use counter clockwise yet because I haven't gotten it to work yet.
Another thing... it won't preserve the palette, so you need to restore the palette with paint shop pro or photoshop. This glitch is not in my code, it's PHP's imagecreatefrompng function that won't preserve the palette. I hand-coded the rotation code because their code blends pixels

Reini
Posted on 01-19-08 06:29 PM Link | Quote | ID: 74084


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The fish should disappear in a puff of smoke. Anyway, it looks good.

smwedit
Posted on 01-19-08 06:49 PM (rev. 2 of 01-19-08 10:34 PM) Link | Quote | ID: 74085


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Download ithe flopsy fish here: http://acmlm.no-ip.org/uploader/get.php?id=36

@Reini: ok, now it disappears in a puff of smoke, but that can easily be changed back anyway.

EDIT: I forgot to include the dsx.asm patch with this sprite. If you need it, just download another dynamic sprite and you will find it.

Reini
Posted on 01-19-08 08:26 PM Link | Quote | ID: 74093


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Just one more thing, the flopsy fish makes a sound, when it jumps in/out of the water.

boingboingsplat
Posted on 01-19-08 10:18 PM Link | Quote | ID: 74115


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You could easily add that yourself, you know.

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smwedit
Posted on 01-19-08 10:37 PM (rev. 3 of 01-19-08 11:25 PM) Link | Quote | ID: 74124


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I have the chomp rock ready.
YI Chomp Rock download

Please report any glitches with it because I'm still not 100% sure I fixed them all.

EDIT: if you see the line "ACTSTATUS = $C2 ; 0=normal,1=crushing" at the top of the code, just know that it's from something else and is not part of the code. I forgot to take it out.

EDIT2: same for

UPFRAMES = $08
DOWNFRAMES = $03
all this was from the crate's code

Remnic The Hedgehog
Posted on 01-20-08 01:49 AM Link | Quote | ID: 74149


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smwedit, where can I find the code used for the Chomp Rock to use palette A? I want to change it to palette D because in my hack, I already have an important used in that space.

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smwedit
Posted on 01-20-08 02:29 AM Link | Quote | ID: 74165


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open the .cfg file with sprite tool's cfg editor and it will be obvious from that point on

Remnic The Hedgehog
Posted on 01-20-08 02:33 AM Link | Quote | ID: 74167


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Heh... For some reason, I always thought that dynamic and other certain sprites couldn't have their palettes changed in the .cfg editor. Thanks anyhow.

Not to be picky, but when you mentioned the codes that were to be used for the YI Crate sprite you mentioned in your last post, how is the progress of the sprite?

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smwedit
Posted on 01-20-08 02:43 AM Link | Quote | ID: 74170


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Posted by Remnic The Hedgehog
... YI Crate ... how is the progress of the sprite?
It's about halfway done, I just have to fix a few bugs related to pushing and then I have to make it smashable with a spin jump, then I have to prevent glitches when it's pushed against a wall.

x1372
Posted on 01-20-08 03:21 AM Link | Quote | ID: 74181


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Ooh wow I've been looking forward to a chomp rock. Do you think you could make an alternate version that doesn't require that patch? Something with a simple graphic setup, maybe without the face? I'm trying to use as few patches as possible but would really like to use that sprite.

smwedit
Posted on 01-20-08 03:40 AM Link | Quote | ID: 74194


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well... in theory I could make a non-dynamic chomp rock, but it would eat up all of SP3 and SP4, or I could make one with very choppy rotation that would only take up all of SP3 or SP4, but you're better off using the dynamic one.
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