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Main - SMW Hacking - New YI sprites | New thread | New reply |
Reini |
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Koopa Level: 25 Posts: 49/104 EXP: 83484 Next: 6136 Since: 05-19-07 Last post: 5262 days Last view: 5248 days |
You should make that chomp rock destroy turn blocks, like the one in YI that destroys weak ground. |
Pac |
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Flurry Level: 37 Posts: 227/262 EXP: 336208 Next: 2045 Since: 02-19-07 From: Japan Last post: 4483 days Last view: 2885 days |
Gee, thanks Ailure, you douche |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 461/675 EXP: 1380036 Next: 18140 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5182 days Last view: 5190 days |
Posted by ReiniGood idea. It could work as if the extra bit for the sprite was set. Also, the blocks should be broken depending on the Chomp Rock's X speed. Thats how it worked in YI. EDIT: Also smkdan, the origin of the 32x32 ShyGuy GFX used for that big Woozy Guy is from the Prince Froogy's Fort battle in YI when the big ShyGuys fall into Prince Froggy's stomach. Thats what I think. :\ EDITEDIT: I tried inserting your wppd.cfg sprite (Wild Dynamic Ptooie Piranha) but Sprite Tool tells me that I should abort inserting the sprite because of a certain problem. All I did was rename the dynamicGFX filename for the Wild Ptooie to wppd.bin. Is there something wrong I am doing? EDIT(again): I've inserted the Wild Ptooie Piranha without following Sprite Tool's orders. I've inserted the Wild Ptooie in the hack, tested it and the GFX for the Piranha's head are garbled and glitchy. What should I do? EDIT(this is getting kinda annoying): I also have a screenshot to show you the problem. ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
smkdan |
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Ninji Level: 36 Posts: 85/238 EXP: 288864 Next: 19246 Since: 05-26-07 Last post: 4072 days Last view: 4021 days |
You have to change that line in the .asm if you want to rename the gfx file. |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 464/675 EXP: 1380036 Next: 18140 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5182 days Last view: 5190 days |
Oh ok, Thanks! Also, what ever happened to the progress of the YI Bandit you were talking about months ago? ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
smkdan |
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Ninji Level: 36 Posts: 86/238 EXP: 288864 Next: 19246 Since: 05-26-07 Last post: 4072 days Last view: 4021 days |
Never started it, so there's no progress to speak of.
I'll consider when it make more 'standard' sprites. |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2145/3965 EXP: 19793633 Next: 263063 Since: 02-19-07 From: Sweden, Skåne Last post: 3310 days Last view: 2061 days |
Posted by PacNo problems. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Kitty_Lover |
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Newcomer Level: 7 Posts: 3/6 EXP: 1134 Next: 314 Since: 01-14-08 Last post: 5946 days Last view: 5938 days |
Posted by AilurePosted by PacNo problems. I LOL'd when I read that. But i tried most of the sprites and I never had any problems, good work on the sprites. ____________________ Youtube Favorites in my profile. ---Hack--- Levels done: 0/96 Overworld: 0% ExGFX: Yes Custom music: Yes, SMAS music patch Custom sprites: Yes Custom blocks: Yes |
smwedit |
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Goomba Level: 14 Posts: 13/27 EXP: 11002 Next: 2069 Since: 07-03-07 Last post: 5830 days Last view: 5041 days |
Video of the Flopsy Fish:
with the chomp rock in the final bug-test mode, I decided to take a shot at this sprite (and it didn't take long). It's the jumping fish in YI. Also, smkdan, if you want a faster way to pre-render rotation frames, use this: http://smwedit.awardspace.com/rotator.php?upload=1. Don't use counter clockwise yet because I haven't gotten it to work yet. Another thing... it won't preserve the palette, so you need to restore the palette with paint shop pro or photoshop. This glitch is not in my code, it's PHP's imagecreatefrompng function that won't preserve the palette. I hand-coded the rotation code because their code blends pixels |
Reini |
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Koopa Level: 25 Posts: 52/104 EXP: 83484 Next: 6136 Since: 05-19-07 Last post: 5262 days Last view: 5248 days |
The fish should disappear in a puff of smoke. Anyway, it looks good. |
smwedit |
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Goomba Level: 14 Posts: 14/27 EXP: 11002 Next: 2069 Since: 07-03-07 Last post: 5830 days Last view: 5041 days |
Download ithe flopsy fish here: http://acmlm.no-ip.org/uploader/get.php?id=36
@Reini: ok, now it disappears in a puff of smoke, but that can easily be changed back anyway. EDIT: I forgot to include the dsx.asm patch with this sprite. If you need it, just download another dynamic sprite and you will find it. |
Reini |
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Koopa Level: 25 Posts: 53/104 EXP: 83484 Next: 6136 Since: 05-19-07 Last post: 5262 days Last view: 5248 days |
Just one more thing, the flopsy fish makes a sound, when it jumps in/out of the water. |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 144/1292 EXP: 3636453 Next: 17091 Since: 07-23-07 From: Michicola Last post: 4851 days Last view: 4813 days |
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smwedit |
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Goomba Level: 14 Posts: 15/27 EXP: 11002 Next: 2069 Since: 07-03-07 Last post: 5830 days Last view: 5041 days |
I have the chomp rock ready.
YI Chomp Rock download Please report any glitches with it because I'm still not 100% sure I fixed them all. EDIT: if you see the line "ACTSTATUS = $C2 ; 0=normal,1=crushing" at the top of the code, just know that it's from something else and is not part of the code. I forgot to take it out. EDIT2: same for all this was from the crate's code |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 487/675 EXP: 1380036 Next: 18140 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5182 days Last view: 5190 days |
smwedit, where can I find the code used for the Chomp Rock to use palette A? I want to change it to palette D because in my hack, I already have an important used in that space. ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
smwedit |
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Goomba Level: 14 Posts: 16/27 EXP: 11002 Next: 2069 Since: 07-03-07 Last post: 5830 days Last view: 5041 days |
open the .cfg file with sprite tool's cfg editor and it will be obvious from that point on |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 488/675 EXP: 1380036 Next: 18140 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5182 days Last view: 5190 days |
Heh... For some reason, I always thought that dynamic and other certain sprites couldn't have their palettes changed in the .cfg editor. Thanks anyhow. Not to be picky, but when you mentioned the codes that were to be used for the YI Crate sprite you mentioned in your last post, how is the progress of the sprite? ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
smwedit |
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Goomba Level: 14 Posts: 17/27 EXP: 11002 Next: 2069 Since: 07-03-07 Last post: 5830 days Last view: 5041 days |
Posted by Remnic The HedgehogIt's about halfway done, I just have to fix a few bugs related to pushing and then I have to make it smashable with a spin jump, then I have to prevent glitches when it's pushed against a wall. |
x1372 |
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Micro-Goomba Level: 11 Posts: 3/17 EXP: 5499 Next: 486 Since: 06-27-07 Last post: 5867 days Last view: 5675 days |
Ooh wow I've been looking forward to a chomp rock. Do you think you could make an alternate version that doesn't require that patch? Something with a simple graphic setup, maybe without the face? I'm trying to use as few patches as possible but would really like to use that sprite. |
smwedit |
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Goomba Level: 14 Posts: 18/27 EXP: 11002 Next: 2069 Since: 07-03-07 Last post: 5830 days Last view: 5041 days |
well... in theory I could make a non-dynamic chomp rock, but it would eat up all of SP3 and SP4, or I could make one with very choppy rotation that would only take up all of SP3 or SP4, but you're better off using the dynamic one. |
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